Jump to content

starstreams

Member
  • Content Count

    500
  • Joined

  • Last visited

  • Medals

Everything posted by starstreams

  1. Tankbuster, I just picked up the EVGA GTX-460 1024MB SC tonight. The first 10 mins of ArmA-II the performance was choppy for some reason, but like my other nVidea cards, it eventually worked itself out. It's odd, but it seems like these nVidea cards have to get use to the system, and then they get more efficient over time. However, I'm having an issue with ground textures and some buildings on the island Chernarus. I think I might need to try a different driver because I'm getting blurry ground textures on the dirt, grass, and some of the roads are extremely blurry in the game. sometimes if I look at them for a long time, they clear up, but not always. Everything always looked incredible with my GTX-260 card, so I'm guessing this has to be a driver issues. I'm currently running. v260.99-WHQL XP 32-bit. Just out of curiosity, which driver did you find success with?
  2. You should be able to crank the eye candy with that set up. I'm only running a Core2 duo E8400 3.0, 4 GBs Corsair 4.4.4.12 matched XMS, and a GTX 260. In Warfare, I can almost crank almost every setting up all the way, including the view distance, and only ones in a while the screen will get choppy in very complex geometry locations. I don't run everything at full because it's not always smooth, but I keep most of it darn high. Textures=VeryHigh, Filtering= High, Shadows=Normal, Post=Off, FSAA, High sometimes, and sometimes off. And I run at 2048x1152, because that's the native rez of my flat screen unfortunately. I don't need it that high, but I'm stuck with it. But I don't see why an i7 3.0 with 6 GBs of memory, and one of these new nVidea 400 cards can't stomp on what I'm running. Maybe the drivers I'm using atm work very well, who knows. But these are my honest real world results at the moment. I'm thinking of getting a GTX460, or 470, but with the fact that the memory bandwidth interface is not much better then the 260 cards, is this particular game really going to benefit that much? There's no question these 400's can't tear the 200 series cards to shreds in processing, but I think the memory bandwidth limit's is really what Vid company's have been trying to battle as long as I can remember. Sinzan, if his drivers work well, and that memory he's using is aggressive, aeggwards1's setup should rip. I'm not disagreeing with you Sinzan about what you said about him having to keep his settings reduced. I'm just confused about why nVidea came out with these incredibly powerful cards, but left the memory bandwidth pretty much where it was and even dropped it lower on some of their cards. (not intentionally) ArmA drinks memory bandwidth. I want to upgrade, but I'm not sure if I'm wasting my time.
  3. ya, that makes sense Tankbuster. Being that I never defrag my drives anymore, and the fact that my 260 has only 896 mem instead of 1GB, maybe that's whats happening. Just out of curiosity, not sure what card you had before, but did you notice quicker redraws with trees, plants and ground textures when looking down from airplanes "after" you picked up the 400 cards? The game is pretty smooth with my 260 on a 3.0 core 2 with 4GBs memory, but I would really like to get better overhead redraws, maybe the SSD would help that also I guess. I'll look into it, Thanks
  4. I'm thinking of getting a GTX 460, 1GB, but I'm torn on something. I have a 260GTX atm, it works very well with ArmA II, and Arrowhead, but "once in a while" the textures on buildings take a few seconds to draw. I'm guessing it's just the memory trying to catch up at certain moments, but I'm not sure. My question is; Considering how large ArmA II worlds are, and the fact that the GTX 460 only has a 256-bit memory interface, will this be a bottleneck next to my slower GTX 260 in regards to large overhead redraws, (like when your in an airplane)? There's no question that all the other specs of the 460 blow my card out of the water, but I'm really concerned about the fact that the 460 has a memory interface half that of my older 448-bit memory interface of the 200 series? The bandwidth in still a tinny bit higher on the 460, but if not by much, am I going to achieve further drawing distances while in the air? Is there some other architecture at play that makes up for the narrow memory interface of the newer 400 series? I'm not sure what technology specs matter for the two issues I've stated. Would it be safe to say that the delay in the textures is related to the fill rate? And the overhead distances would be more related to memory bandwidth? Thanks I run ArmA-II with these settings: 2048 x 1152 native resolution of screen FSAA in game = Disabled Terrain = High Textures = Very High Filtering = High Shadows = Normal Post = Disabled
  5. Thank you Dwarden, and xxbbcc! This is great news! I'm ordering the Sprocket now!
  6. Why are they even putting an add-on in a game patch with low quality textures? That should have been a different download all together if it's just a demo. Know one likes a broken game, or blurry textures, so gamers will do the next thing... (Great marketing). You don't have to twist my arm, Anything ArmA, I'm always willing to buy "on my own". ;) I'm dying to order this ASAP, For sprocket I'm wondering, is there a kind of service app that needs to run while you're playing the game also? I'm not familiar with the sprocket service and the sprocket site makes it sound like it just needs to be activated only when it is being installed. Is that the case, or is there a service that needs to run in the background as a process like steam? Something half down loadable, half retail? Thanks
  7. starstreams

