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stiff

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  1. Seize zones for Takistan was made. The number of AI that appears at the same time is more slightly less than that of Zargabad. (in many cases) *This mission doesn't support a standalone Arrowhead. Themes: - US Army VS Takistani Army - USMC VS RFA ABOUT THIS MISSION There is no scenario in this mission. It is a purpose though it enjoys the combat generated at random. Plan tactically if you hope for victory in this mission. Please know some principles to win. TWO PRINCIPLES 1) If the number of construction of bunkers is little, the enemy's raid is also few. 2) The defense of the bunker where the construction position is far from the base is difficult. About one - Please make the construction of the bunker a minimum if it is non Hight-end PC. - Please construct a lot of bunkers if you want the fierce battle. About two - The encounter with the enemy increases when the travel time to the bunker is long. - The probability that the bunker is seized by the enemy increases. - Do everything quickly. THE BASICS OF HOW TO PLAY You will learn basic manners of this mission with some videos. Control the armored vehicle Construct a tent Reinforce Advance combat (The first stage of Kamenyy) ***************** FEATURES and RELEASE ****************** V1.3 - Improved: When the transport helicopter took off, behavior that began moving in the low altitude was prevented. - Improved: Re-order when transport helicopter cannot land. - Improved: Cancellation of transport helicopter's landing (Change to dropping). - Improved: The self-destruction timer begins when the transport helicopter doesn't return. - Fixed: The standby time of the bomber and the attack helicopter was corrected. - Improved: When the bomber cannot bomb, the order of another target can be done. V1.2 - Changed: Popup message is selectable (enable/disable) at mission start up. * The fight doesn't stop even if you are not there if the popup message is disabled. V1.1 - Changed: The helicopter of the air assault force was changed into CH-47F. - Added: Certain re-request of armored vehicle and IFV. - Added: Landing in destination of transport helicopter. V1.0 - initial release, The test is insufficient. ****************** REVIE [selectable at start up] ****************** ArmA2 Single Player revive by norrin. (Addon is not required) ****************** FAST ROPE [Option] ****************** Use addon if you hope for fast rope with the transport helicopter. http://www.armaholic.com/page.php?id=5791 * UH-60M is replaced by MH-60S. (The rope doesn't descend in UH-60M) ****************** BOMBER for player ****************** Request it from an action menu in bunker under the control. Process 1) Enter bunker. 2) Choose "Requesting bomber" by an action menu. 3) Transmission of GPS data of target position. * The accuracy of the GPS-Guided bomb is not high. * This function is beta stage ****************** ATTACK HELICOPTER for player ****************** Request it from an action menu in bunker under the control. Process 1) Enter bunker. 2) Choose "Requesting attack helicopter" by an action menu. 3) Order of attack area. 4) The attack helicopter captures and attacks the enemy in the target area. * Change of altitude and speed. * This function is beta stage ****************** ARMORED VEHICLE for player ****************** Request it from an action menu in bunker under the control. Process 1) Enter bunker. 2) Choose "Actions dialog" by an action menu. 3) Click a "Armored vehicle". 4) The Armored vehicle comes to near the bunker. (Wait for a while) 5) "Orders to Armored" is added to an action menu. * This function is beta stage ****************** IFV for player ****************** Request it from an action menu after the fortress is completed. Process 1) The fortress is completed. 2) Choose "Actions dialog" by an action menu. 3) Click a "Request IFV". 4) The IFV comes to the requested position. (Wait for a while) 5) IFV joins the player team. ****************** FORTRESS ****************** The tanks and the soldiers are disposed to the fortress. The possibility that the enemy can destroy the supplying base is extremely low. Process 1) Construct the tent. 2) Secure the regulated time state. 3) The fortress is completed at the position of the tent. 4) Dispatching soldiers from the fortress begins. * The fortress doesn't function when destroyed.(Construct it from the tent again) ****************** ARTILLERY FIRE ****************** The construction of the artillery base starts after the fortress is completed. Request firing from an action menu. Process 1) The artillery base is completed. 2) Choose "Actions dialog" by an action menu. 3) Click a "Artillery". 4) Order of target point. * The enemy also constructs the artillery base. ****************** REBUILDING OUTPOST ****************** After enemy's outpost is neutralized, player can request to rebuild the outpost. If the player requests a lot of rebuilding, victory will be obtained. Process 1) neutralization of enemy outpost 2) Player goes to the ruins. 