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sander

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Everything posted by sander

  1. sander

    CWR2 coop pack

    Thanks for the suggestion, added it to the readme and updated the pack with that new information and an updated CWR2 -Signal Achievement (co08) mission since the briefing proved to be borked. Regards, Sander
  2. The easy way is to divide this into two steps: (1) Use the radio message to set a variable and then broadcast that variable using the publicVariable statement (for example on activation radiomessage = 1; publicVariable "radiomessage"; ). (2) Check for the value set in the previous step and then trigger the script. (in the condition check for (radiomessage == 1) ) BIS Wiki: Variables Regards, Sander
  3. sander

    CWR2 coop pack

    The CWR2 R3 release does not contain the cwr2_uk expansion files. The earlier releases of the latter contained a single pbo, but more recent ones have the config defined in a separate pbo, in line with the method used in the main mod. The reason behind separating the main config is to limit the need to download large packages for simple error fixes, for example defining the wrong class for the sidearm of the section leader in the V104 fixed by the updated config mentioned above. It gives greater flexibility for minor updates. Regards, Sander
  4. sander

    CWR2 coop pack

    Use the updated config file available in https://dev-heaven.net/issues/71878 (http://cwr2.arma2.fr/files/cwr2_nightly/cwr2_uk_config_09-May-2013.zip). Regards, Sander
  5. sander

    CWR2 coop pack

    There will be a set of missions on Winter Kolgujev at a later stage. --- Version 3.6 has several updated missions and five new coops to bring the total in the pack up to 90. New files: co05_cwr2_small_fry.cwr2_canard.pbo co06_cwr2_pathfinders_keepers.adam.pbo co06_cwr2_untenable_view.abel.pbo co08_cwr2_signal_achievement.cain.pbo co09_cwr2_charged_battery.adam.pbo Small Fry has SAS troopers eliminate transport means for the Canard garrison before destroying objectives on Fry. Pathfinders Keepers features an attack by British pathfinders to seize and hold a village. Untenable view has light infantry defend against a Soviet combined arms attack. Signal Achievement features a raid by Dutch Marines to knock out a comms post and air defences. Charged Battery has an infantry squad attack an artillery position in order to destroy guns and ammo. Download current version Regards, Sander
  6. This kind of setup will fail if not all player positions are taken or if one of the players dies before reaching this point in the mission. In multiplayer one cannot be certain whether all positions are in fact taken and one cannot assume all units will stay alive so it is important to devise conditions that do not depend on the presence of a range of playable units all being there or all having certain gear. In this instance counting the number of magazines or weapons present in the crate and checking whether that count is lower than the known original one would work more dependably. For absolute foolproofness the crate should be made invulnerable or a check introduced to see if the crate has not been destroyed. Murphy's law provides the constitution in MP. Regards, Sander
  7. There is a config file present in the CWR2 community issue tracker that fixes the error. Regards, Sander
  8. Current version: 1.2 with ten missions Here is another set of coop missions, all playable either in MP or in SP as squad leader, set on the excellent Zernovo terrain by Jakerod (available on Armaholic). The initial release contains six coop missions. co06_baf_factory_stores.gsep_zernovo.pbo co06_baf_river_capture.gsep_zernovo.pbo co06_transmission_impossible.gsep_zernovo.pbo co08_cover_drive.gsep_zernovo.pbo co09_crate_expectations.gsep_Zernovo.pbo co016_baf_double_crossing.gsep_zernovo.pbo Factory Stores has a British motorised patrol raid two enemy ammo dumps. River Capture features an attack by British troops in order to seize and hold a bridge. Transmission Impossible has Force Recon Marines track down and destroy enemy communication nodes before destroying air defences to enable extraction by helicopter. Cover Drive features CDF motorised troops accomplishing various objectives while making their way back to friendly lines. Crate Expectations has a CDF squad destroy MANPADS and blow up a bridge before being extracted by helicopter. Double Crossing features an airmobile attack by a British multiple in order to seize and hold two bridges. Download current version Regards, Sander
  9. sander

