sander
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Posts posted by sander
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Hi,
Unfortunately I do not know anything about compatibility as I do not use Steam, so I cannot confirm whether direct IP would work or not for players with dissimilar distributions.
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Version 1.2 contains some minor alterations to a couple of existing files and adds five new missions to bring the grand total of coops to 40.
Regards,
Sander
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Version 1.1 adds five new coops to the pack and contains some minor alterations to a couple of existing missions.
Download here
Regards,
Sander -
Current version: V1.3 with 55 coop missions
After the recent rerelease of Armed Assault on GOG.COM I reinstalled the game and created a series of simple missions to ease back into it.
Readme.txt
QuoteUse at your own risk, these files are not an official addon.
---------------------------------------------------------------
G O G R E R E L E A S E C O O P M I S S I O N P A C K
---------------------------------------------------------------Missions created by Sander.
This pack contains a number of coop missions for Armed Assault - Gold Edition (1.18) that can also be played as SP missions with the player taking on the role of squad leader.
Version:
--------Current version is V1.3 with a total of 55 coop missions.
V1.0 Initial release.
V1.01 Minor fixes.
V1.1 Small changes and additional missions.
V1.2 Minor alterations and new missions.
V1.3 Small changes and additional missions.
Contents:
---------This archive contains the following 56 files:
readme.txt
co04_bang_tale.SaraLite.pbo
co04_bridge_barred.Sara.pbo
co04_cache_points.SaraLite.pbo
co04_grand_theft_humvee.Sara_dbe1.pbo
co04_ground_effects.Sara.pbo
co04_power_off_love.SaraLite.pbo
co04_nocturnal_nastiness.Sara.pbo
co04_station_break.Sara_dbe1.pbo
co05_hard_raid.Intro.pbo
co05_invasive_procedure.SaraLite.pbo
co05_littoral_sense.SaraLite.pbo
co05_marine_interest.SaraLite.pbo
co05_peak_sneak.Sara.pbo
co05_racs_on_tracks.SaraLite.pbo
co05_rotary_clubbed.Sara.pbo
co05_warehousebreaking.SaraLite.pbo
co06_ambush_rangers.SaraLite.pbo
co06_breach_delivery.Sara.pbo
co06_capital_assets.Sara_dbe1.pbo
co06_chute_first.SaraLite.pbo
co06_clash_consciousness.SaraLite.pbo
co06_corps_barrels.SaraLite.pbo
co06_extractive_effort.SaraLite.pbo
co06_feinting_spell.Sara.pbo
co06_fire_shutter.SaraLite.pbo
co06_flank_stake.Sara.pbo
co06_heat_barrier.SaraLite.pbo
co06_judgment_raid.Sara.pbo
co06_keep_watch.Sara.pbo
co06_overmatch_penalty.Sara.pbo
co06_patrol_call.SaraLite.pbo
co06_racs_wrecks.SaraLite.pbo
co06_special_damage.SaraLite.pbo
co06_striking_voltage.SaraLite.pbo
co06_tank_art.SaraLite.pbo
co06_technical_detail.Sara_dbe1.pbo
co06_town_order.SaraLite.pbo
co06_upend_all.Sara.pbo
co06_valley_force.Sara.pbo
co06_well_spanned.SaraLite.pbo
co09_auxiliary_targets.Sara_dbe1.pbo
co09_beachfront.SaraLite.pbo
co09_chalk_manner.SaraLite.pbo
co09_dumping_duty.SaraLite.pbo
co09_kinetic_potential.Sara.pbo
co09_leatherneck_line.Sara.pbo
co09_left_arms.Porto.pbo
co09_mech_daddy.Sara.pbo
co09_objective_test.SaraLite.pbo
co09_squad_bored.Sara.pbo
co09_stryker_out.SaraLite.pbo
co09_teaser_raid.SaraLite.pbo
co09_tracked_ability.Sara.pbo
co09_urban_planners.SaraLite.pbo
co09_wheeled_power.SaraLite.pboRequired version:
-----------------The missions in this pack have been created with Armed - Gold Edition (Armed Assault plus Queen's Gambit expansion) V1.18.
Required addons:
----------------None in the V1.0 initial release.
Acknowledgements:
-----------------First of all the BIS developers must be thanked for making the game and GOG for releasing it in a version that does not require Steam. The Mr Murray Arma Editing guide and Alex Sworn's ArmaEdit v213 guide as well as the Ueber Editor Tutorial have been essential sources of information. The BIS Forum, BIS Wiki and OFPEC site have also proved most useful for understanding how to edit missions. Thanks must also be given to Chris Anderson for his Arma Edit tool.
