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Everything posted by -Snafu-
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OFPEC has wrestling with the bear and many others you might be seeking - https://www.ofpec.com/missions_depot/index.php?action=details&id=226
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Arma 2 Addon request thread
-Snafu- replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi, I've uploaded the Typhoon - https://drive.google.com/drive/folders/1JobW4wkb3EKMD4fuaI8f6SACQF6z1frB?usp=sharing And the F-18 and C-17 - https://drive.google.com/drive/folders/1oQqTLlVOaOAmUTnWTo8-lCS6jZAXQdMK?usp=sharing -
Arma 2 Addon request thread
-Snafu- replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Map uploaded to my Google drive - https://drive.google.com/drive/folders/12j9hxJKOKTCF4wbowHrxn5VcSNLuzpnI?usp=sharing -
Arma 2 Addon request thread
-Snafu- replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I don't know if you still require these addons but here they are - https://drive.google.com/drive/folders/1JOUayeNS5_IE_g3RMQVTD1fW82m6I6iv?usp=sharing -
Arma 2 Addon request thread
-Snafu- replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'll upload the file for you when I get a chance - will let you know once done. -
bIdentify - a community-driven open file-index utility for usergenerated content for BI Games.
-Snafu- replied to jerryhopper's topic in ARMA 3 - GENERAL
I was able to upload some files but shortly after starting got the disk full message again. I managed to get these files uploaded: -
Here you go: https://drive.google.com/file/d/1L6EpbEm1FKwMHFF1Zpyh4zM5N3B9uguI/view?usp=sharing
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bIdentify - a community-driven open file-index utility for usergenerated content for BI Games.
-Snafu- replied to jerryhopper's topic in ARMA 3 - GENERAL
Please can someone with contact details (Twitter etc.) for @jerryhopper let him know about the 'Server full, please wait 15s' message? -
bIdentify - a community-driven open file-index utility for usergenerated content for BI Games.
-Snafu- replied to jerryhopper's topic in ARMA 3 - GENERAL
`I am still getting the full server message so I will re-attempt tomorrow - I have approximately 22GB of missing files. -
bIdentify - a community-driven open file-index utility for usergenerated content for BI Games.
-Snafu- replied to jerryhopper's topic in ARMA 3 - GENERAL
Tried the tool again and it worked - missing files found: Arma 1 Arma 2 @jerryhopper - bidentify may have mistaken the following as an Arma 2 file when it is actually an OFP file. submitItem : 386.2KiB G:\OFP\GameFront OFP Backup\Operation Flashpoint\Maps Levels Missions\Missions\A to B Titles\assassins.zip OK I have more files to upload however I am getting a server full message for some time now so I will try again later today. -
I was inspired to create this mission after reading some accounts written by British troops who fought in Helmand Province in the late 2000s/early 2010s. Set in March 2007, command a troop of Royal Marines with an attached Fire Support Group as 3 Commando Bridage takes the fight to Taliban territory. You will lead the troop in a mission to clear a section of the Green Zone to the designated Limit of Exploitation. A battery from 29 Commando Regiment Royal Artillery will support you. Can you develop a sound plan and make effective use of supporting assets to get your troops home alive? Download: https://drive.google.com/file/d/1hwFt4VrPZG57cZQCJ1FEKRKEbsjhOOcJ/view?usp=sharing Features: - Blackblood's UK desert troops - PUKF weapons and Landrovers - CoC's artillery and mines - Reno's Afghaneveron - Kenoxite's squad control - Platoon command - Basic intro with custom music giving some historical background ReadMe: Screenshots:
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Hello all I'm about halfway through my latest SP mission. With a desire to make something using the PUKF addons and simulate a low intensity COIN mission I set to work with UKF Patrol - not the most creative name I know. Drawing a little inspiration from the NI conflict, the player commands a squad tasked with thwarting the enemy's plans to escalate the conflict and limit the UK's operations in the region. I hope to have something ready in the next 1-2 weeks. I've also got a few more ideas, including a winter mission, so I hope I can get something else out by the end of this year.
