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Posts posted by spad
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ah the pleasure to play OFP at christmas just to see the christmas tree on everon :)
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CW40K 1.1
First little patch for CW40K mod:
correcting titan head, heavy bolter and campaign. Just copy paste the old files by this one
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Well i don't know what is wrong....
what is the campaign cheat code ?
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here the complete and corrected campaign fully tested:
https://www.dropbox.com/s/v0su6gyd7jr5lw2/cw40kvraksCampaign.rar?dl=0
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did you see the cutscen after first wave mission ?
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campaign corrected (i hope) :
https://www.dropbox.com/s/bkma058iezlp9uj/cw40kvraksCampaign.rar?dl=0
some other minor bugs and new mission will be added soon in a next patch
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okay i will see with LFH for the correction of the campaign
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for those who experiment CTD with the campaign ; replace the old one by this one :
patch is under work
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Damned ProfT, i don't have this CTD for the mission 02 and i know that someone else have it, so i will redo the campaign without this mission as i have no idea what is causing this crash
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for those who have a strange movement with the titan head, put this pbo in the addon folder to replace the old one :
https://www.dropbox.com/s/loje226tbunh80x/cw40k_legioti.rar?dl=0
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thanks macser it was a pleasure to compile your work, but don't forget that if you want a fully playable Red scorpion chapter use the resistance side, not the imperium side which was used for cutscen and still have lot of anim bugs and vehicle position. but of course you can play with them to look the superb macser anim (even if some are missing) he did just for them.
we try to correct most of the bug and more important add new unit which are still in work in a next futur patch in 2017/2018 :)
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thanks every one but don't forget this mod is still a beta,
we are trying to increase the quality of all the addon and sometime people like macser give us a true master piece like the titan warhound (certainly the most beautiful mech ever made for OFP ) and ton of other addon like elysian Dkok etc.
Of course like macser had said, there is still some bugs but they don't impact the fun to play CW40K mod. And maybe in the futur we have other talented modder who want to help us and give some time to increase the quality of this work. Yes OFP will never die :)
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PEOPLE OF THE IMPERIUM OF MAN
After several years of work, the team decided to release the first part of the mod on WH40K universe.
we know that there is some bugs but the mod is fully playable.
It come with one campaign inspired by the Vraks campaign.
The Time has Come to Join the Forces of the Emperor of Man Kind and to Rid our selves of the Filth
of CHAOS from the Planet of Vraks.
NOTE ** There is a PDF README about how to install the Mod, as well all info regarding the mod **
I want to Thank you all for being patient with us on this, It is long over due.
I want to thank the OFPWH40K Team for all their work.
I want to add that there are some things that did not make it into this release, this does not mean it will not be there,
The stuff not in this release will be added as a Patch once they are completed.https://drive.google.com/file/d/0B_dAhKRKZ8mzLXlIUjYwSWhScDA/view?usp=sharing
patch 1.1 : installing and copy past old files by this one :
ftp://ftp.ofpr.info/ofpd/mods/@CW40K_26_10_2016.rar
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here the video of the intro for the futur mini mod
(thanks to Lenyoga for letting me use his great intro effect script and his idea for making nice intro)
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the CW40K mod team still working on the mini mod began by Macser since a while, we are very close from the release and essentially working on the mission and the mini campaign:
a very short video of the Macser terminator in action on the Vraks Map of the mod made by LFH and Me.
(sorry for the ads before the video :( )
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those script effects are excellent the nuke and the alien effects are very nice.
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I'm sorry to necro a very old post but ProfTournesol do you happen to have those files for the revolutionary units and the required files for them? Thanks if you do and by the way I love your mods! :D
you can find better revolutionnary addon that the old i did (here : https://forums.bistudio.com/topic/187087-the-war-of-1812/ in the war of 1812 mod with an american map :) )
you have a mission during the independance war with US, British and French unit:
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yes i can do that, it will take me some time but i will make it :)
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Glad to see those musket model's got put to use!
(I converted them from a half-life mod with the mod makers permission, I lost my old account POPKA when the site changed domain)
yes thanks man, ProfT gave me those model to save my time in making that mod alone :)
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very interresting and original addon, nice addition, well done Sapper!!
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I use ofp sound lab to convert .wav to .ogg.
I converted all the tracks to .ogg and replaced the .wav to .ogg in the config for the tracks. I tested in editor and works good. The quality of the tracks sound the same to me.
I also noticed that you left in YD.mp3 I removed that too ;)
thanks a lot for that man, you have helped me well. :) As you know i am on another OFP work for now i have to save time, thanks again
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Spad, in the M1812mus.pbo there is music tracks; 6min long track 64mb!!! 4min track 40mb 2:38 track 27mb this the whole pbo is 450mb! I think these sizes are not necessary. They could simply be added to a mission(s) (instead of an addon) in ogg format with the same quality (bit rate) and 90% reduced size
yes i know, the size of the music pbo is a true problem, but i have experienced trouble when using ogg or wss file, so now as i want the music available in the editor and in wav format i don't have find other solution for now. I find time i will try to redo an ogg variant for the 1812mus.pbo
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Great. Another point is that most of the missions are only playable on recruit ("élève") difficulty level, because on Veteran you don't see any waypoints markings.
interresting i don't see how to correct that :(
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Hi, i've played some of the missions which are really nice sofar. Only one bug with the OUTPOST 1 (a message about missing OFPcavmod). The rowboats are sailing under the water too. There's a mission naming problem with the Conjocta creek mission.
I really love :
- the ships ;
- the indians ;
- the flashback to 1777;
- the island and the grass on it (was it farmland one ?).
correction of the two mission past them in the missions / war of 1812 folder
For the outpost 2 bug, i corrected it, just a line to add in the mission.cfg : https://www.dropbox.com/s/w454zdtgatbijy2/outpost%202.niagara.pbo?dl=0
Conjocta creek is corrected: https://www.dropbox.com/s/ck9s3cuiv2snfov/conjocta%20Creek.niagara.pbo?dl=0
for the grass it's the berghoff and sled88 work for I44. I am happy that you like the 1777 flashback because i will certainly add more american war of independence addon to this mod for more mission
the war of 1812
in ADDONS & MODS: COMPLETE
Posted
for christmas and the new year, i made a new mission for this mod but in fact this was another american historical batlle which took place in Texas in 1836 in an old spanish mission that every one knows the name. Of course there is new addon map and sound i didn't put john wayne in this addon but the spirit is in it.
Little movie from the game with mission sound only.
mission movie on youtube