sim
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Posts posted by sim
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So been a little while since I've been on here (about 5 years) but had the urge to play Ofp/ArmA again recently. So tonight I installed OA, hopped on these forums and lo and behold a new Unsung release :)
Congrats Sav, glad to see you are still going mate with a great new team. Am very much looking forward to messing around with all the new content and checking out the missions (to see if they hold up to the classics we made way back when ).
sim
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Guys, we know about the AI shooting you at a big distance, we will do our best to sort it, please give us time to fix these bugs.
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thanks for the reply bud! and before i wrote this response i had called up my uncle to tell him i passed on what he told me too, and i read to him your responce and i can swear i could hear him choking up a bit! and he said, even tho he doubts he will actually come and join us on here and play, he said he will always be happy to help out in any other way...just pm me with any questions or anything you may need, may you need his or my help!OnTopic: thanks for the reply on my questions...glad to here! and if we get them csar birds...rest ashored there will be tons of nicly made missions using them, and hell i know of actual accounts inwhich i can make missions from, that would include nearly everything(units\air\ground) in the uns mod!
btw love the layout of the airbase on fob..one suggestion for the airbase if i may! it would probly be nice to including "parking zones" for the aircraft...maby sumthing like this http://www.gingerb.com/VIETNAM%20Binh%20Thuy%20Seawolf%20322%20on%20Flight%20Line.jpg meaing the area to the left that has the sign on it that says "26B"! and since them things are already in your mod it should be easy to implament along the open area near the left end of the airbase(by the 2 hangers or adjacent from the hangers next to the housing area? but again its just a suggestion it looks perfect how it is now!
good luck gents, and thanks again for this alsome mod!
Dave,
Thanks for the input mate. We really do appreciate it, as PGI said, it's comments like this that make it all worth while! :)
---------- Post added at 05:42 PM ---------- Previous post was at 05:41 PM ----------
Yes, really. You can roll your eyes all you want but I'm talking about the ambient sounds overriding ocean sounds and disregarding the Music slider in the options...the authors asked the community to report all bugs to help them in being squashed so that's what I'm doing. If you aren't experiencing this issue, be thankful about it and enjoy the mod, but don't be dismissive just because you don't know what I'm talking about.Thanks! We'll look into it and add it to the bug list. :)
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Thanks for the kind words guys and remember, it is just an Alpha release atm.
Expect some missions from us in the coming weeks and a campaign is also underway :)
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I bet the answer is "it's very very close to release" :pNo, just close :p
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I just watched the video again, this time i kept my attention to the jungle vegitation and noticed how good it actually looksBtw will there be flaretraps?
It looks AWESOME in this ArmA/Unsung video ->
Kind words are always appreciated :)
Oh and yes, there are flare traps.
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Patience all, as said, no given release date apart from soon and soon could be within the next week to two weeks to a month to a.... year :p
Hey guys,I work with the mod Eve of Destruction for BF 1942, BF Vietnam and BF2 (http://www.eodmod.com) and I would like to talk with you guys, how can I do that?
Send cj525 a PM :)
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I also don't know why people are having such problems:
I'm running on my laptop absolutely fine, my spec is:
Intel Dual Core 2.10Ghz
4gb ram
Nvidia Geforce 8400M GT.
Graphics settings similar to X, except texture on High and terrain on High. Get about 20fps most of the time.
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as for fighting in the jungles im ok most of the time but generally its really confusing to know whats going on, yesterday when i was doing a patrol my squad and i got into a contact and we killed 3 vc and i pounded them a bit with arty now when we advanced a single vc got up our rear so we killed him, but as i was worried there might be more vc up my 6 we moved up there and when we got there we were attacked from both flanks, now here it got messy, there were vc running in our postion from both sides and arty shells exploding all around, in the end me and some other guy from my squad were the only ones left alive and we got a kill count of about 30 guys.Welcome to Nam ;)
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about missing footstep equipement sounds...i have extracted uns_sounds.pbo, every sounds are there and even bonus, love those soldier speeches, enviroment, battle, gunfire, equipement sounds, but it seems they are not configed into the mod :)
sorry for my curiousity... ;)
If you want to have a go at getting the footsteps working feel free ;)
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Ok thanks for the reports guys. :)
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Can it be compatible with stuff from VTE Mod?No I'm afraid it isn't compatible.
very nice mod, lots of lag though , but still fun to playYou tried lowering your overall settings?
