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Posts posted by spad
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can id get the weapons only in arma 3?
Maybe you can learn how to convert OFP addon for arma 3 and do it yourself, the best way to have something is to make it :)
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Wonderful modNice job I really love your work.the soldiers are really well modeledI like all unity for the American Revolution.I would like other addons on this period and also the Seven Years War in America with Montcalm commander of French forces in Canada and Wolfe commander British against french.Thank you for this MODi am thought about making an american war of independance mod, that's why i put some units in this mod for the "story" mission, the indians units of this mod are perfect for a french indian war
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yes very good the water screen :), why your indians have pike instead of gun ?
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Get an error when I try to open the folder with missions in the game:
The problem with the letter "é" in the .pbo file name.
If replace the letter on "e", then everything becomes fine...
thanks for that tip SappeR :) , strange i don't have this problem when i play with OFP 1.96, it's maybe because my OFP is in french and in english the "é " don't exist ...
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The mod is out, you can close :)
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Hello everyone here the mod war of 1812 for those who want to play a napoleonic war in America.
Mod made with help of ProfT and his mod 1870 and napoleonic thanks man :)
25 missions historical and fictionnal with land and sea battle. a new map with it's own buildings and some of other addon maker (see the readme credits)
custom sounds, units and music.
here the link:
https://www.dropbox.com/s/jqlxtvj69rgpm0v/Mod%201812.rar?dl=0
Enjoy!
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thanks man it works fine :)
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Last addition to the mod the USS constitution
for the moment 15 historical and non historical missions done and a mini campaign, i am adding 2 or 3 missions more and i 'll release it :)
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mod almost done, i am finishing the different historical mission to have plenty different way to play this small war. Indian ambush, big battle, fort siege, royal navy raid etc
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respect for all the familly who lost someone in Paris yesterday and for all the people who has been a victim of this indiscriminate and cowardly terror.
France my love, united we stand.
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As i love to play with ProfT Napoleonic Mod, i decided to make a small one about the napoleonic wars in america, the war of 1812. A war that nobody known in Europe so why not explain it in a small video and of course later a small mod :) for those who will be interrested.
(sorry for the quality of the video sometimes)
https://www.youtube.com/watch?v=wT9d-kyVZgE
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thanks ProfT for your work
so beautiful work and historicaly great!
i played this mod since a while and i definitively put it in my favorite ones.
Who said that OFP is dead ?
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Oomar, Heks : thanks men :)
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a little addition to correct some campaign, mission bug and some sardaukar texture bugs, the harvester moving now (thanks sanctuary) and i add a new fighter for the sardaukar and a stealth soldier for the sardaukar (invisible) for commando mission, the weapon of the sardaukar is corrected for the texture bug and the flash effect of the AA turret.
just copy this files instead of the old one:
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There is a big ship carry a spice miner but why can't detach it?
it's because you can't :) , for the harvester you have to use the ground variant only, no script for pick up but maybe one day ....
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Sanctuary: the harvester don't move when AI drive it, it only turn and i don't know why, too big land vehicle ??
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you have done it again sancturay, that's the solution, thanks, i will write some config to avoid such problem.
thanks man :)
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So, i've played through the campaign (not finished yet), i've got a few error messages, without much conséquences though :
A new hope : missing "sardaukarinf"
Resistance : missing "harkonnentank"
The sardaukar gatling gun got a texture problem (becomes white on the second or third res lod).
In the mission "a new enemy", the second objective isn't ticked, no matter what i do (even if the third one is ticked).
The resistance mission doesn't end, (probably some naughty enemy hiding somewhere). When your objective is to get rid of enemies, you shouldn't use "not present" triggers, cause an enemy can hide somewhere, it's better to use something like :
count thislist < 5
for the mission i just have to add a line for the missing addon, not difficult but i always don't inderstand why some addon in the editor don't appear in the single mission.cfg
for the ending you have right the count this list will be better to avoid hidden unit impossible to kill and for the objective i certainly forget a trigger or something like that
i will check the sardaukar flash effect to see what is wrong, have you DL this link https://www.dropbox.com/s/yjwwgjv9zpe9gs0/AddOns.rar?dl=0 for the sardaukar ?
thanks for comment and report ProfT :)
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I'm back from holidays, shall i test the mod now or wait for the next version ?
no, you can test now it's works. next version will be the campaign part 2 that's all
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nice job, a very particular mod with a fantastic work on GUI and a new kind of play. I love it !!!!! what kind of great Scifi work could have been made with such experienced addonmaker like you or Maczer
the war of 1812
in ADDONS & MODS: COMPLETE
Posted
don't be sorry, i won't make any convert for any arma because i don't know how and i don't want to make the same work twice. All i know is if you want to make some mod or addon you will have to learn it by yourself and it is a long, very long path but very pleasant when you finally make your first addon. I began to mod with WH40K mod for OFP and Napoleonic Mod with ProfT 10 years ago and it's still a pleasure to make some new mod for the same game :). And i am sure that you can find plenty of link on how to mod here on the ARMA series topics :)