Installation:
-------------Extract the archive and then place the pbo files in your Arma Gold Edition\Missions and/or Arma Gold Edition\MPMissions folder.
Description:
------------Bang Tale co04_bang_tale.SaraLite.pbo
Four infantrymen are inserted by helicopter to destroy a bridge and enemy supplies.
Bridge Barred co04_bridge_barred.Sara.pboA Delta team conducts a diversionary raid behind enemy lines.
Cache Points co04_cache_points.SaraLite.pboA RACS commando team has to locate and destroy caches of SAM launchers and missiles.
Grand Theft Humvee co04_grand_theft_humvee.Sara_dbe1.pboA Delta team must recover stolen vehicles.
Ground Effects co04_ground_effects.Sara.pboA demolition party has to blow up an armoured vehicle and ammunition caches.
Nocturnal Nastiness co04_nocturnal_nastiness.Sara.pboA team of Delta operators has to destroy a bridge and take out air defences.
Power Off Love co04_power_off_love.SaraLite.pboA fire team is flown in to destroy a power plant and cut communications.
Station Break co04_station_break.Sara_dbe1.pboA commando unit is to put an end to enemy propaganda broadcasts.
Hard Raid co05_hard_raid.Intro.pboA team of Marines has to destroy an airstrip and armour before extraction.
Invasive Procedure co05_invasive_procedure.SaraLite.pboCombat engineers have to conduct an ambush and proceed to knock out air defences.
Littoral Sense co05_littoral_sense.SaraLite.pboRACS Special Forces are to ensure the destruction of coastal defences.
Marine Interest co05_marine_interest.SaraLite.pboA Marine squad is to ambush Shilka's and prevent the destruction of a bridge.
Peak Sneak co05_peak_sneak.Sara.pboA RACS demolition party is tasked with destroying a pair of relay stations.
Rotary Clubbed co05_rotary_clubbed.Sara.pboA commando team must destroy helicopters and air defences.
RACS On Tracks co05_racs_on_tracks.SaraLite.pboRACS Tankers must beat off an enemy attack before seizing the initative.
Warehousebreaking co05_warehousebreaking.SaraLite.pboSLA Commandoes must destroy support infrastructure at Paraiso.
Ambush Rangers co06_ambush_rangers.SaraLite.pboA Ranger squad must ambush a convoy and hit a command post.
Breach Delivery co06_breach_delivery.Sara.pboA combat engineer squad must remove obstacles and hand over a vehicle before capturing a strongpoint.
Capital Assets co06_capital_assets.Sara_dbe1.pboA motorised infantry squad must destroy sensitive equipment and rescue captured aircrew.
Chute First co06_chute_first.SaraLite.pboAn infantry squad must defend against airborne assault.
Clash Consciousness co06_clash_consciousness.SaraLite.pboAn infantry unit must march to the sound of the guns.
Corps Barrels co06_corps_barrels.SaraLite.pboMarines must seize a truck full of guns and return to friendly lines.
Extractive Effort co06_extractive_effort.SaraLite.pboA Marine squad must suppress enemy air defences before withdrawal.
Feinting Spell co06_feinting_spell.Sara.pboA tank section needs to strike against a range of targets.
Fire Shutter co06_fire_shutter.SaraLite.pboAn infantry squad must silence an artillery battery.
Flank Stake co06_flank_stake.Sara.pboA squad must ambush an armoured column and fight off an infantry attack.
HEAT Barrier co06_heat_barrier.SaraLite.pboRACS Infantrymen must defeat an attack by the SLA before retaking a village.
Judgment Raid co06_judgment_raid.Sara.pboA motorised squad has to destroy fuel supplies and ammunition dumps.
Keep Watch co06_keep_watch.Sara.pboAn infantry squad must destroy a vehicle column and displace to await reinforcement.
Overmatch Penalty co06_overmatch_penalty.Sara.pboAn infantry squad has to ambush an armoured column and capture a village.
Patrol Call co06_patrol_call.SaraLite.pboAn infantry squad is to destroy supplies and key weapon systems.
RACS Wrecks co06_racs_wrecks.SaraLite.pboA combat engineer squad has to ambush an armoured column and destroy a radio mast.
Special Damage co06_special_damage.SaraLite.pboSLA Commandoes are to inflict maximum damage on Paraiso airport.
