sparks50
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Everything posted by sparks50
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The Crate 2 - an Armed Assault movie project
sparks50 replied to [GLT] Legislator's topic in ARMA - GENERAL
Hope to see it soon! -
I wouldn't call it free, more like pay for content. I think in the future most games will be built upon this concept.
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The point is that a realism oriented game is not lost in the console world. You are making a generalization about all console gamers that isn't true IMO
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Well the first two points wasn't a problem with the X-box version of OFP. Just like on the PC platform, gamers are different and some prefer realism. http://www.metacritic.com/games....shpoint
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Well the tone looks a bit off to me. May just be the lighting.
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Is it just me or do the african-american model skins seem very blue in this pic? http://www.arma-zone.pl/img/news1/arma2pk2.jpg
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Turn on stereo mix in windows input sound and press talk on vehicle channel. But be aware, you will probably annoy a lot of people.
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8 minutes in, you can see it in the main menu. My guess is that it will be a static object used in the campaign and probably placeable in the editor.
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One thing I would wish is to lessen the difficulty of getting and starting mods. It may sound minor to us, but I know many who are intimidated with making correct folders folders and editing shortcuts. If they could automate this process in a integrated program such as Yomas and make it simple to use, I think it would increase many peoples enjoyment of the game.
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ArmA maps are TOO large for public servers
sparks50 replied to Peter_Bullet's topic in ARMA 2 & OA - SUGGESTIONS
Perhaps the ACE islands ofp community maps would fit the spec, they are mostly small and fps friendly. -
Hmmm.. That was pretty intense! Whats up with the mad tank charges?
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
sparks50 replied to EricM's topic in ARMA 2 & OA - GENERAL
Well its pretty late in the development process now, so its not very likely they would cancel a feature like that now. -
ArmA maps are TOO large for public servers
sparks50 replied to Peter_Bullet's topic in ARMA 2 & OA - SUGGESTIONS
Wipman: Is all about what server you play at. Theres plenty of good public tactical servers out there. The tactical gamer server is one of them As for this topic, this sounds more like a defect with mission makers rather than the size of the maps. -
Animations, animations, animations. You really cant get enough of them
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This is from public play at the Familiar ground mission(on the tactical gamer server) Briefing Awaiting order to go -ACE
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A.C.E. Advanced Combat Environment Public Release!
sparks50 replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
E:\ArmA\@ACE\Docs\references -
ArmA feedback thread - based on Beta Patch 1.15
sparks50 replied to Placebo's topic in ARMA - GENERAL
Im wondering whats happening with the "community tweaks" that was mentioned in the developer blog? -
A.C.E. Advanced Combat Environment Public Release!
sparks50 replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
The download may be corrupt, try redownloading. -
If the game was fixed so that I wouldn't have to run it in a window to avoid crashes, it would be a big fps boost for me.
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Any word on where the next one will take place? The first one is the only one I really liked in that series, so I hope hes "going home" to the US.
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WIP: stuff you are working on!
sparks50 replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Panda[PL]: Do want Are these for ACE? -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
sparks50 replied to EricM's topic in ARMA 2 & OA - GENERAL
I wonder if those C-130 Hercules planes will be flyable? Also nice doppler effect with the A10! -
A.C.E. Advanced Combat Environment Public Release!
sparks50 replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
I agree on the weapon sway being a bit over-the-top. the Attachment grenade launcher has become a bit more effective now that Ive figured out how to use them. First find the range to the bad-guy, press shift+V, then the expected distance the grenade will travel is displayed in a black box to the higher left of the screen. Rise the rifle until the correct range is displayed, fire, and watch your grenade impact with great precision -
Thats great news
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That sounds cool, may I ask what you are working on?