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spad

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Posts posted by spad


  1.  

     

     

    Understood.

     

     

     

    Ah, I feel Your pain! :P

     

    BTW: There's something wrong with Squad Leader version - when calling other squads for their position report, there's an error:

    Position Error #1: Big letters
    

    Also, it would be better to send them new coordinates by single-clicking on map, instead of double clicks.

     

    that's the script, i don't make this script for commanding several squad, so i am sorry i can't change that and i agree with you i would have prefered a single click on map.

    does the other squad move even with this error? i don't notice that during my tests.


  2. Hi spad. Very nice mod   :)

    If you are still releasing updates, could you change the line "requiredVersion = 1.99;" on "requiredVersion = 1.91;" inside files "ATgun.pbo" and "HAgun.pbo"?

    Just because 1.99 no sense and people can't run your mod on version 1.96

    no problem your request has been  recorded for the next release :) but i am sure that you had already change the config and if yes why not release the 1.96 file ;)

    i always consider my addons as fully open to be improve by anybody. Especially by talented addonmaker like you.


  3. I haven't tried this out yet Spad,but I'll be getting around to it. Glad to see you got it to the release stage.

    There's never enough Sci-fi as far as I'm concerned. :)

    agree with you there is just one another scifi mod which still missing ;)


  4. I had suspected i had to use the scout as suicidal scouts on that mission.

    Though it looks like there was not enough bike for all my squads so 1 of my guy had to walk.

     

    When i reached (the other guys bravely diverted the worms attention from me :D )  the flying ship that name escape me, i was waiting for my walking guy to come, and then ....

    Didn't expected that, of course i didn't had enough time to take off :D

    yes the last trap i can't resist to do that :) your worms is so cool, if i have it earlier i would have put it in every mission and campaign, a true nightmare


  5. Vehicles are looking really, really great, but their interiors should get more love. Weapons too aren't that great like the rest of stuff. And there's some mess in the editor categories. But nothing game breaking with that - vehicles and buildings are top-notch!

     

    However, there is one really big problem: I demand more missions with t3h w00rmzz! :P

    interior are not my priority, i made them just to avoid empty first view, to long to do for little ingame interrest.

    for the mission i have the second part of the campaign  to do with some new characters of the novel

    maybe in the next version who know, mission are quite long to do and test


  6. in the notes i have wrote that maybe you have to use your men as suicidal scout unit, the worms attack one time and one target. Don't be the first, let the other walk, drive in the dangerous area...

    this mission is very simple and i made only to show the Sandworm of Sanctuary in action.


  7. for the AAturret defense muzzle flash bug and sardaukar heavy ship white panel in interior view just paste this two files in the OFP/@DUNE/AddOns

    https://www.dropbox.com/s/yjwwgjv9zpe9gs0/AddOns.rar?dl=0

     

    Kenoxite : for the harvesting mission you don't need any weapon :) just flee and go faster than the worms

     

    i correct the bug here place this one in missions/Dune folder https://www.dropbox.com/s/nl6krgjcbgjcbsl/harvesting.arrakis.pbo?dl=0


  8. I have only one model on the theme of Dune...

    I think that the models of vehicles from Emperor: Battle for Dune do not fit this concept... >_< There Harkonnens bloodthirsty :cool: and their vehicles are appropriate.

    Yes you have right, Dune universe is so huge that you can imagine what you want for a futuristic war, Emperor for dune is too WH40K for me and we already have a great WH40K mod ;)


  9. Will there be some RPG or adventure elements in the missions/campaign? Original Dune game had them and generally I think there's not enough of it in OFP mods, although it's fully doable. :)

    i find it is an excellent idea but unfortunaly i am not good enough in mission making to make a good RPG, so the campaign will be a classic one for the moment, but any help is welcome :)


  10. spad , if not a secret, from where did you take the ideas and design of vehicles?

    For most of them, in my head :),the harkonnen bike was inspired by general grievous's vehicle in star war EP 2, the atreides tank and the basic city building were inspireded by a nice picture i saw on deviant art, the sardaukar is a multipart with WH40K mod (that i am a member since 2002 ), the different houses symbol comes from the net, all the other building, weapon and vehicles are of my own imagination and my personnal view of the Dune universe.

    I am sorry for all Franck Herbert fan who don't find the original dune or david Lynch movie atmosphere : no personnal shield or fighting with knife and sword, the ornithopter don't have moving wings and yes i know there is no battle with tank in the book but why not i suppose that in 10191 the army still have ground vehicle for the war.

    the campaign take place some days before the Harkonnen launch their massive attack against the atreides on dune, you will play as a local Atreides commander in a secondary sector with a main city (visible on the movie) and several village, forward base and some sietch.


  11. Two moons:

    http://postimg.org/image/tqvpw8f2x/

    http://postimg.org/image/sa50y1jf9/

    http://postimg.org/image/3vm7hjcir/

    If you want bigger one you can put it on the background image (jasno.pac, oblacno.pac, zatazeno.pac) but you will have more than two then since it's a repeating image. A more complicated method would be making a particle effect or a half transparent object and then via script simulate it's movement but that is beyond what I would know to do. :p

    the result is not good enough, two moon of the same size, too close, but it is a detail :) thanks for the pictures


  12. I think what Noob meant was to have two moons painted on this texture. That would give a fake two moons, very close to each other, and with one light source. Having real two moons might be impossible (just like two suns...).

    yes i know but this file is 16x16 how can i put two separate moon with a so small file, anyway it is not importanti have to focus on the mission for now, i expect to release this work in one month for the 1.99 OFP/CWA


  13. @spad: clouds can be made invisible by replacing them with transparent textures. Second moon would have to be added by editing the mesic.paa files.

    i already did that but no change the mrac_war_*.paa seem to be cloud but if you put transparent file there is no change even if you change them in the original OFP data.pbo, so i don't know

    the mesic.paa is a circle with the different quarter of the moon so i don't see what can i change to have two separate moon with this paa.

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