Striking Voltage co06_striking_voltage.SaraLite.pboAn infantry squad has to destroy diesel supplies and power infrastructure before departing by helicopter.
Tank Art co06_tank_art.SaraLite.pboArmoured crewmen must defeat an attack before going on the offensive.
Technical Detail co06_technical_detail.Sara_dbe1.pboA guerilla team has to perform a range of tasks.
Town Order co06_town_order.SaraLite.pboA RACS squad is to eliminate a commander and destroy infrastructure en route to friendly lines.
Upend All co06_upend_all.Sara.pboA SLA infantry squad must ambush armour and destroy a bridge before withdrawal.
Valley Force co06_valley_force.Sara.pboAn infantry squad must clear an obstacle, defeat a reaction force and seize a base.
Well Spanned co06_well_spanned.SaraLite.pboCombat engineers must destroy a bridge, a radio mast and a fighting position before withdrawal.
Auxiliary Target co09_auxiliary_targets.Sara_dbe1.pboA light infantry squad must locate and destroy rebel weapon caches.
Beachfront co09_beachfront.SaraLite.pboMarines have to seize a town and hold it against counterattack.
Chalk Manner co09_chalk_manner.SaraLite.pboAn infantry squad is helicoptered in to clear out a town of insurgents.
Dumping Duty co09_dumping_duty.SaraLite.pboAn airmobile squad is to clear a town of insurgents and destroy ammunition caches.
Kinetic Potential co09_kinetic_potential.Sara.pboAn infantry squad must destroy war materiel before it can fall into the wrong hands.
Leatherneck Line co09_leatherneck_line.Sara.pboA squad of Marines must defeat an attack before capturing two locations.
Left Arms co09_left_arms.Porto.pboAn infantry squad must locate and destroy arms caches and enemy leaders.
Mech Daddy co09_mech_daddy.Sara.pboA mechanised infantry squad has to seize an enemy position and defeat the counter-attack.
Objective Test co09_objective_test.SaraLite.pboA motorised infantry squad is to probe enemy defences at Dolores.
Squad Bored co09_squad_bored.Sara.pboAn infantry squad is to knock out armour and secure a village and military base.
Stryker Out co09_stryker_out.SaraLite.pboA motorised infantry squad is to destroy enemy supplies.
Teaser Raid co09_teaser_raid.SaraLite.pboAirmobile infantry is wreaking havoc in the SLA rear area.
Tracked Ability co09_tracked_ability.Sara.pboA SLA mechanised infantry squad must knock out armour and clear a town.
Urban Planners co09_urban_planners.SaraLite.pboRACS Infantrymen are helicoptered in to hit a command post and logistical support units.
Wheeled Power co09_wheeled_power.SaraLite.pboA motorised infantry squad is to defeat enemy troops and destroy their supplies.
Disclaimer:
-----------The software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The software is not an official addon or tool. Use of the software (in whole or in part) is entirely at your own risk.
Regards,
Sander
- 3
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These missions were made for the original Iron Front Liberation 1944 game and its DLC. Although I suspect converting it to the A2OA format by renaming it from the .IFA extension to the .PBO extension ought to work flawlessly in the IFA2 port, I have no clue whether it will work with IFA3, as I do not have (nor am interested in getting) Arma III. Given the previous track record of succeeding product releases by BIS no guarantees are given whether things work out of the box. The missions may well need additional work to convert them to the new game environment.
Regards,
Sander
- 1
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Hi,
Nice to see other people creating missions for IFL1944. After a couple of playthroughs I have this observation and suggestion.
You might wish to place a few stationary enemies near the church area. Because the Soviet unit that defends the village of Baranow is on a guard waypoint they all march to the sound of the guns and are fighting and dying at the edge of the town. Therefore the mission ends without the player actually needing to advance into the built up area towards the church. By placing some additional defenders near that church the players are forced to advance into town.
One way to accomplish that is to place a Maxim machinegun there: this unit will not move on his own accord, so players must move into town to take him out. You might wish to give him a few comrades in support though that also keep their initial placement.
Single Soviet soldiers (that is, ones not grouped together with others) can be given this line in their initialization field:
this forceSpeed 0; this setunitpos "Middle"; this setbehaviour "Combat";
The first statement will make the unit stationary (provided he is not grouped together with others) while remaining able to change the direction he is facing, the second one will make him crouch, so you can place him behind cover or concealment to make it harder for players to detect or hit him, and the final statement puts the unit in fighting mode with his weapon shouldered and ready to engage.