- 7 replies
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- single player
- pukf
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For Mac it should be: /Users/USERNAME/Library/Application Support/Steam/SteamApps/common/Arma Cold War Assault/Users/USERNAME/missions
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bIdentify - a community-driven open file-index utility for usergenerated content for BI Games.
-Snafu- replied to jerryhopper's topic in ARMA 3 - GENERAL
I finally got all of my Arma 1 and Arma 2 addons off my old pc and onto an external drive but I'm having trouble running this tool, what are the exact steps? -
For those looking to re-build the armaholic archive, please DM me as I have a significant amount of A1 and A2 addons / mods / missions / scripts circa 2006 to Aug 2013 stored on the HD of my old computer. Last year I started transferring that content to an external HD so I will try and get it done ASAP. My old PC is in a storage box somewhere so I'll need to locate it first.
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Mission updated, see first post.
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Hello all This is a short but hopefully fun mission featuring OFPL addons. Your squad is tasked with clearing a CP and securing a village from enemy paramilitary forces. Conduct recon, develop a plan and get your squad through alive. I hope you enjoy the mission! UPDATE Version 2.0 released. Download https://drive.google.com/file/d/1vKeZw1Mc7Ad6IrOCYH-CKJ5b6P6JvOzj/view?usp=sharing Requirements OFPL Lechistan http://ofpr.info.paradoxstudio.uk/8790-ofpl-mod-release.html OFPL Soldiers and Extension Pack http://ofpr.info.paradoxstudio.uk/9004-ofpl-releases.html Air Pack http://ofpr.info.paradoxstudio.uk/7762-operation-carrot-mod-air-pack-release.html SRK FIA http://ofpr.info.paradoxstudio.uk/8942-fia-pack-v-2-0-by-serial-killer-released.html JAM 3 ftp://ftp.armedassault.info/ofpd/unofaddons2/JAM3_FIXED6.rar T-55 Included with archive ReadMe
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Hi Seminara, yeah, you can easily use mods with the Steam version same as with the old retails disc versions 🙂
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Mission released, see first post for link. I had bigger ambitions for this mission, I wanted the player in charge of a platoon fighting against a dynamic enemy similar to the HETMAN artificial commander system for A2/A3. There's DT available which has a somewhat similar system but it would have required a lot of reverse engineering to include it in this mission and I wasn't 100% certain on how to get it working. Nevertheless I took this evening to polish up what was done and get it out. I hope that the mission proves a challenge and conveys some of the concerns a platoon commander faces. As ever, I would appreciate constructive feedback and bug reports.
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Update to 1.3 - check first post for link. I added a saveGame after you clear the airfield and increased the duration of the bombardment so it lifts as you come into view of the defensive line. I was going to experiment with having your AI tank commander set up better defensively but I'll save that for my next armour mission. 🙂
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Hi all I'm currently working on a mission featuring STGN's great Abrams addon. The mission involves the player and the rest of the tank platoon breaching a defensive line and capturing a position. ETA, when it's done (soon hopefully). EDIT Version 1.3 released. Download - https://drive.google.com/file/d/1_F3rXwcWPGpew3S2BN_AdJ35qTd7J1Qb/view?usp=sharing ReadMe
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Not an addon, but would anyone have the latest version of Mando's scripts?
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I'll double-check the .sqm errors anyway, can't hurt to make sure it's all good prior 🙂 doMove could be an option - I'm wondering if I could fix them in mutually supporting defensive positions with each tank covering a different sector using General Barron's good old cover script even if that was developed for infantry? Then, once the enemy reaches a certain point, I could have the tanks reverse to a new defensive point using this script I found on OFPEC (just thinking out loud here): https://www.ofpec.com/forum/index.php?topic=28596.msg195408#msg195408 As you mentioned Arma 3 I went back and had a look through the dev diary video for it but I didn't find any mention of AI changes.