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sp00n

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About sp00n

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  1. sp00n

    Game physics

    One thing thats always bugged me, is I could be going 90+ MPH in a topheavy truck of somesort, then just turn real sharp and go completly sideways for about 10 feet then stop. If I did that in real life, Id barrel roll for quite a while. How about the ability to flip your vehical?
  2. Had the same problem, check out my old thread for a simple fix.. http://www.flashpoint1985.com/cgi-bin....t=40295
  3. ah, it worked. thank you. anyone have any advice with my other question?
  4. Right, so Im trying to make another bland mission of mine, and just to spice things up, Im trying to have some re-enforcements airdrop from a UH-60. I setup the waypoints, and they drop like their supposed to, except the helicopter lands soon after and they get BACK IN THE HELICOPTER only to take off again and return to the airbase.. Im no good with scripts and would rather not use one, is there some way I could fix this without a script? If it makes a difference Im using the Ballistic Addons UH-60 pack and a mix of WGL and FDF troops... In a semi related question, how would I setup a delay so I could have the first wave take off, then about 5-10 mins later have another wave take off? Terribly sorry if these questions have been answered a million times, but I searched and couldnt find anything really helpful.
  5. sp00n

    WW2 "Color of War" Preview

    Wow this must of taken you forever to make! How did you get all those germans to follow an exact formation like that? (talking about the scene where all the germans are marching on a bridge or something)
  6. sp00n

    Wargames addpak 4.0 released

    Theirs only one readme that tells me a couple changes in v4.11 in my Docs folder.
  7. sp00n

    Wargames addpak 4.0 released

    Sorry to ask a dumb question, but where can I find a list of ammo names? One other dumb question is how do I add ammo to a static weapon (such as a 60mm mortar) thank you.
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