Also there are some files that are not signed in the release, like madmatts effects, rain & sky addon.Yup, we realised a couple of hours ago, that will be sorted :)
Thanks for the kind words all, as you know it has taken a hell of a long time to get this out and as you can all appreciate it is an Alpha so there will be some annoying bugs, however these will be fixed down the line :)
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Don't have the exact link but I do believe it is on ArmedAssault.info
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Hi,This is not to bash your work (nice vehicles) but to carry the title
"The most realistic Vietnam Mod" does simply not fit.
That title for me has always been about missions, terrain and uni accuracy, which is actually very realistic. Everyone on the team is a complete "Nam buff" and just because the weapons aren't really detailed and the terrain lags like hell for you doesn't mean it isn't a realistic mod.
My system spec isn't great but it runs every other mod with 30+fps. My system is: Quad core Q9550, GF 9800GT TOP, 4GB RAM. What sort of spec machine do you need to run this mod?This is really strange? You have a better spec than me and the mod doesn't lag like that. Please tell me you have cut down on other settings rather than just View Distance? :)
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This + ACE = sexYes mate it would be, you boys thinking of making it ACE compatable? Â Â Â And if you are dont change my sounds please .....
" Ladies & Gentlemen, The Timer has been set, Â The countdown has begun" Â
The countdown ends when? Â
When we eliminate the bugs that are appearing in testing
and when we are satisfied that you lot will be satisfied, well most of you lot, can't please everyone these days
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Oh then absolutely
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Maybe not a "Forrest Gump" feel, but will certainly have a "Platoon" or a "Full Metal Jacket" feel to it. We read about a lot of battles and life out in the field so we try and get it as close as we can for a game. Expect PLENTY of classic songs from the 60's Â
Erm as for before the summer, a fair amount will have been released, not sure about everything though. Things take time and I know I speak for myself and a lot of the team when I say free time is not a thing we have lots of, most have exams or uni work and others have full time jobs to attend to, unfortunately Â
Oh well, we try as hard as we can Â
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For R1, the missions will be patrols, some simple things and some big things. For the main Khe Sanh release, there will be a fully fledged campaign which will be based on fact with the locations and battles, but it will also have a story to drive it along
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Update: We are working our arses off!
Currently in the process of creating the mini campaign for the R1 release
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It is absolutely sickening and the fact is, death is too good for them, it's an easy escape.
As you said, I hope no one here has any family in that area.
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everything works fine. I'm glad nam boys are still in the mood of some gook chaseI'll try to join you guys.
P.S. I'm also eagerly waiting for news about unsung in arma...
I'm sure you won't be dissapointed
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I just tried it and the file worked fine for me
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Speaking of the JU52, I've noticed a lot of swastika's on the tails in photos. I'm probably going to leave that off. I don't want to offend anyone with that.Hmmm I wouldn't worry about that tbh. There were a lot of swastika's in ofp WW2 mods and I don't think anyone was offended. As long as you don't start preaching about it you should be fine It adds to the realism of the mod and from the shots I've seen it is starting to come together nicely, keep it up
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the mod looks just too good... Hope you'll be willing to port this project over to Arma2 once its out, the mod deserves it! The models look great, I can imagine porting it shouldn't be too hard give its just the same engine enhanced in some factors... It was already my favorite on ofp!Willing to throw in some new teasers?
Maybe... maybe not
Maybe ArmA 2 depending on the way it runs, most of us are only just getting our comps up to a good standard to be able to run AA decently. Only time will tell
The Unsung Vietnam War Mod v2.6 Released !!!
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
Glad to see you still around Hawkins! Getting back into modding or just playing for the time being?
It's been a few years Sav but surely being in the boonies for that long hasn't wiped out your lovely memories? :)
Great job on the mod though! Need to upgrade my rig so I can enjoy it properly but from the little I've played you've all done brilliantly. Glad The Unsung lives on!