    Where/how/when to buy ARMA2:OA?

    I picked my retail box of OA up 7-23-10 at a store by me called Micro Center: Chicagoland Illinois / Town = Westmont. By the way, anyone know of the ArmA-II addons are compatible with OA without any modifications? Like the CBA, and all the islands?
  8. Hello I've downloaded the latest Linux standalone server file, arma2server-1.05.62021) According to the readme file, which is actually 1.04, it says once the bz2 file had been copied to the arma2 folder, to extract and install it by using the following command: [color="Blue"]arma2$ tar -xjf server-x.xx.tar.bz2 arma2$ ./install[/color] However, I get the error: bash: arma2$: command not found I had first tried running this command as root from debianPChost:/home/user$ Then I moved into the arma directory and tried the same command: debianPChost:/home/user/arma2# I get the same error. What is the arma2$ command? there is no file with such a name in the arma2server-1.05.62021.tar.bz2 file I downloaded. I think I could probably boot my ubuntu distro and extract the file on the Debian drive from there, but I'm curious why the mentioned command above will not extract? Thank you. btw, here is what the readme says:
  9. starstreams

    scar's sa6 port to ARMA2

    Great add-on, Thank you SuperRat! EDIT: never mind, the error completely went away on it's own when I started my PC this morning. I did nothing to fix it, it just fixed itself. I've noticed this happen before, can't explain it. Seems like a cache issue in the game itself. Fix itself.
  10. When you run the arma dedicated linux sever in diagnostic mode ./server, you get a nice display of all these different events that are happening during the game. I've been trying to figure out how to get the server to output this information while running in normal mode ./arma2server start Is there a line in the server.cfg that could be added to get server events to display as though you were in diagnostic mode? Like right now the logfile="server.log"; outputs to this log file, but I'm not sure how to get the server to output to my display as the server is running. Is that done from the server.cfg file? Thank you
  11. starstreams

    Linux server display - not displaying events

    Thanks Killswitch, That works great! I've ran across that tail command in my Linux book, but I didn't think it could be use to read a log file in real time. Thank you. I noticed, when I looked at the actual log file, it seems to long only problems that occur, but when you run the tail command it seems to display much more information, or all the events, such as buying things in Warfare for example. Anyway, Thanks for responding, this is what I needed!
  12. Thank you, that was an excellent explanation. I understand now! As far as the radius, I just set the timer to about 2 hours which works very well! And by the way, Thank you once again Tophe for providing these wonderful scrips and all the support that went along with them. This takes the game to a whole new level!
  13. Resolved After starting the server in diognostic mode, I noticed that I had added two pbo mission files to my mpmissions folder which contained CAPITAL letters. I renamed them, and the server is working again. ./server = start server in diagnostic mode Ctrl + C = stop server
  14. I just removed it from my server.cfg, it still won't connect. Says session lost. Whats strange is, the client game "is" seeing the server, because if I "intentionally" put the wrong password in, the client game will complain that I entered the wrong pass, which means that the client is seeing the server and the server is there in the Lan list. Why am I even getting a gamespy error when I'm trying to run a Lan, as I've been doing for a few weeks now. Also, my Reporting IP is fu.fu.com. I have no idea what is causing this. EDIT Fixed The last two add-ons I added had capital letters in them, which showed up when I started the server in diagnostic mode. ./server = start server Ctrl C = stop server I renamed them and the Session Lost, No Challenge error is gone!
  15. starstreams

