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Everything posted by spad
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i want to make the most of the different race but it is a enormous work and for the moment the tau and the imperial guard are the main race of our futur release but the space marine and the eldar should follow the first release. the team don't decide yet what we put in the first release. necron will be extremely hard to do (especially the warrior) the orks has easy vehicule but the warrior should be hard to animate, the dark eldar should be done, the chaos will be done, the tyranid don't know (personnaly i don't want to do them) the space marine should be done in several chapter and maybe we can do bonus unit like the grey knight or the sister of battle why not.
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an early thunderhawk pic
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thunderhawk is in texturing phase
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yes tanith sniper could be done, maybe shard will do that if he has time (t'inquiete on va les faire )
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and the last for today old model but no screen before the eldar speeder the basilisk in armagedon pattern and the space marine bike in ultramarine color now i think i going to sleep
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screen and screen again the imperial baneblade the A/A tank hydra the imperial attack chopper vulture the imperial bomber marauder the eldar antigrav vyper
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the scorpion MKII
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all tau unit are done and in final state with the imperial guard unit eldar are on the way
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okay now we have the falcon and the scorpion super heavy tank in progress with shard expect some screen soon
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nice work, and excellent choice in this time of austerlitz birthday ! i am sad that the toulouse map was abandonned
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don't know, maybe, but i am not sure.
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no news from the other people with who i worked so i can say that the napoleonic addon are finish for now but you have a big choice and now i am on the wh40k mod so i still have a lot of work to do
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already got it, but thanks
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and some eldar unit a vyper, a jet bike and a gost lord (and a eldar trooper of course for drive them )
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december 2 1805 the greatest victory in the world vive l'empereur
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well the most of model are almost complete, we are waiting the map (which in beta test soon) we are waiting the big work of archangel and his script and finalizing the pack) but we don't have any campaign for the moment so the next year. but maybe santa 'll come to help us Â
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after the beta test of all the addon we have to resize some of the unit, the lightning is the fastest fighter of the imperial navy but we won't make it fast to avoid ia crash problem all the plane will have a playable speed. for the script i don't know which kind of script archangel want to do but as i already see in the past they will be extremely good (he create the multiturret script for the baneblade) and if i remember well all addon won't have script only some of them especially the tau orca.
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land raider ultramarine (promethe variant)
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the chaos force are not in the first release but i hope to put them in the second
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i make an answer for you Llauma the mod will be play as the other mod (but i find your idea excellent and i suppose that it is possible to have the point limit for the editor) but do you think that in real life (i know that wh40k is not really realistic) the opposite army will have the same strenght value? don't forget that space marine for example are 1200 in each chapter and a imperial army is 10 or 50 time bigger.
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hum it seem that you don't have artillery unit but if you dl the three pack you musn't have this kind of trouble, hum sorry but i don't see why
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the first release will concern imperial guard tau empire and maybe some space marine unit. the eldar and some other race will come after (but we already have an eldar trooper )
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thunderhawk already done need some new texture that's all
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hand to hand suchk in ofp so i don't think that we'll make tyranid
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i work with my eyes and without blue screen so eror could be done, but i 'll correct all of them