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Everything posted by supergruntsb78
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[IceBreakr/IBIS] Project Yulakia
supergruntsb78 replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Again ? ๐ nah i think its time to realy cut down on some mods ๐ i got the habbit to mod my games til death (realy.. i mod my games so much the games cant handle it anymore and start breaking down ๐) -
[IceBreakr/IBIS] Project Yulakia
supergruntsb78 replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
only better it allows me to figure out my slow arma 3 problem ๐ -
[IceBreakr/IBIS] Project Yulakia
supergruntsb78 replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
well as the oldtimers always say " its done when its done" so lets hope santa gives us this or perhaps it will be launced with fireworks all over the world ? ๐ -
[IceBreakr/IBIS] Project Yulakia
supergruntsb78 replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
ohhh man seeing this makes me want to play arma 3 again .... (just need to figure out the problem with the game running choppie even in editor *has to do with the loads of mods installed but i am currently to lasy to figure the problem out and this makes me want to figure it out ) -
limit on Hide object module(s)
supergruntsb78 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi there, i am using the Hide map objects module and it worked very well until i preview the mission and suddenly the original objects are popping up , the module is functioning in the eden editor but no longer on preview is there a limit on how many objects it could hide or a limit on how many of these modules could be used ? -
limit on Hide object module(s)
supergruntsb78 replied to supergruntsb78's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Harzach i have several modules placed to remove small sections of objects (like houses or debris etc..) and i notice after some time it not working anymore could also be a (low) memory problem off course (got 16GB Ram and 6GB VRAM) produced by objects placed at the effected area's @major-stiffy Realy ? -
AI Spawn Script Pack
supergruntsb78 replied to spunfin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
stil working on finding that out myself to bad not lot of time to play arma atm- 586 replies
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- ai spawn script pack
- aissp
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AI Spawn Script Pack
supergruntsb78 replied to spunfin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes it does (as far as i have noticed) but you need to be carefull with custom groups only one little mistake in the config files and it will not work ..- 586 replies
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- ai spawn script pack
- aissp
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[question] Forest / jungle spawn
supergruntsb78 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
i was looking for a script that could spawn a forest or jungle in a certain area (a marker for example) it helps to build jungles / forests on certain islands (like lingor) but i could not find anything is there any script for this ? if not is there a scripter who could build something lik that ? -
AI Spawn Script Pack
supergruntsb78 replied to spunfin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
After being gone from arma 3 for a while i come back and after a small search for the right scripts i see this has been updated in the old days i used this scripts all the time so i am going to do it again ๐- 586 replies
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- ai spawn script pack
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Community Upgrade Project - CUP
supergruntsb78 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
tried that but doesn't work with hermes Airlift Service as this needs a empty cargo position ๐ perhaps just 2 seats ? ๐๐ -
helicopter transport module Hermes Airlift Services Mod
supergruntsb78 replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i think this is the problem then the VIV choppers from CUP mod don't have actual cargo positions for passengers (hence the driver in cargo situation) therefor not being seen by HAS well then its problem solved ๐ -
Community Upgrade Project - CUP
supergruntsb78 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
have been gone from Arma 3 for a while so its to much of a hassle to read everything (228 pages ๐ ) so excuse me if asked before ๐ , do you intend to make some passenger seats in to the VIV choppers ? that way become more usable for troop drops with vehicles ps loving CUP from day one keep up the good work ๐ -
helicopter transport module Hermes Airlift Services Mod
supergruntsb78 replied to Gunter Severloh's topic in ARMA 3 - ADDONS & MODS: COMPLETE
do you intend to include / support (apex) VIV helo's ? (like the CUP ones ((CH-47 and MH-53)) ? ) when i am driver of a atv and load inside those chopper you get no actions, also these choppers are not recognised by the module for transport -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
supergruntsb78 replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
good to see these missions are still around and being worked at , i loved playing them when they came out so i will love them again now i am back in to Arma 3 (been away from A3 for a while but can't let it go :P ) -
units SSF Factions and Faction Overhauls
supergruntsb78 replied to jarrad96's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i tried out your NATO RHS replacemen,t i like the nato change but sadly it turns almost everbody in blue side in to marines (i placed a Tanoa Gendarmerie on the tanoa map in the editor and voilla a marine showed up) also when changing load out in editor your addon reverts them to your load out so no changes can be made in editor (noticed before with the seal addon) i want to thank you for the effort , but sadly i will not be using it myself :(- 874 replies
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- factions
- special forces
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could be ... maps created by @Variable.A (NAM / MOG / Pandora) tend to crash in X64 and they use PLP containers
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[IceBreakr/IBIS] Lingor & Dingor for A3
supergruntsb78 replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i loaded the latest version of lingor today in the 3d editor using the 32 bit version and the island crashed to desktop when i turned the camera, in x64 it looks like it has no problem (first test coplete without crash) this is a weird problem as it hapens with the islands from cpt variable (Nam / Mog / Pandora) the other way around they tend to crash in x64 ?? perhaps we can find out what could be the cause of these crashes ? so we can make everybody happy ? -
rksl RKSL BETA of Albion/Bulwark class LPDs
supergruntsb78 replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Every Year i tell myself not to look at the forums on 1st of april and every year i seem to forget :p -
Cba is loaded but indeed iT could be a load order problem Will try today
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i am getting invisible trucks and cars :( will try to find out where the conflict may be comming from
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rksl RKSL BETA of Albion/Bulwark class LPDs
supergruntsb78 replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Today is the Day that the arma navy finaly gets ships instead of rubber ducks :) congrats on the release :) -
Australia Version 5.09 Release
supergruntsb78 replied to Auss's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice updates Sydney is starting to look better and better as a city (although its still a very small town ) -
hi there @Variable.A i dont know if you have read my post on the Steamworkshop, but there seems to be a problem with your Map(s) and the x64 version 1.68 of Arma III, the maps tend to CTD :( investigating the matter further showed it happens on the NAM2, MOG and Pandora maps (the last is the most stable atm.) so it has to be something all three maps share ? will try to look in to the matter further and hopefully supply you with the problem.
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hye there, as again a wonderfull addon just a little request could you include a AAF version i know the E-130 addon has one but i have an AAF army equiped with older russian equipment and so the A-80 (AAF) would be perfect for this