Regards and keep on making missions,
Sander
- 2
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Version 4.1 adds five new coops to bring the total number of missions in the pack to 115. Aside from these additions this version also contains minor updates to several existing files.
New content:
co05_fours_mulitplier.Colleville.ifa
co08_heavy_duty.Staszow.ifa
co08_kesseltreiben.Staszow.ifa
co10_kampfabschnittsweise.Staszow.ifa
co10_kraut_out.Colleville.ifa
Fours Multiplier has Allied tankers defeat a German attack before capturing a strongpoint
Heavy Duty features an attack by Soviet armour to defeat German heavy tanks and seize and hold a nearby village.
Kesseltreiben has German assault guns obliterate a covering force and destroy withdrawing Soviets.
Kampfabschnittsweise features an advance by Panzergrenadiers involving the removal of obstacles and AT-guns before clearing a village.
Kraut out has Allied armoured infantry knock out a field gun and armour before securing Colleville.
Download current version
Regards,
Sander* EDIT * V4.12 contains two minor alterations to the new missions to fix a typo and add redundancy to a trigger set up for an objective
- 2
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Version 4.0 adds a pair of new missions and contains some updates, bringing the total number of coops included in the pack to 110.
New files:
co06_cache_advance.Colleville.ifa
co10_face_pak.Colleville.ifa
Cache Advance features a raid by an infantry patrol that aims to seize intelligence before destroying stockpiled mortar bombs
Face PAK has armoured infantry clear a road and blow up munitions before assaulting an AT gun position
Regards,
Sander
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Version 3.9 contains some updated files as well as four new missions for a total of 108 coops included in the current instalment of the pack.
New files:
co06_tiger_woods.Colleville.ifa
co08_obstacle_sense.Colleville.ifa
co10_hillside_track.Colleville.ifa
co10_patrol_play.Colleville.ifa
Tiger Woods features a raid by Rangers to destroy a Tiger and Flak before reporting back in
Obstacle Sense has riflemen blow up an obstruction and clear out a machinegun position
Hillside Track features an attack by armoured infantry to secure a crossroad, knock out a tank and seize a hill
Patrol Play has an infantry squad take out a pair of MG nests and destroy a pair of mortars
Download current version* Uploaded wrong file by mistake, fixed version now available *
Regards,
Sander -
Version 3.8 adds four new coops to bring the total number of missions in the pack to 104.
New files:
co05_tank_top_billing.Colleville.ifa
co06_garand_finale.Colleville.ifa
co08_wood_rangers.Colleville.ifa
co10_kraut_round.Colleville.ifa
Tank Top Billing has an Allied tank crew defeat a German counter-attack before clearing a crossroad and taking on a pair of Tiger tanks
Garand Finale has riflemen ambush reinforcements before knocking out a crew served weapon and securing a radio set
Wood Rangers features a clearing action and elimination of air defences by a squad of Rangers
Kraut Round has an Allied infantry unit repel a Wehrmacht push before knocking out MG positions and capturing a supply vehicle
Regards,
Sander
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With four new coops the total number of missions included in the V3.7 of the pack reaches a solid 100. In addition to the new missions some existing files received updates.
New files:
co06_nachrichtensperre.Baranow.ifa
co06_unsympathetic_strike.Staszow.ifa
co08_average_joes.Baranow.ifa
co10_diddly_squad.Colleville.ifa
Nachrichtensperre has German troops raid an enemy command post before destroying radio posts.
Unsympathetic Strike features a raid by Soviet saboteurs on a Wehrmacht command post before targeting enemy supplies.
Average Joes has Soviet tankers seize and hold a river crossing while defeating enemy armour on both banks.
Diddly Squad features an attack by Allied riflemen aimed at eliminating MG post, AA and armour.
Download current version
Regards,
Sander -
Hi,
Thank you for your kind comments.
There is a considerable difference in timezone, so the usual time for sessions on the Major Mayhem server are unfortunately not convenient for me to join, but thanks for the offer.
Regards,
Sander
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Version 3.6 has some updated files as well as four new coops to bring the total number of missions in the pack to 96.
New files:
co05_rot_getigert.Baranow.ifa
co06_lend-leaseholder.Baranow.ifa
co08_gun_effect.Baranow.ifa
co10_stosskrafteinheit.Baranow.ifa
Rot Getigert has a Tiger crew destroy Red Army armour and artillery before knocking out a command post.
Lend-leaseholder gas Soviet troops recover several vehicles captured by the enemy.
Gun Effect features an attack by a Soviet assault gun detachment.