    Zernovo coop pack

    Version 1.2 adds two new missions to bring the total of coops up to ten. Aside from the new files an existing mission was updated. New files: co06_baf_at_odds.gsep_zernovo.pbo co08_baf_supply_side.gsep_zernovo.pbo AT Odds has a British infantry unit ambush a Russian armoured column before an attack on a nearby command post. Supply Side features a raid by mechanised infantry to destroy ammunition supplies, fuel bowsers and a command post. Download current version Regards, Sander
  10. sander

    CWR2 coop pack

    Version 3.5 contains five new missions to bring the total in the pack to 85. New files: co05_cwr2_aqua_duck.cwr2_canard.pbo co05_cwr2_ugly_duckling.cwr2_canard.pbo co06_cwr2_ducked_tape.cwr2_canard.pbo co08_cwr2_duck_hook.cwr2_canard.pbo co09_cwr2_duck_and_cover.cwr2_canard.pbo Aqua Duck has Dutch Marines track down and destroy supplies of Strela missiles. Ugly Duckling is a nocturnal raid by SF to destroy a plane, missile launcher and radar. Ducked Tape features a raid to acquire Soviet codes and destroy helicopters. Duck Hook has British infantry defeat an attack before securing a village. Duck and Cover features an attack by light infantry to capture three villages. Download current version Regards, Sander
  11. That is incorrect. Shot placement makes it possible to score disabling hits with one or two AP rounds depending on the calibre of the gun and the type of target. The 88mm guns and long barrelled 75mm can cause both types of T-34 to tip their hats if one goes for weak spots on the vehicle. Vehicle crews will be induced to abandon the vehicle when targeting the right locations as well. Understanding the modelling of the various armoured vehicles is key to become a proficient tank gunner. In a target rich environment it is necessary to use the Force for laying the gun, as dialing in wastes precious time. Practice makes perfect when using Kentucky windage to guesstimate the adjustment needed compared to the sight settings. Regards, Sander
  12. The success of the series is not 100% dependent on mods. Given that I have created plenty of content for the series without resorting to use of custom modifications to the default games means that such a full score is in fact not attained. It is never wise to consider one's own opinion to be universally applicable. Regards, Sander
  13. That would not be possible. There is such a wide range of missions and such a diversity of AI mods it is impossible to give a general verdict about compatibility. Unless the creator used partiuclar mods while creating a scenario it is a rule of thumb that it is not supported. Playing with the minimum required set of addons, those specified in an accompanying readme file, is advisable. Personal experience indicates AI mods can make inordinate claims on processing power that impair the initialisation of a mission, thereby breaking the intended set up of initial values, or cause units to spend many times the normal amount of time when needing to cover ground. Route marches can sometimes easily take three to four times the normal time because the AI can no longer follow a waypoint set a kilometer away without redoing its calculations over and over and over again. Regards, Sander
  14. Likely because the mission gear selection does not include them and the mission design is intended to let you deal with the problem at hand with the tools provided or to encourage you to acquire items from battlefield salvage. Regards, Sander
  15. The performance is similar to A2/OA, but this depends to some extent on other factors when playing missions. There can be performance hits due to the sheer size and detail of the maps, which as has been noted above are top notch quality, depending on the location. A sizeable village of enterable and destructible buildings is ofcourse harder on a machine than the open fields. The extensive use of scripting and significant amount of units and objects in some scenario's also take a toll. The campaigns are available in both original languages (Russian and German) and that aids immersion significantly. The German campaign was in my opinion the more interesting and varied, concentrating on the infantry action that is the staple of the series. It also neatly sidesteps some of the qualms one might have about playing a character in the Wehrmacht by making the player a FNG, therefore not yet tainted by the conduct of the preceding campaigns on the Eastern front. The tasks one has to accomplish are varied and there is a decent storyline in the progression of missions. Aside from the default content one has the mission editor and that can remain a source of enjoyment for a long time to come even despite the end of support by the developers. Luckily the V1.05 version runs pretty well and although there are some niggles about remaining bugs and undocumented features, these are in my opinion not detracting from the overall positive experience of playing the game. It basically does everything A2 can do and has some new tricks to boot, especially in relation to armour simulation. Therefore I can recommend the game regardless of the cessation of further development by the creators. Regards, Sander
  16. sander

    D-Day DLC content

    DLC classnames (BIS Wiki) DLC classnames (Arma2base.de, more extensive list) Regards, Sander
  17. sander

    Will Arma 3 replace Arma 2?

