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sirex

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Everything posted by sirex

  1. really, really, hate intros. i start the game with -nosplash and -world=empty, just to get greeted by a damn non-skippable intro movie ? if the mission has respawn its not too bad, but otherwise it'll pretty much remove all chance of me playing the mission again.
  2. dont think so. but bis is a small company, and as far as i know, you're not even getting the whole of that pie to begin with.
  3. problem is pretty simple in my eyes. to codemasters you're their direct market, so they care about you. To BIS, you're not (the military is). Then again, bis do a pretty good job for a side project, but let's not kid ourselves. i'm willing to bet thats because shops want to shift their old arma2 stock ready for the ofp stock.
  4. sirex

    Buildings flickering

    you dont have vsync forced off do you ?
  5. sirex

    Very annoying bug with 1.03

    i havnt experienced this, but i know someone that has. So i don't think its just you there mate.
  6. maybe someone could do the 4gb download, diff the files from old and create a smaller patch or something similar. surely steam just works on md5 sums or some similar hashing check ? or is it all tied into the steam app ?
  7. yes, im pretty sure. Before when i had everything on normal id get the exact situation you describe after about 30 seconds over the main towns, the net result is i had to have everything on low just to avoid filling the texture memory. Last night after patching i went directly to a chopper over the main city to test and after 10-15 mins, no problems, and that was with everything on high. It may be that now crossfire is working for me its using 1gb ram rather than 512 on the one card and isnt hitting the limit any more ? - crossfire used to give me the recieving screen bug and flickering textures so i had to disable that too. Either way, its gone from 60fps on low in cities with one card, to 50-60fps in high with two cards, so im happy enough for now. i'll test it some more tonight.
  8. im not so sure. i have a 4870 and a 4850, both suffered the graphical bug problem with texture memory, and its *fixed for me in 1.03*. better, crossfire now works for me too :) (yay!)
  9. no grass, 8k view, where possible.
  10. yea ill try to keep it all in one post until your next reply to that post, then start another post :) getting harder to find bugs though, and thats always a good thing
  11. terrain details irks me, as it seems to make utterly 0 diffrence from very high to very low.
  12. 0.3: BUG: I had 3 trucks at base, and 3 FOB cubes.... I blow up all 3 trucks.... Once one has respawned, i select "load container" on all 3 cubes, 1 goes onto respawned truck, others disappear (assume these also go onto same truck). - Cannot unload container from truck. I'm guessing this is something to do with wreaked / removed units still appearing as a valid location to load to, or something similar. BUG: Put a M2 gun on a truck, airlift the M2, drop M2. M2 floats in mid air... becomes a non collidable object (i.e: chopper will not hit it). BUG?: We put a FOB up, one person saw it fine, the other (me) didnt see the camo net, but did see the guns and stuff that spawned. The moterbikes were there, but invisible to me (people floated when using them for me). I did notice when i tried deploying the same crate it told me it couldnt as a building cant be nearer than 20m, and the nearest is... 20m BUG: Somehow a M2 gun ended up floating midair, might have been loaded on truck and truck blown up ? BUG?: Trucks seem to be a bit easy to blow up sometimes ? - just a few bullets. Balence: Is it possible to make the capture circles feint, but solid circles ? - the lines are hard to read. Would be alot easier to see when their flashing colours then. BUG?: same message for taking inner and outer circles, would be better if it said "taken Alpha perimeter", "taken Alpha Objective". Or similar BUG?: Cant destory FOB container ? (and therefore FOB?) BUG: The kit unlocking just doesn't seem to be working at all. never get the sniper kit etc unlocked. ? -- Its looking alot better than 0.2, and is running alot better too, nice work there ! :P Is it possible you could add the module that lets you ride on top of the AAV's ? - would be great, and give anouther option for transport. :)
  13. sirex

    Non-blinding sun mod

    any chance you could put a .bikey with this so it can be used on signed servers ?
  14. sirex

    Non-blinding sun mod

    how does this affect stars ?
  15. sirex

    Patch 1.03

    i suspect their calling you names there mate.....
  16. thanks for all the hard work, and great reply :) regarding the boomerang not working..... yea, that was maybe due to me being an idiot and not realising it detects firing sounds, not movement. :P Look forward to doing more testing in the future, i'll try to find new issues, and clarify any which were not clear. The issue of items becoming double when shot at the FOB, i know is no longer occuring in the newer version of the mission, so i wouldn't worry about that one. I'll put together a bigger post once ive done some more testing tonight. thanks again.
  17. i get this sometimes whent he sunlight in the room is bright, the trackir software has a slider that removes the problem. filter light threshold
  18. aussieterry...... o_O
  19. sirex

    3D surround sound

    so the question is, does anyone have onboard 5.1 which is working ??!
  20. use endmission cheat mate,
  21. sirex

    Expect more bugs.

    you know you can tap the map key twice, and carry on playing.... right ?
  22. ? its not that bad. Few bugs here and there... nothing major. bulletproof trees, ai looking through grass are a little annoying, but meh. edit: here, this might cheer you up:
  23. (post finalised) - tonight's beta test finished couple of bugs / issues i noted down during beta test tonight 1) BUG: machine gun loaded into tan floats above the flatbed of the vehcial 2) BALANCE: ralley boundry distences are a bit extreme, esp on inftantry maps (min 300 is alot, compared to active game area in use) 3) BUG: i had an issue with the ice menu where the menu went, but the mouse pointer didnt, and even esc didnt help, had to reload arma. 4) BUG: "team management" seems bugged, in as much as the updating of the team info when someone joins. Some of the squad will see the new member, but not all. 5) BUG: no message so you know you've recieved an invite to a squad 6) BUG: if invited to squad, and you join, then leave, you cant rejoin it again without new invite. 7) BALANCE: dead bodies disappear a little soon, so that you dont have the oppotunity to take gear / items from them. 8) BALANCE: feedback on zone captures is a little non-existant. It has to be sutble, but currently checking the map constantly is the only way to know whats being attacked / defended. 9) BALANCE: no auto team balence. 10) BALANCE: grass problem at range is a real killer for pvp missions (bis bug, not devestation bug) 11) BUG: boomerang is bugged, cant get it working. 11) BUG: sometimes spawn into truck but cant get out 12) BALANCE: imho spawning into truck is way too powerful, given output, base, ralley point, and FOB's already. mobile respawn is too much and normal rifleman has nothing to take truck down with 13) BUG: once (with lag?) it took 30 seconds to populate the list of spawnable locations 14) BUG: ice menus are pretty unreliable. quite often lock up and goes mental. - end up with green boxes with nothing drawn no them, and no way to use menu system 15) BALANCE: Too many spawn points imho, 3 FOB's, main base, a truck, an output, and main base, for each team ?! - its hard enough just to find places to put them all. Better would be ability to spawn on zones unless other team in the large circle, and cut back a bit on the outpost/truck/fob spawns a bit 16) BUG: Sometimes people appear as red names / tags even if not on other team (and even if on foot) - maybe an arma bug, not sure. 17) (removed) 18) BUG: At one point, everytime i respawned i was a long way off the map (as normal) - but the screen that pops up asking where i want to respawn isnt given 19) BUG?: No way to chose which vehical is used to load crate onto. 20) BUG: On carrier missions, taking off in chopper causes explosion 21) BUG?: Cargo unloading will kill people in the way. - maybe intentional. Would be good if crate avoided people if possible Also, many bugs from alan's previous post still present
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