sim
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Posts posted by sim
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They are all inaccurate at long range mate, they are HD mags Surely you know this, you're in the damn mod
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Quote[/b] ]In "Operation King" I made it to the LZ as the last man alive in the entire operation (to my knowledge). To CH34s came to the LZ. However, then they just hovered above me, but never actually landed.Hmm rather odd, I'll check that out for you Never had this problem myself and was never reported by anyone else. I'll look and get back to you.
sim
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You also need the VTE_sound file. Unless you want constant errors when using the VTE objects.
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Don't worry I can't either
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It was fixed for a brief time last night but looks like it's back again
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NO IGNORE X!!!! DO NOT REINSTATE THE 10MB ANIM.PBO!!!!
The one in the third party addons folder should be in the dta folder, CJ525 messed that up lol.
11MB anim.pbo in dta folder please
As for the CTD, I've never had this problem in testing, has anybody else?
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Just a note about the Highlands ground textures: They have been taken from Vietcong, and due to to transitions or some crap like that they go funny when being put ingame. However as CJ525 said on the previous page these are being worked on
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Third party addons dude. It is stated they are required on ofp.info.
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Quote[/b] ]and then my biggest gripe is about the missing island animations! when you exit from the editor you still keep playing in the background even tho in the main screen. also when you end a mission you don't see the mission complete- pages but the main screen. i think this should be fixed at least.Erm from my knowledge you can only see the debrief screen if you complete the mission. You can't be debriefed unless you have completed a mission.
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The clock ticks down...
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Quote[/b] ]And which kind of advice or chat doesn't belong anywhere near here. Did you get your VTE working yet Sim?Do fish drive yet? Â Nope still likes to tell me im out of memory, weird since i was playing FFUR 2006 the other Â
EDIT: I meant in general with the anim folder, I don't know where VTE's island anims are.
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I have exactly the same problem with islands tarrega. So I always put the islands anim folder in my normal ofp addons folder and it works fine.
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Just thought I'd let you know ofpnam is having some downtime atm as we are switching hosts I do believe. Don't worry that doesn't mean we are stopping Demo II work, far from it. Getting very close... verrry close!
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Damn those ARVN guys are nice
The second shot almost looks like something out of ArmA
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@Sav
Khe Sanh was a secret when the first demo was under construction
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Quote[/b] ]For the campaign at Khe Sanh, are you guys gonna touch on the battle for Khe Sanh? Mission possibilities are endlessEverything that happened in Khe Sanh will be touched upon in the campaign
Quote[/b] ]No llauma ;( The new version is very nice but totally unpractical in MPHopefully this will be fixed soon.
sim
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As X said Unsung is still here, feel thankful news only happens every now an again. It means we are spending less time taking screenshots (can't really say that for X ) and more time working. We will be here shortly, just be patient and it will have been worth the wait
sim
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I just downloaded FFUR 2006 and fell in love instantly lol
With the new textures and vegetation, the new sounds, FX, everything, it felt like i was playing a new game! Excellent work guys! If I ever meet you there's a drink on me
sim
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Unsung will be shortly preparing for ArmA
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oooo I can I can, but I'm not allowed to say
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Little people who want to blow your head off....
As Hawkins said, we will be here for ArmA, can't get rid of us that easily
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I think your comp should be able to handle it
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Lower your viewdistance a bit and add a bit of fog and it should be ok. I get about 20FPS.
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and more
UNSUNG IS HERE
in ADDONS & MODS: COMPLETE
Posted
Erm i believe like this:
aP setFace "uns_face1"
" " "uns_face2"
etc etc Don't shoot me if I'm wrong, I'm not totally sure if it'll work though cos of the random face script I believe is present. Yes that annoys me as well Also I'm not sure if those are the right face names, I think they are but I'm off out now so I'll have to check later.
sim