scubaman3D
Member-
Content Count
772 -
Joined
-
Last visited
-
Medals
Everything posted by scubaman3D
-
A.C.E. Advanced Combat Environment Mod 2
scubaman3D replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
also...wouldn't it be interesting if ACEX and Fromz's PLA could mate and produce an unstoppable mega offspring? :eek: -
A.C.E. Advanced Combat Environment Mod 2
scubaman3D replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
416/17 -
A.C.E. Advanced Combat Environment Mod 2
scubaman3D replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well I'm glad. :) Yes on the M110 (there are plans to improve it too). More gun porn...just because I can. -
A.C.E. Advanced Combat Environment Mod 2
scubaman3D replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This will replace the SCAR L and I'm planning on a complete revamp of the KAC SR25K to replace the SCAR H. In addition, Panda has begun work on overhauling the HK series weapons. We just ask for patience, since all of this work will take time and not everything will make it into the initial release. ;) -
A.C.E. Advanced Combat Environment Mod 2
scubaman3D replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
:) This is the "base" weapon. From this, I'll make other variants per function: M4/M203/Eotech (grenadier) M4/Shortdot ("marksman" weapon) M4/Aimpoint micro (CQB) Perhaps a suppressed version or two -
A.C.E. Advanced Combat Environment Mod 2
scubaman3D replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Custom M4 with BUIS, Pmag, and KAC teardrop trigger guard. -
WIP: Stuff you are working on 2!
scubaman3D replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
nice video. -
WIP: Stuff you are working on 2!
scubaman3D replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Reminds me of Wyoming. -
A.C.E. Advanced Combat Environment Mod 2
scubaman3D replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The M109 could kill crew inside of vehicles. You could easily kill the crews of BTR80s and BMPs with a couple well-placed shots. I think I even managed to kill the gunner of a T72 once. -
A.C.E. Advanced Combat Environment Mod 2
scubaman3D replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Its already done. -
A.C.E. Advanced Combat Environment Mod 2
scubaman3D replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Quick teaser. I'm making some "tacti-cool" versions of Panda's M4 which were in ACE1. The shortdot is Dasquade's. -
WIP: Stuff you are working on 2!
scubaman3D replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
thats gorgeous -
WIP: Stuff you are working on 2!
scubaman3D replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I know...I did a double-take at first as well :) -
A.C.E. Advanced Combat Environment Mod 2
scubaman3D replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Bush Wars Mod gave permission to use their SKS. I do not know who, specifically made the model. ACE will not be modifying it. -
A.C.E. Advanced Combat Environment Mod 2
scubaman3D replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
These are not working yet. It is uncertain if these two core features will make the initial public beta release but both of them are planned. -
WIP: Stuff you are working on 2!
scubaman3D replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Who said anything about regular army? I like the coyote brown vests that some units wear. -
WIP: Stuff you are working on 2!
scubaman3D replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I like the coyote brown vests with ACU that some units wear. -
A.C.E. Advanced Combat Environment Mod 2
scubaman3D replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Fal is already in and has been since ACE1. They use different mags than M14 though. Basically, ACEX will have approximately the same weapon content as ACE1, but without the SCARs. The HK416s and HK417s might not make it either, depending if I have the time or the will to convert them - but both of these commodities are in short supply right now. There will hopefully be some new, tricked out M4-based weapons, with a custom (Magpul) upper/lower receiver, RAS, and new accessories. -
A.C.E. Advanced Combat Environment Mod 2
scubaman3D replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I guess we must be doing a good job if we have resorted to nitpicking on such highly important things as our motto. :rolleyes: -
A.C.E. Advanced Combat Environment Mod 2
scubaman3D replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
1. They are ranged to faux-ArmA balistics based on calculations NoWonderDog described in ArmA1. The stadia lines do not represent RL balistics so its possible they are condensed - so you could be right, but I don't think its significantly different. 2. This is just the standard BIS flare effect. 3. Something like that. The sound you here are the bits that are lethal while standing too close behind the RPG when its fired :) 4. Not initially. The A2 engine does not currently support laser capabilities. It has already been announced that Operation Arrowhead will, so its possible for the future. -
A.C.E. Advanced Combat Environment Mod 2
scubaman3D replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey bud, where've you been? Pop on skype one of these days for a chat :) -
A.C.E. Advanced Combat Environment Mod 2
scubaman3D replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thats true. I challenged an individual to provide alternate suggestions which triggered the windfall of debate. For our purposes, we received the feedback we needed within the first maybe 10 to 15 comments. After that, it became an exercise in futility. We are interested in incorporating some of the suggestions - specifically we looked into adding blur but there are some technical hurdles with doing this. We will do what we can but blackouts remain. Too bad, so sad. ;) I will add that we have conducted some internal testing and found that a machine gunner - traditionally a heavy load can jog 2km+ before a blackout event. The test was conducted on a completely flat surface (i.e. laps up and down the runway on Utes). Sounds fair to us. -
A.C.E. Advanced Combat Environment Mod 2
scubaman3D replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The man who invents TCP/IP punching will be the next Bill Gates. -
A.C.E. Advanced Combat Environment Mod 2
scubaman3D replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hahaa...I love that you did that IRL. :) -
A.C.E. Advanced Combat Environment Mod 2
scubaman3D replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This discussion would be better served if individuals would read what's already been written on the subject. It would end a lot quicker if random people where were not previously involved in the discussion wouldn't do a drive by "shit on ACE mod feature x", with total disregard about whether or not they're just rehashing the same point over again - much like what you've done. And the fact is that some people do have complaints about the intent. You're trying to tell me that nobody out there likes to lone-wolf in MP, and that the community is devoid of run-and-gunners? But wait, don't even respond to this question because in my mind, we can sum this discussion up by what pufu said : A couple pages back, people actually had constructive criticism and good alternate ideas but now, you're right, I've only wasted precious moments responding to your post.