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spad

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Posts posted by spad


  1. On 09/06/2017 at 4:50 PM, ProfTournesol said:

    For my part i've got huge lag at the start, probably because of the seagull script. So i got rid of it, it's better but after some times it starts to lag again...

    well i haven't experimented lag at all, yes the seagul script is a little heavy you can disable it but there is no reason to have lag, the island is very small and there is a normal number of unit in the mission and several unit are just empty object. Maybe do you launch it with several other mod, i use it only with flash FX and it works perfectly, my computer is an old one with vista,  4 Go memory, AMD 5800 series and 3go dual core

    i don't see why.


  2. in fact it's a trap, the torpedo chamber has a table in the middle of the room and the destruction of this table will cause the total blow up of the bunker, the torpedo are inactive and just here to illustrated the torpedo chamber, you can shoot on them you will never destroy them as there are a part of the bunker itself (yes i know it's a strange way). you can save your satchel charge by destroying the 88mm with a german armoured vehicle or a stolen plane.

     


  3. 19 hours ago, lenyoga said:

    That was good one! Took me a few hours...

    There's one thing, I'd add a few satchel charges to the two weapon caches - I used one of the four on the radar, then 3 on the flak (it still needed a few more grenades to blow up) and didn't really know what to do on the last objective. Then I just raided the German airfield for the second time and bombed it, so that worked too.

    In fact the last objective is to find the submarine bunker (the big big one) and in it find the torpedo room left side of the bunker with torpedo along the wall, put a satchel charge i th e middle of the room and you will have a big multiple explosion, after that flee by the air with ar196 or a german plane of the lftwaffe airfield to the south west escape area. If you bomb the bunker i suppose it will works too :). You can pick the german SDKFZ 250 if you want it's more easy to perform the task, you can find one in the german radio outpost in the north east in the small town.


  4. A new mission with new island and some new addons during the WW2, you are a british spy trying to destroy some german target and later attack a big german navy base.

    All addons are in the folder, new addons: Arado 196, fairey Swordfish, German WW2 house, German submarine bunker, german Mine sweeper (object for the moment), Luftwaffe items, new music for the mission and of course a new island. have fun. Most of the addons are old ones all are in the folder.

    555865holstein2.jpg485596holstein3.jpg236018sub1.jpg

    809571boom.jpg816551hangar.jpg

     

    the New link (read the readme ):

     Operation siegfried New LINK

    • Like 5

  5. Is it possible to spawn flying units directly in the air. I need to have an air support at a specific time in a mission (maybe 20mm after the begining of the mission) the only way i have found is to set several planes in holding position in a part of the map but they don't want to stay where they even with a trigger wich call them by radio are or crash. I 'd like to have them appearing when using the radio, is it possible ?


  6. great job lenyoga !! your tie interior is perfect, (and i love the blue ;)  ) 

    i especially like the explosion effect of the tie (specific one i suppose), you should work with macser on the same map world for all your marvellous star wars addons, how do you make the different panel so luminous for the tie ? in the dark inside of the fighter they are so great.

    I take a great pleasure to follow your progress on the different sci fi project you have keep on :)

    • Like 2

  7. no the mission ends when you have repulsed the zulu, (count < 15 to finish an objective) for that you need to kill a specific number before they flee, sometimes some zulu warrior stay round the post without attacking and you have to exit the post and kill them, that 's the big problem with the retreat script, they don't want to retreat and stay where they are. when the mission i s finish you have a specific cinematic. i ade several test with Lesbill and sometimes all was fine and sometime you have to exit the post and chase a lot.

    the mission is different every time sometime the zulu enterd by waves in the post and killed all the brits and sometimes they prefer to Attack slowly...But anyway you can finish the mission.


  8. i add a new mission for the mod war of 1812, this mission is the last day of the battle for FOrt ALAMO (In game movie here :  Alamo movie mission ) in 1836 (yes i know it was not during the war of 1812 but i need to use some addons and anims of the war of 1812 mod)

    you can grab the mod war of 1812 here :

     

    mod war of 1812

     

    Some new addons has been added and of course a new map with the Fort ALamo (made with historical map) the mission is hard (because you play as a texas rebel) but you have a little chance to change the history if your aiming is good and if you run fast between the different point of the fort which are attacked.

     

    (Installation)

    copy past the Addons in the mod OFP1812/Addons folder and the mission in OFP Missions folder see Readme for more informations

    Fort Alamo mission (with addons)

     

    Enjoy:

    • Like 3
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