3) Select "Rebuilding this outpost" in action menu. 4) Soldiers are sent for rebuilding. * When the regulation time is passed, the enemy rebuilds it. * Ruins are marks of the map. (Actual ruins are not seen) ****************** SEIZE ZONES ****************** The enemy seizes the building of neutral zone and tries the suppression of the entire area. You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building. ****************** WIN CONDITION ****************** - Seize all bunkers of enemy side. - Exclude all enemies who seize the buildings. - Exclude all enemy outposts. * This mission recommends veteran mode. ****************** LOSE CONDITION ****************** 1) When some buildings are destroyed with the bomb by the enemy. 2) When some buildings are seized at the same time by the enemy. 3) When some outposts are constructed at the same time by the enemy. ****************** HOW TO SEIZE ****************** 1) You invade enemy bunker. 2) Securing the bunker is completed. 3) If the soldier who defends the bunker arrives, the bunker is under our control. * The marker of the bunker is changed into a solid color in map. ****************** REQUEST BY ACTION MENU ****************** The menu is given according to the situation. 1) Actions dialog: A lot of requests can be able to be done here, and to know the condition necessary for the request. 2) Construction of bunker: The bunker can be freely constructed at the position of vantage. 3) Request of rebuilding outpost: The outpost is rebuilt to enemy's ruins. 4) Deactivation of BOMB: The bomb that the enemy set to the building can be released. ****************** DETAILS IN BUNKER ****************** A new bunker can't be constructed until latest bunker is under our control. Defense of bunker Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control. Enemy attack If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure. Recapture When our bunker is seized by the enemy, the team for the recapture is dispatched. Seizure If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control. Ammunition supply in bunker The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks, and if it arrives, the reinforcement force supplies ammunition to the survivor. ****************** HOW TO DEACTIVATING BOMB ****************** 1) The enemy seizes the building. 2) When the seizure is obstructed by the player, the enemy sets the bomb in the building. 3) As for the player, it can know the start of the timer of the bomb. 4) The building where the bomb was set is shown by the map. 5) Search for the bomb. 6) Approach within 1m of the bomb, and deactivate in the action menu. About the enemy who seizes the building - The building where the seizure was completed is shown by the exclamation mark. ****************** COMMANDER MAP ****************** When the soldiers arrives by the concentration force and air assault, it is possible to use it. It opens by the radio command 0-0-1. The operation is selection and click with the mouse. It explains in detail with image file (commander_map_guide.gif). ****************** ADDON LIST ****************** Basically addon is not required. [Option] Use the add-on following if you hope for the desert camouflage of RFA. http://www.armaholic.com/page.php?id=10563 [Option] If you hope for fast rope. http://www.armaholic.com/page.php?id=5791 ****************** CREDITS & THANKS ****************** - BIS/BIA for their great simulators. - Trench Generator by Benoist - ArmA2 Single Player revive by norrin - All add-on authors Download (2.5MB/ZIP) --------------------------------------------------- Thanks
  2. Updated V1.96 - Improved: When the transport helicopter took off, behavior that began moving in the low altitude was prevented. - Improved: Re-order when transport helicopter cannot land. - Improved: Cancellation of transport helicopter's landing (Change to dropping). - Improved: The self-destruction timer begins when the transport helicopter doesn't return. - Fixed: The standby time of the bomber and the attack helicopter was corrected. - Improved: When the bomber cannot bomb, the order of another target can be done. The uneasiness to your transport helicopter was removed a little. :)
  3. Updated V2.1 - Improved: When the transport helicopter took off, behavior that began moving in the low altitude was prevented. - Improved: Re-order when transport helicopter cannot land. - Improved: Cancellation of transport helicopter's landing (Change to dropping). - Improved: The self-destruction timer begins when the transport helicopter doesn't return. The uneasiness to your transport helicopter was removed a little. :)
