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su27

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Everything posted by su27

  1. su27

    Mapfact.net releases DAC

    Is it possible to use a trigger area twice with different zone id's? I have zone named city1 and i initialize it with ID 1 (using exec script) at the beginning of the mission, in order to create a zone with one user-defined waypoint for unarmed vehicles. Next, in the trigger properties i set up another DAC call with zone ID 2 to spawn several groups of ppl and waypoints for them when player is near. It seems that vehicles spawn correctly but no infantry units.
  2. su27

    Mapfact.net releases DAC

    I have no idea where my error came from, I thought it was because I merged DAC with SnYpir support pack but when I recreated my mission from scratch everything was fine. Both packs work together. It's another case for X-Files I suppose...
  3. su27

    Mapfact.net releases DAC

    I created several civilian zones with some civs and vehicles. DAC initializes correctly and the people and cars spawn in the marked areas. But every time during initialization i'm getting this error: It happens right before "XX waypoints were created" hint.
  4. su27

    Trigger question

    I'm looking for something simirar and can't find a solution. How to make a trigger activate only when: a) player is in the area covered by trigger b) there is no enemy side units/vehicles in the area Both conditions must be true because i want to avoid the situation when player team and enemy squads didn't get to the area yet (but going there) and the trigger is activated. I want it to activate when player team is there and enemies are dead or fleeing.
  5. su27

    DMA Dynamic War SP template

    I'm doing my own conversion of your SP template, as far most of the things goes well, i was able to change units to Polish army/armor/air and convert map to Nogova. Standard missions work correctly but i have problem with free missions. After extraction and returning to base i report to SF officer. He says that mission is done and and i cant do anything else, im standing in front of him and cant move. Do you have an idea what may be wrong? EDIT: I tested it with pure OFP 1.96 (no mods) and clean SP template. It happens every time I report to the free mission officer after return from battlefield. I'm stuck and can't do anything, only windows task manager helps. EDIT2: I've found a reason. It's general problem with SP template. Somewhere in the scripts a "disableUserInput" command is activated. I put <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">disableUserInput false right after <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">titletext ["Nice job. Mission complete.", "PLAIN"] in freechoice.sqs and that solved the problem.
  6. su27

    DMA LIBYA

    Thanks for the help with bug, it works well now. I changed one of the MG jeeps into a UKF Warrior, it seems strange that British forces in such a dangerous place don't have any armored vehicles. They should learn from US experiences in Mogadishu, right? Another question: Where can I increase amount of time after which bodies disappear? It seems a little bit unnatural that the dead bodies go away so quickly, also I can't use dead enemies weapons. The best way would be to clean area after extraction or right after reporting completed mission. EDIT: Something is still wrong. One rescue mission went well but another was broken. Pilots were dead but HQ congratulated me and told me to secure their extraction and nothing more happened. Mission is in progress but there is no further moves from HQ. Im stuck again. EDIT2: Also, I noticed that troop order in reinf.sqs is different than in spawnteam.sqs so if you lost your medic, suring reinforcement you'll get ordinary soldier instead.
  7. su27

    DMA LIBYA

    I probably found a bug. The mission purpose was to save crashed pilots. I wasn't able to save them, i killed all enemies but the pilots were dead. I called for extraction and returned to base. Now i can't get another mission because my CO tells me i failed the last one. I can't save and can't take free SAS mission. I'm stuck.
  8. su27

    DMA LIBYA

    Another mission. Capture the terrorist leader. He was in old ruins. This time i tried to get silently close to target area so i took jeeps and unmounted my boys about 2km's from ruins. About 800m from target my squad did quite a massacre shooting to 3 terrorist groups running through the wide open terrain below the ruins. Fourth enemy squad appeared suddenly right before walls making some trouble to my machinegunner but when i finally get into the walls and enter the ruins there was nobody but the terrorist leader alone. "They learned combat from Star Wars Storm Troopers" said my medic fixing wounded MG operator. I remember a few missions in DF and VDV Afghanistan when i lost half of the squad trying to get into the center of the city fighting against hidden snipers at every corner. These were unforgetable moments that reminded me why i love OFP. After Afghanistan i'm a little bit disappointed with Libia city combat P.S.Which side of the road am i supposed to ride my british landrover? p.s.2 How can i abort mission? I was ordered to kill a leader but i can't find him. After killing whole bunch of rebels around and within the terrorist base i searched area for target but no luck. Now i can't go further in Lybia
  9. su27

    DMA LIBYA

    I have just finished another "Enemy presence in the city". As usual, my squad wiped out 3 or 4 enemy squads running almost 500m away from the city. The city was clear. What i'm saying is my general impression. An impression that in Afghanistan there was more frightening street close combats. The enemy was waiting for me there, on the streets AND around the city. In Lybia the enemy attacks you before you get to the city and thats all, no more terrorists on the streets. You can go home.
  10. su27

