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steroidg

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About steroidg

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  1. Hi, You can have a look at the tutorials at OFPEC: http://www.ofpec.com/ed_depot/tutes.php This one should be the one you need: http://www.ofpec.com/OFPResources/tutorials/MusicSoundRadio.zip Cheers, Steroid
  2. steroidg

    unit changing side

    Hi, Whoa that was tricky. I had to edit the mission.sqm so the civilian becomes "GUER" side and setCaptive true. Then when I moved him into an UAZ, all the east soldiers shot at the car and killed him. So I had to delay moving him into a car (so the soldiers get the idea that he was captured) and created a trigger so as soon as he got into the car, its status will be changed to captive so the east soldiers won't shoot at it... too much. Thanks for all your replies. Steroid
  3. Hi everyone, I'm working on a rescue mission where I need to have a bunch of west soldiers rescue a civilian form a eastern convoy. I had the civilian join the western group once they're close enough. Since he's a civilian, he can just walk around without being harmed even if I get him to pick up a gun to shoot at the eastern soldiers. Therefore I want the east to shoot at him on sight once he's within the western group. Unfortunatly I can't find something like unit setSide "WEST" or something similar in the command reference. I thought about setting his status to renegade by lowering his score to negative, but then the west AI soldiers will shoot at him too, which is no good. Can anyone think of a way to overcome this? Cheers, Steroid
  4. steroidg

    Waypoint command question

    Hi DnA, Thanks for your response, it seems that 1.05 is available, I'll give it a go. Cheers, Steroid
  5. Hi everyone, I'm having a bit of problem making new waypoints using the various commands, hopefully someone can give me some hint. Basically what I want to do is: - I have a guy (named "p1") with 4 way points: 0 Move, 1 Move, 2 Move, 3 Cycle - I want to have a trigger (Radio alpha) to make him go to a set location (the position of a truck named "getaway") and never come back again. What I wrote in the trigger's scriptin section is: deleteWaypoint [group p1, 0]; deleteWaypoint [group p1, 1]; deleteWaypoint [group p1, 2]; deleteWaypoint [group p1, 3]; nwp = group p1 addWaypoint [position getaway, 0]; However that didn't seem to do anything. The guy is still running in circles. Can anyone spot anything wrong with what I did? Cheers, Steroid
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