    Sales figures nor availability of mods have anything to do with it. A product is not bought (or in the case of a Steam game rather rented) based on the number of copies sold or whether there are mods for it. The arguments have been put forward in many previous threads. In short it boils down to this: it is a bot net system that requires the consumer not only to relinquish his consumer rights (read the conditions you agree to), but also control over his own computer and restricts the user more heavily than other methods of distribution. It is useless overhead wasting resources on a user's machine and by introducing this unneeded dependency on a third party it introduces unnecessary risk (Steam browser vulnerability), violating one of the basic principles of sound computing: always run with minimal privileges and services. That Steam offers advantages to the developers is clear, but my primary interest is in the advantages it offers to me and there it falls well short of the mark. That means I will give Arma III a pass. Regards, Sander
  18. The increased challenge of fighting the AI might be in part due to some changes compared to the regular game in other aspects rather than the AI per se. The different characteristics of weaponry for example go a long way to explain the different way firefights tend to go in IFL44. The near universal use of iron sights, the reduced rate of fire of bolt action rifles, the smaller range of SMG's and the much increased lethality of frag grenades would favour more prolonged engagements at range and more close in fighting in themselves. Regards, Sander
  19. Briefing generation in IFL 1944 follows the same pattern as in Arma II, so can you please specify what you did in this instance so it can help determine what might be the cause. For example specify the files created to this end, specify their contents, specify whether the briefing fails to show up in editor preview or in both the editor preview and exported form, specify whether any modules or other scruipts are used. The more and the more precise information is provided, the better the chance that someone can help you identify the cause of the problem. Regards, Sander
  20. That much was clear, but specification is needed in the sense of the mission and/or file name of those that present problems when opened in SP. Regards, Sander
  21. Not all types of scenario are suitable for offline play, but most should however work without a hitch when placed in the SP missions folder (simply copy and paste the files of choice from the MPMissions folder to the Missions folder or a subfolder in the latter). It would help if you specify which missions present any problems because without further information one cannot provide guidance how to overcome any incompatibility in SP mode. Regards, Sander
  22. Use getDammage and check whether is is less than 0.99. Ammunition crates will burst into flames when the damage reaches 1. Regards, Sander
  23. Something to take into account is that the indirect damage and indirect damage radius settings are not necessarily related to just the blast effects, but are also used to model the shrapnell effects of munitions. It is simplified in the default damage model. Differences may also be partially explained away by the supposed detonator settings for munitions (eg impact detonation vs airburst). Regards, Sander
  24. Version 1.1 adds another seven coops to bring the total in the pack to twelve missions. New files: co05_cwr2_hard_raid.trinity.pbo co06_cwr2_leadership_wrecked.trinity.pbo co06_cwr2_needle_beam.trinity.pbo co08_cwr2_reds_ass.trinity.pbo co09_cwr2_brad_winner.trinity.pbo co09_cwr2_by_brad_alone.trinity.pbo co09_cwr2_height_requirement.trinity.pbo Hard Raid is a night raid to destroy various targets. Leadership Wrecked features an ambush and subsequent demolition job. Needle Beam has troops acquire an enemy air defence vehicle. Red's Ass has special forces raise hell in the enemy's rear. Brad Winner has mechanised infantry assaults the Soviets. By Brad Alone features a mechanised infantry attack. Height Requirement has Marines eliminate several mortar positions. Download current version Regards, Sander
  25. That is a known feature, only pressing optics view will present the terrain. The M113 family of vehicles in CWR2 is derived from the Armed Assault vehicles and in A2 it requires additional work to get vision blocks in vehicle interiors to work properly (hence the absence of vehicle interiors for many vehicles and the use of optics view only modes). Without a modeller willing to devote the time and effort to fix this it will remain like this. Regards, Sander
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