    AI Respawn w/ waypoints

    Just found this script! Thank you norrin, this is just what I was looking for, works great! Edit, I was just going to ask about Vehicles, but it looks like you have yet another excellent tutorial here
  16. I see what you mean. I was fortunate to find your post galzohar. That link I posted needs to be updated I guess. This is exactly why newbies are running in circles in the community. half the modules aren't even listed on that page. Thanks again galzohar!
  17. Ya I just replaced all the add-ons to the default, I know now that's not the issue. The server log file says: WATCHDOG Warning Message: No Challenge value was received from the master server. GameSpy QR2 error: 5, No challenge value was received My friends can't even connect, they get a Session Lost just like me. I don't know if this is a game spy issue or what. I even disabled my firewall just to see if something was wrong, but that's not it. I don't use a software firewall on my XP client either, XPs wall is disabled. The Linux server starts ok, and it shows up in the ArmA-II multiplayer list, but when I connect, it says waiting for host, and then it says session lost. I don't get it, I checked all my server config files, I have not changed anything. I don't understand this. I did however update to the latest Arma-II "bata patch 70100" on the client side, but you can easily revert back to the previous version as the beta uses a mod folder and doesn't modify your content. Neither versions of the game work now so it's can't be that. btw, I color coded the text above just because I think it makes it easier to keep important points in mind.
  18. Thanks Deadfast, However, nothing happens when I run that second command. I also tried it from the # prompt as well as the $ user. All that happens is the prompt just comes up again, but no list. ls -l works file, but not the pipe you gave me. But is there a way to run that from the GUI of Ubuntu? I'm actually using Ubuntu to copy files to my Debian Distro as I'm still learning how to mount drives under the headless Debian OS I'm running. now, I understand about the file case being an issue on linux, but I have to mention that some of the keys I had did have capital letters, such as the CBA_v0-3-1.bikey for example, and never had an issue hosting the server with that add-ons. However, I will change them all to lower case because everything else in my ArmA-II folder is. but I'm thinking one of these add-ons, or keys is causing the issue. I have a backup of my default ArmA-II folder so I started the process of deleting the 200+ ad-dons on the Linux server and replacing the folder with the 100+ default add-dons. I deleted them before I read your post. I'll test the defults and see what happens.
  19. Same issue on my server now. GameSpy QR2 Error 5, No challenge val was received from mater server. I'm kind of curious about one thing. Say 5 or more years down the road I want to fire up an ArmA-II session with some old friends, and maybe Gamespy is out of business down the road, Does this mean we're petty much out of luck at that point?
  20. Thank you Staff Sergeant, this script works great! Just had question in regards to Deserted Vehicles; What radius is the vehicle considered deserted? I know you specify the time in the INIT. Is there an INIT setting for a "radius size" in the event that one might want to leave/hide the vehicle in the woods for example, and come back to it later? I'm not clear on something; when you say re-spawned vehicle, what vehicle is being re-spawned? If it's not the original (as in default), than it's my vehicle that should be re-spawned? (the one with my ammo options)? The re-spawn works, but it's not effecting the vehicle (my vehicle) that contains the ammo INIT strings. It's re-spawning an original default vehicle with the default ammo load-out. I tried what Big Daddy said here. He said to leave out the semicolon at the end, and I noticed that he put script INIT string "after" his ammo INIT strings. That did not work for me. The vehicle does re spawn fine, but it's a default load out.
  21. Hello galzohar. Where did you get this information? The only reason I'm asking is; I'm curious as to why BIS did not update their site here in the setup section if what you say is correct? Can anyone please confirm this information? Thanks
  22. starstreams

