sparks50
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Everything posted by sparks50
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The battlefield games and many others have only room for one crew member, who drives and guns at the same time. BTW Dragon Rising has gone gold. http://community.codemasters.com/forum/showthread.php?t=381080
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GDT Mod Javelin by HeinBloed
sparks50 replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It gives the gameplay aspect of having to tag the target before fire, which is like night and day compared to the stock BIS Javelin. My request would be to have some eyecandy and function of the Javelin HUD, like in PhilippRauch's Arma Javelin Concept. (sadly this wasn't released for some reason, you can look it up on Youtube) Thanks for the addon! But is it still fire and forget VS moving targets? -
http://www.ofp2.info/ftp/pics/news/pics1/21.09.09-mp-5.jpg Looks like the driver and gunner position is correctly separate and not "one man does it all". thats good news.
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That last one there looks like a hunters camo, I hope it doesn't win. The current one looks so nice and unique. Great respect to Vilas, that was a cool thing to do.
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ArmA II: Operation Arrowhead discussion thread
sparks50 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
By the way, aren't those soldiers the same guy with a slightly changed posture? :p -
ArmA II: Operation Arrowhead discussion thread
sparks50 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
And a desktop wallpaper! Thanks for the tip Trit -
Thats all right for me if it results in a better and more stable framerate.
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"Maps" as in missions?
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I guess they could legally do it(depending on the content of the mod), but Ive never seen it happen.
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
sparks50 replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
These seem to be the new ones. -
You couldn't have used one of the 2000 other threads about freetrack? :(
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Orange-yellow bushes are complete fps killers
sparks50 replied to Chunk3ym4n's topic in ARMA 2 & OA - GENERAL
Great to have developer input, can we expect any attempts at "fixing" this issue in a later patch? BTW I recommend the Firefox auto-dictionary, its a lifesaver for my English spelling as a non-English speaker. -
Would You like to see Mumble's LINK - 'open plugin' implemented into ARMA 2?
sparks50 replied to Dwarden's topic in ARMA 2 & OA - SUGGESTIONS
I would rather see VON upgraded with "newer technology and codec" so it can compete with mumble.- 132 replies
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- multiplayer
- mumble
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(and 5 more)
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Already suggested numerous times. http://forums.bistudio.com/showthread.php?t=84688&highlight=language You shouldn't have supported the German publisher by buying it there. (with all respect) Thanks to people like you doing this, we may even get a similar situation at a future BI game, because you paid them for it. I think BI or the publisher may have signed some kind of contract that prohibits other languages than German for that version.
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Selling Mods and Scripts for Profit
sparks50 replied to Preacher1974's topic in BOHEMIA INTERACTIVE - GENERAL
In theory Im all for it, it fits well into the "sim" thing. BI could even have some sort of license/compensation system set up so they demand a percent for every sale. But I dont think the community is around the game is large enough, and the modding done too far seems to be too limited for many tasks without source code/professional tools. And the engine is limited itself in several areas. I would absolutly pay for a simulator grade Apache helicopter with all the right toys In Arma 2. But is Arma 2, like FSX, capable to be made such high quality addons? No, it does not seem that way. -
The tiny jump into the door does not classify as a real vehicle in/out animation in my eyes. Again, its just a tiny wiggle with the gun and some waving of arms, universal for all weapons, its not a "real" animation. Peeps: where did you get that from?
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A.C.E. Advanced Combat Environment Mod 2
sparks50 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thats good to hear, less explaining we players have to do :p -
ArmA2 Project Reality
sparks50 replied to monty67t's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
First of all, you may want to try PR so you have even a remotely accurate idea of what it aims for. This is as far from Vanilla lonewolf BF2 you can possibly get within the constraints of the engine. Secondly, NO there will not be a official PR mod for Arma. We already have our ACE mod, PR people is busy with their indie game and 0.9, and the Arma engine is different to mod in, so can someone close this thread now? -
A.C.E. Advanced Combat Environment Mod 2
sparks50 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The sad thing is that the forums are the place mod makers gather feedback. But its also the place where the nitpicking and complaining people go to do their thing. In the meantime, the wast majority who loved the weapons and other things about this mod are playing the game and having a great time. Its like the principal, who never sees the school but the bad kids who are called into in hes office. I hope the windmeter will be included in the light-version. Along with all standard weapons "ACEified" with backup sights, adjustable sights etc:bounce3: -
Latest CC:GM Press Coverage
sparks50 replied to Spoock's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
It would be great to have a developer popping in to reveal the true identity of the CC:GM engine :) -
Latest CC:GM Press Coverage
sparks50 replied to Spoock's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I heard some rumors about the Black Elements engine from alpha prime being used I hope its not true. I think looks a bit like the AA2 engine some places, but hard to tell. -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
sparks50 replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Care to write specs of your system? I would imagine the developers would like to see them since it may be computer specific. -
The Arma 2 towns are generally downscaled for performance, they are not a perfect replica of real life.
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Latest CC:GM Press Coverage
sparks50 replied to Spoock's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Maybe they are using the Linda system? http://linda.bistudio.com/ Either way, looks awesome. -
Ported from OFP, the models would probably look pretty out of place in Arma 2 unfortunately.