Stosskrafteinheit has a Wehrmacht assault gun with accompanying grenadiers tale back a seized radio vehicle.
Download current version* EDIT * version 3.62 has some updates to fix botched triggers in a couple of missions
Regards,
Sander- 1
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Version 3.5 has some updates as well as four new coops to bring the total number of missions in the pack to 92.
New files:
co08_stossarbeit.Staszow.ifa
co10_rifle_through.Staszow.ifa
co10_schwerpuenktlich.Staszow.ifa
co10_well_red.Staszow.ifa
Stossarbeit has Panzergrenadiers seize and hold an enemy position
Rifle Through has Red Army riflemen capture AT weapons and defeat a counter-attack
Schwerpuenktlich has Wehrmacht tank crews defeat armour and their supporting troops
Well Red features an attack by Soviet tankers to knock out motor transport
Regards,
Sander
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Version 3.4 contains a couple of updated files as well as four new coops to bring the total number of missions in the pack to 88.
New files:
co05_konterschlaganfall.Staszow.ifa
co05_tank_drama.Staszow.ifa
co08_gefechtsstandesbewusst.Baranow.ifa
co10_german_reformed.Baranow.ifa
Konterschlaganfall has a German Panzer crew regain possession of captured support vehicles before defeating Soviet tanks and destroying a command post.
Tank Drama features clearing actions by Soviet tankers before repelling a counter-attack and striking against a Luftwaffe airfield.
Gefechtsstandesbewusst has Wehrmacht grenadiers seize intelligence and blow up heavy tanks before withdrawal to friendly lines.
German Reformed features an attack by Red Army riflemen to clear three blocking positions on the road towards the pontoon bridge.
Download current version
Regards,
Sander -
Version 3.3 adds four new coops to bring the total number of missions in the pack to 84.
New file:
co05_rote_viertel.Staszow.ifa
co06_desantnik_fury.Staszow.ifa
co08_heavy_solution.Staszow.ifa
co10_diensterfahrungssache.Staszow.ifa
Rote Viertel has a Panzer crew defeat Soviet armour before annihilating their logistic support.
Desentnik Fury features a raid by Red Army saboteurs to eliminate German tanks.
Heavy Solution has Soviet heavy armour draw out and destroy the tanks of the Wehrmacht.
Diensterfahrungssache features an attack by Panzergrenadiers to seize and hold a village.
Download current version
Regards,
Sander -
Version 3.2 has a couple of updated files as well as four new missions for a total of 80 coops in the pack, including 56 for the original game and another 24 for the DLC.
New files:
co05_ostfrontgewitter.Baranow.ifa
co06_distraction_packed.Staszow.ifa
co08_engineers_level.Baranow.ifa
co10_schlossherrschaft.Baranow.ifa
Ostfrontgewitter has a German tank crew defeat Soviet armour before seizing a village and securing a pontoon bridge
Distraction Packed features an ambush and raid by a Red Army infantry patrol
Engineers Level has Soviet combat engineers blow up obstacles and knock out a Tiger before seizing the Baranow castle
Schlossherrschaft features an attack by Wehrmacht Panzergrenadiers to destroy AT guns and armour prior to storming the castle at Baranow
Download current version
Regards,
Sander -
Version 3.1 now contains 76 coops as the release adds six new missions and has a few updated files as well.
New files:
co05_bridgehead_start.Baranow.ifa
co06_feindeslandkundig.Staszow.ifa
co08_agitprop_forward.Staszow.ifa
co08_gruppenarbeit.Staszow.ifa
co08_materiel_cause.Staszow.ifa
co10_manoeverschadenfreude.Staszow.ifa
Bridgehead Start has Soviet tankers defeat a German combined arms attack before seizing a command post
Feindeslandkundig features a raid by German Panzergrenadiers to destroy various rear area targets
Agitprop Forward has Soviet infantry clear Wehrmacht stragglers from two villages
Gruppenarbeit features clearing operations by a Wehrmacht rifle squad
Materiel Cause has a Soviet tank crew with attached engineers clear the route to an enemy held village
Manoeverschadenfreude features the defence against a Soviet attack by German medium armour
Download current version
Regards,
Sander -
Version 3.0 has a total of 70 missions included now that three new coops were added. Several other files received minor updates and corrections.