    Saving Campaign games dedicated server

    If you're hosting a game, you can press L-Ctrl + Minus on the numpad and type Campaign at the invisible prompt, and you should get the missions that show up which usually need to be unlocked. (it's a cheat) Although whats odd is; I've never played any of the campaigns in ArmA-II yet I was able to host a few of them with this command. However, the other night when I tried this, I could not get the all the missions to show up from the previous night, thus my friend who plays the campaigns regularly ended up having to host that same mission which I had hosted the previous night. If you're running a server, it's no difference, you connect to your server, and choose the MPmission with that cheat. The problem is that the save option is grayed out. I think this whole thing with not being able to save to a dedicated server sort of makes the server pointless. Being that the entire game folder has been copied to my Linux server' date=' why is there no game logic for the server process to access a save routine? Makes no sense. If a client/server can save a missions, what can't a server? This definitely not a sever limitation. By the way, I'll make a deal with the developers of this game, and I'm sure most would join in: How about we get the bugs out of AI, and crashes before making Arrowhead. The deal is, I'll pay full retail price for "[i']each and every update[/i]" the team releases. This game is almost perfect, it's nice to see a new expansion from time-to-time, but isn't that what the community developers are for at this point. Put out updates "consistently" and I (the community) will pay full price. If know one's with me on this, there's nothing more to say.
  23. starstreams

    Debian Linux server-arma2$ command Not Found.

    I want to thank you Viper for all your help! I hosted a few games for a friend and myself on the server last night without any errors. I'm using ./arma2server start , and stop to run it, and it's running great! The game performance is excellent! A few months ago I had been running the server on Windows, and it was just ok, but there is a night and day difference running Debian with out a GUI. The AI is taking orders much better, and they are following behind me more closely! btw, I picked up a good Unix/Linux book yesterday and have been reading it at work, it's already cleared up a few questions I had not posted. I think I am good to go! Once again, Thank you Viper for clearing things up and getting me going! The server is rocking!:cheers:
  24. starstreams

    Linux server problems

    I'm receiving these same messages. When I start the server it says it says that BattleEye as updated the files, and then I see these Object Not Found messages, then they stop after about 6 or 8 lines. But as soon as I start buying things from the Benny Mod, or if I order my men to move, Object Not Found message 121 comes up for each and every command I issue. I'm not sure where this command is being generated, or what it is that's missing? Thanks
  25. starstreams

    Debian Linux server-arma2$ command Not Found.

    Thanks for all this help Viper! The GNU C Compiler seemed to fix the errors. it installed without any errors this time. But I also ran across a site that said you have to install the essential library's also? aside from the command you posted, which seemed to work, I found this: [color="Blue"]sudo apt-get install gcc build-essential[/color] I'm not sure if this is relevant or not, but I ran across some sites that said they're needed. Sorry for all the questions, but it's just there is so much good and bad information about there when you're trying to learn things. The ./arma2server start/stop way of doing things seems to work smoother as far as stooping the server. Although when using ./arma2server start, I now have this: nohup: redirecting stderr to stdout. And out of curiosity, if I run the older way of starting just for testing, I get: Server: Object x:xx not found (message 121) Server: Object x:xx not found (message 121) Server: Object x:xx not found (message 121) I'm guessing this is because there are objects missing that are needed for testing? so far I am able connect and run the server with the new start option you mentioned without any errors. However, my friend keeps getting disconnected from my host, and there is a message that says something about BattleEye, which never happened before. I think it's something on his end. I ran Pico to look at the server control script and edit it if needed, and the port is set to what I have forwarded in my router. I'm still looking into this process ID stuff, I haven't figured out how to display the server pid while it is running but it seems the defaults are what most people are using. I think under the server= line is where many people seem to be putting their mod folders. ArmA_Dir is set to (.) which I think is just the root folder, this is where I have the files extracted. PIDFILE=${ARMA_DIR}/${PORT}.pid <-- Can this Pid line be left as is? As far as hard-linking the script into "/etc/rc.d/init.d/arma2server" file, I might be reading too much into that, I don't understand this just yet, I'll try to explore that more. I'm thinking this chkconfig tool is not something required, but can later make life more easy? for now I was just going to start and stop the server when I needed to play.
×