    DMA LIBYA

    The island is beautiful, it was a pleasure to take my boys into Land Rover and just ride through those great looking cities. I showed them ruins, ports, airfield However, in Afghanistan, in capture/kill leader missions, very often terrorists didn't go out of the city. I had to enter the city and i had the same feeling as when i saw "Blackhawk Down" for the first time. I was really afraid to go there In Bleed for Oil street fighting is very rare. Most of the time enemy is running towards attacking SAS, emptying the city. It's a pity because those cities are ideal for CQB Also, bodies disappear too fast. Few times i run out of ammo and i wanted to grab dead enemy's gun. I couldn't because all bodies disappeared faster than i could get to it BTW: Poor SAS, they have so few weapons, no silenced guns, no other assault gun but sa80, even Polish special forces have more BTW2: There should be an option to remember/save squad weapon configuration, it's a little annoying to send them one by one to ammo crate
  11. su27

    Dynamic Afghanistan

    "Am I only one who has a problem with never ending search & destroy missions in Delta Force & VDV Afghanistan?" Nevermind, stupid me
  12. su27

    Dynamic Afghanistan - DELTA FORCE

    "Search & destroy (kill as many as you can) missions never end. I usually kill every single terrorist and have to abort mission because there is nothing more to kill and mission is still in progress." My fault, nevermind
  13. su27

    Dynamic Afghanistan - DELTA FORCE

    Honcho, can you give me an advice how to replace one of the machinegunner with medic in the addon heavy version? I tried to look into your scripts but i'm not a scripter and i probably would broke something trying to do it myself
  14. su27

    Dynamic Afghanistan - DELTA FORCE

    There is no medic in addon heavy version? Great campaign, it is much better than most of standard campaigns. I can't even imagine how much work it took to make it. It seems it doesn't work properly with ECP. Have you tested it? One more thing - TOW on HMMWV doesn't work for me. It works in editor but not during the mission. I'm getting smoke & sound but no missile. And an error message: "Typ Dowolny, powinnien byc Liczba" can be translated as "Type Any, should be Integer".
  15. su27

    Dynamic Afghanistan - DELTA FORCE

    There is no laser designator in the armory. How can i designate targets for air support with laser guided bombs?
  16. su27

    FFUR - Huge Release !!

    BTW: It's Specnaz or Spetznaz, not Spetznatz
  17. su27

    FFUR - Huge Release !!

    You should get rid of this thing attached to mission notepad: It is funny for a first few missions, later it is rather annoying when you want to check something on the map and compare it with mission plan. Almost whole map is covered with something completely useless. Original notepad leaves you more than half of the map uncovered:
  18. su27

    FFUR - Huge Release !!

    Such problems won't occur anymore with the incoming FFUR 6.0 packs because all addons have been regrouped in kind of 'ffur_...' folders in order to allow the use of 'extra addons ' with FFUR. Yes, i believe you but I can't wait I'm currently replaying PMC Fury (many apaches as support and in cutscenes) and those messages are annoying. Anyway, great work with FFUR - it goes well on my crappy notebook. One thing - as it was said before, sounds of weapons are too weak. I replaced them with INQ sounds - I like to hear the power of my gun from my subwoofer You could make two configs with different sounds to allow personal choice. Regards su27
  19. su27

    FFUR - Huge Release !!

    If anyone has a problem with missing hfr_ah64 message here is a solution: look into hfr_apac.pbo and remove config.cpp from there. FFUR only needs graphic files from this addon.
  20. su27

    EECP - Enhanced ECP

    Did you notice that strange things happen if u play original 85 campaign with changed config? Tanks always shoot at choppers and AI cant avoid it - most of the time poor lonely cobra ends battle on the ground. In one mission, where u must destroy tanks with mines there is m113 waiting for u to pick u up after completed mission. New, better T72's and T80's blow him at the beginning of mission. It never happened to me before new config. Imho - the new M60 has no chance with new T72. Do blackhawks have new flight model? In the mission called "Flashpoint" new BAS chopper most often lands on the trees - i had to change landing zone in this mission. I think original campaign balance is broken with new units. Am i wrong?
  21. su27

    EECP - Enhanced ECP

    I put "CBT_misc" and "c8x_magazines" (CBT,SOAR and RHS crews too) into class PreloadAddons at the end of config. It solved problem for me. su27
  22. su27

    EECP - Enhanced ECP

    I made some changes to original config. Ural -> Zil Ural repair -> Zil repair Civil Truck -> Avia Ural ammo -> Kamaz
  23. su27

    EECP - Enhanced ECP

    I see. Well, I PMed you about it. I don't know if I'll be much help, though. is problem solved? i have this bug too
  24. su27

    EECP - Enhanced ECP

    RHS T55 Pack RHS Crew/Weapons SIG T80 SIG Tank Pack 5t Truck Hyakushiki US Soldiers
  25. su27

    Resistance ded server

    5--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (xyouthx @ Nov. 11 2002,105)</td></tr><tr><td id="QUOTE">what DOES seem to work is to install linux or FreeBSD on the same hardware and run the linux dedicated server<span id='postcolor'> I have this problem with linux ds - all files taken from win2k ds which works perfectly. On linux i have "server creation failed" msg. No firewall, other services like ftp, www or mail server have no problems.
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