sic_uk
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Posts posted by sic_uk
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My few for animals:
- Flies around are a must! Even the ancient game Deus Ex has them buzz around the bodies after so long!
- Dogs, Cows and a few other farm animals! Why? Look at Everons plentiful supply of farms but where have the animals disappeared to?!?!?!!? Â

But I hope that BIS don't spend too much time on them!
However something I feel that needs adding more importantly are multiple weapons (obvious Â
) and I would love to be able to enter and exit vehicles more realistically! (E.g. not climbing up the vehicle & suddenly disappearing! -M113)- Also possibly allow shooting weapons throw the holes and maybe even been able to open the doors on the vehicles!
A lot to ask for?? Hmm I don’t think so, since many games incorporated these features already! - E.g. MOHAA 1st mission with the truck!
This is just my most wanted feature list Â

Si
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Yeah, i started the project because i had problems with the amount of add-on's in my opflash folder! So I found the DKM Add-on Manager but found it very basic and clunky, hence why i started this project.
I'll probably finish it off (well almost finished now!
and see what the response is like.About looking in PBO files - its a feature i'm considering, however it would obviously would require a PBO depacker and i currently dont have time to build one!

Si
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Currently i've been writing a add-on manager and i am about 50% the way through.
I was just wondering would there be any intrest for it?? Because if there isnt I wont continue!
It supports the following features: -
* Automated installation of PBO files (wouldn't make any mess like a MSI installer)
* Grouping of Add-on's
* Easily backing up of the Add-ons
* any more ideas??
Si
High res islands via square size 50m -> 25m ?
in OFP : MAP EDITING (VISITOR)
Posted
*bump*
Has anyone found a solution to this problem? Or are we stuck with the actual OFP engine only having 50m Cells?
Cheers,
SiC