New files:
co05_feuereifer.Staszow.ifa
co08_jaegerlatein.Staszow.ifa
co08_joe_blow.Staszow.ifa
Feuereifer has a German King Tiger engage and destroy Soviet armour before seizing an enemy command post
Jaegerlatein features an attack by German light infantry to destroy fuel trucks and draw in enemy reserves
Joe Blow has Soviet heavy tanks defeat a German counter-attack before clearing a pair of defensive positions
Download current version
Regards,
Sander -
In version 2.9 several existing coops received minor updates and three new missions were added to the pack.
New files
co05_line_loss.Staszow.ifa
co08_kraut_appeal.Staszow.ifa
co08_unter_aller_kanone.Staszow.ifa
Line Loss has Soviet tank crew destroy German armour before clearing a pair of defensive positions.
Kraut Appeal features an ambush by Soviet scouts before an attack on a blocking position and command post.
Unter aller Kanone has German StuG III assault guns knock out Soviet tanks and artillery.
Download current version
Regards,
Sander -
Version 2.8 contains three new missions to bring the total number of coops in the pack to 64. A couple of existing missions received slight changes to correct minor mistakes.
New files:
co05_all_fours.Colleville.ifa
co08_bar_ditch.Colleville.ifa
co08_formal_engagement.Colleville.ifa
All Fours has a Sherman crew defeat a German combined arms attack before taking out their support units.
BAR Ditch features a combat patrol intended to remove an obstacle and check an ambush site.
Formal Engagement has a rifle squad repel an enemy counter-attack before clearing a pair of gun positions.
Download current version
Regards,
Sander -
Version 2.7 contains a fix as well as several minor updates to existing missions and adds four new coops to the pack.
New files:
co06_etappenschweinerei.Staszow.ifa
co06_highway_engineers.Staszow.ifa
co06_winchester_measure.Colleville.ifa
co08_garand_entrance.Colleville.ifa
Etappenschweinerei has German grenadiers retrieve a captured vehicle from a partisan band.
Highway Engineers features an ambush and raid by Soviet sappers.
Winchester Measure has American combat engineers ambush German reinforcements before hitting an artillery position.
Garand Entrance features an assault on shore defences on Omaha beach.
Download current version
Regards,
Sander -
Some considerations for setting up a beach landing mission:
* due to the large number of objects (the obstacles) in the area AI crew of landing boats will get confused and take a long time deciding their path to the waypoint. To avoid them deciding to take a detour it is useful to cheat and use a setVelocity statement in the boat so it will already move in the right direction. In Vanilla IFL1944 it strangely enough took a negative value for the landing craft to go forward.
* an alternative to increased levels of damage tolerance one can also use the setCaptive statements, with the units in question considered neutral by AI till a certain point is reached after which their status is set to false. This avoids the suspension of disbelief breaking player experience of taking a direct 75mm PAK hit to the chest and continuing on without trouble.
Regards,
Sander
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Hi,
I just tried it out in the vanilla game (ie Iron Front Liberation 1944 plus the D-Day DLC), placed a player unit, then an AI manned landing craft, named it boat and copied and pasted the exact line into the on act. field of the waypoint, then pressed preview and it worked.
Are you using Vanilla IFL or the A2 or A3 port? The method above works in the Vanilla version, but since I do not use the ported versions I cannot vouch for those.
Regards,
Sander
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Hi,
It takes these steps to get an AI controlled boat to drop the ramp:
(1) Place a LCVP and name it boat
(2) Provide the LCVP with a waypoint and put into the On activation field:
[boat, "Ramp_Open"] call {(_this select 0) setVehicleInit (getText (configFile/"cfgVehicles"/(typeOf (_this select 0))/"UserActions"/(_this select 1)/"statement")); processInitCommands};Regards,
Sander
GOG Rerelease Mission Pack
in ARMA - USER MISSIONS
Posted
Version 1.3 contains some updates and adds another fifteen coops to bring the total number of missions included up to a grand total of 55.
Download here
New files:
co04_bridge_barred.Sara.pbo
co04_grand_theft_humvee.Sara_dbe1.pbo
co04_ground_effects.Sara.pbo
co04_nocturnal_nastiness.Sara.pbo
co05_rotary_clubbed.Sara.pbo
co06_capital_assets.Sara_dbe1.pbo
co06_judgment_raid.Sara.pbo
co06_keep_watch.Sara.pbo
co06_overmatch_penalty.Sara.pbo
co06_technical_detail.Sara_dbe1.pbo
co06_upend_all.Sara.pbo
co06_valley_force.Sara.pbo
co09_auxiliary_targets.Sara_dbe1.pbo
co09_kinetic_potential.Sara.pbo
co09_tracked_ability.Sara.pbo
Regards,
Sander