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seba1976

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Everything posted by seba1976

  1. Congrats on the realease guys! And thank you a million.
  2. Almost forgot. You'll need http://www.armaholic.com/page.php?id=28057for the TF31 Acog.
  3. I simply mean the uniforms, which are a great portion of this mod, work with no problem (the same goes for backpacks!). You can equip all that content using Arsenal, or other scripted solutions, or you can use them in configs for new units, or replacement configs. The following folder contains different replacements for NATO recon units, using KETSU and RHS gear: https://www.dropbox.com/sh/luzmq6yau2blits/AABa1jDPyFdxkOAPfqaNwdbja?dl=0
  4. You can use the uniforms (just in case you didn't know).
  5. seba1976

    AI Discussion (dev branch)

    From the sound of it, we still need a way to get force them out of combat mode...
  6. Not included. Intention is to keep them separated so far.
  7. seba1976

    Refined Vehicles

    Well, regardless of improvements, does the AI compensate well for these changes? Take braking for a concrete example. A human driver have to take that into account when approaching a curve. Does the current AI have no problem with that? Will this drunktards not crash the whole thing at the first turn they'll have to take? More than usual, that is :) .
  8. seba1976

    RHS Escalation (AFRF and USAF)

    For the CH47: _vehicle animate ["ramp_anim", 1] For the UH-60: _vehicle animate ["DoorRB", 1]; _vehicle animate ["DoorLB", 1];
  9. seba1976

    Refined Vehicles

    From a complete ignorance in this regard: would it be possible that using this mod would change AI driving capabilities? How this changes affect an AI driver?
  10. seba1976

    RHS Escalation (AFRF and USAF)

    Exactly, and it's the perfect irony :) .
  11. Yes I did. AiA and CUP, both the same behaviour.
  12. I want to second this. I like the CUP Sahrani more than the SMD A3 one, BUT, none of my missions run really well without enterable buildings. I know it's in your plans to do it, I just wanna stress maybe, how importand that is for many of us.
  13. IIRC they speak a mixture of which Spanish was part of (that was supposed to explain all the misspelled names in the maps, but it was never very convincing really and to look at those was always a mixture of feelings :) ).
  14. There seems to be some kind of config problems. To make a long story short, if you do: _center nearObjects ["Building", _radius] You get every building in Duala, no problem. But if you do: nearestBuilding _center Almost none of the buildings in Duala are returned. In the next picture, you can see in red all the buildings that got returned by the first command, and in blue, the only ones that got returned by the second command: http://images.akamai.steamusercontent.com/ugc/545299607734990874/7DC1BA54E103252738A006408E476B8985B86301/ Acording to the WIKI, nearestBuilding returns objects of class "House", but after doing: _center nearObjects ["House", _radius] You get the right buildings again: http://images.akamai.steamusercontent.com/ugc/545299607734991609/1E848342DDD682332356F4395D48F1D4A55C4515/ Also, it seems the building that are NOT returned, which are the great mayority, returns "true" when you do: hint str (isNull cursorTarget) Look what happens in this area for example: http://images.akamai.steamusercontent.com/ugc/545299607734992145/FB31BC21C084AAE0B3DF5004C5A6325D02C80AA7/ I've tried the same command in Altis, and in the Sahrani version of CUP, and everything works fine there. Could you take a look please? It's breaking a lot of scripts that rely on cursorTarget and nearestBuilding. I've been doing some search and in one case a re-binarization solved the problem, though I'm not confident about that being the case here. PS: I don't think Duala to be the only map that is affected. It might have been started after 1.54, but I'm not sure about it.
  15. Thanks for everything and congrats on the release. Please consider torrent as an option to distribute. All the download links that are available give ~100kB/s, for regions like Soth America.
  16. Many miles south of the US here ;) . But it's usual to get 600-700 kB/s from Drive or Mega no problem. Dropbox has been acting up on me lately, but before that it was also maxing out my connection speed.
  17. I don't see how that could be possible, without paying for a membership. That's been the "normal" speed for quite some time. I don't think it's tied to regions, but it may as well be. In any case, it's like that for mine, since I know other users are having problems with Armaholic for quite some time.
  18. Drive or Mega mirrors maybe? I'm getting 20 Kb/s from Armaholic, and Dropbox is down with this "This account's links are generating too much traffic and have been temporarily disabled!"
  19. seba1976

    Issues I would like BI to fix

    Even I can answer that Vasily.B: Nope, they can't/won't do it. PS: Sorry for the edit. Seemed I was talking backwards :) ...
  20. seba1976

    RHS Escalation (AFRF and USAF)

    Chill out, there was just some heated debate about the subject of "suggestions" a couple days ago, you just were in the wrong place at the wrong time :) .
  21. Thanks a lot man! Wish you the best holidays you've ever had :) . Your mod came in just in the perfect moment, when Arma sound was in it's darkest hour (and I've been around here for quite some time). To be honest, and I think many people feels the same, I never missed a sound mod like I was missing one now. You really deserve all the money people could donate.
  22. Looks worst in the Chinook ;) . Something with the way the port is handled.
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