  4. THEMES: - Afrenian VS Molatian - USMC VS Molatia[/color] In a larger island, you can enjoy urban and jungle combat. ABOUT THIS MISSION There is no scenario in this mission. It is a purpose though it enjoys the combat generated at random. Plan tactically if you hope for victory in this mission. Please know some principles to win. TWO PRINCIPLES 1) If the number of construction of bunkers is little, the enemy's raid is also few. 2) The defense of the bunker where the construction position is far from the base is difficult. About one - Please make the construction of the bunker a minimum if it is Low-end PC. - Please construct a lot of bunkers if you want the fierce battle. About two - The encounter with the enemy increases when the travel time to the bunker is long. - The probability that the bunker is seized by the enemy increases. - Do everything quickly. THE BASICS OF HOW TO PLAY You will learn basic manners of this mission with some videos. Control the armored vehicle Construct a tent Reinforce Advance combat (The first stage of Kamenyy) ***************** FEATURES and RELEASE ****************** V2.1 - Improved: When the transport helicopter took off, behavior that began moving in the low altitude was prevented. - Improved: Re-order when transport helicopter cannot land. - Improved: Cancellation of transport helicopter's landing (Change to dropping). - Improved: The self-destruction timer begins when the transport helicopter doesn't return. V2.0 The same function as the Arma 2 + OA version 1.95 was added. - Certain re-request of armored vehicle and IFV. - Landing in destination of transport helicopter. - Fast rope (Optional addon) - ArmA2 Single Player revive - Bomber for player. - Attack helicopter for player - Warning to player in impact point and.. - Fixed: The standby time of the bomber and the attack helicopter was corrected. - Improved: When the bomber cannot bomb, the order of another target can be done. V1.21 - Fixed: The assault armored doesn't come. (Complete cure) V1.2 - Added: Revival of ammo box of fortress - Improved: Control of the AI which occupied the building. - Improved: Re-armament (Prevention of ammo truck destroying) - Improved: Countdown of victory - Improved: The direction is wrong in the bunker - Fixed: The assault armored doesn't come. V1.1 - Added: The request of the armored vehicle - Added: The control of the armored vehicle(position / speed) - Improved: Control of the AI which occupied the building. - Fixed: Frame rate down at the firing of the armored. - Removed: Armored support to player that gives priority. V1.0 - initial release, The test is insufficient. ****************** REVIE [selectable at start up] ****************** ArmA2 Single Player revive by norrin. (Addon is not required) ****************** FAST ROPE [Option] ****************** Use addon if you hope for fast rope with the transport helicopter. http://www.armaholic.com/page.php?id=5791 ****************** BOMBER for player ****************** Request it from an action menu in bunker under the control. Process 1) Enter bunker. 2) Choose "Requesting bomber" by an action menu. 3) Transmission of GPS data of target position. * The accuracy of the GPS-Guided bomb is not high. * This function is beta stage ****************** ATTACK HELICOPTER for player ****************** Request it from an action menu in bunker under the control. Process 1) Enter bunker. 2) Choose "Requesting attack helicopter" by an action menu. 3) Order of attack area. 4) The attack helicopter captures and attacks the enemy in the target area. * Change of altitude and speed. * This function is beta stage ****************** ARMORED VEHICLE for player ****************** Request it from an action menu in bunker under the control. Process 1) Enter bunker. 2) Choose "Actions dialog" by an action menu. 3) Click a "Armored vehicle". 4) The Armored vehicle comes to near the bunker. (Wait for a while) 5) "Orders to Armored" is added to an action menu. * This function is beta stage ****************** IFV for player ****************** Request it from an action menu after the fortress is completed. Process 1) The fortress is completed. 2) Choose "Actions dialog" by an action menu. 3) Click a "Request IFV". 4) The IFV comes to the requested position. (Wait for a while) 5) IFV joins the player team. ****************** FORTRESS ****************** The tanks and the soldiers are disposed to the fortress. The possibility that the enemy can destroy the supplying base is extremely low. Process 1) Construct the tent. 2) Secure the regulated time state. 3) The fortress is completed at the position of the tent. 4) Dispatching soldiers from the fortress begins. * The fortress doesn't function when destroyed.(Construct it from the tent again) ****************** ARTILLERY FIRE ****************** The construction of the artillery base starts after the fortress is completed. Request firing from an action menu. Process 1) The artillery base is completed. 2) Choose "Actions dialog" by an action menu. 3) Click a "Artillery". 4) Order of target point. * The enemy also constructs the artillery base. ****************** REBUILDING OUTPOST ****************** After enemy's outpost is neutralized, player can request to rebuild the outpost. If the player requests a lot of rebuilding, victory will be obtained. Process 1) neutralization of enemy outpost 2) Player goes to the ruins. 3) Select "Rebuilding this outpost" in action menu. 4) Soldiers are sent for rebuilding. * When the regulation time is passed, the enemy rebuilds it. * Ruins are marks of the map. (Actual ruins are not seen) ****************** SEIZE ZONES ****************** The enemy seizes the building of neutral zone and tries the suppression of the entire area. You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building. ****************** WIN CONDITION ****************** - Seize all bunkers of enemy side. - Exclude all enemies who seize the buildings. - Exclude all enemy outposts. * This mission recommends veteran mode. ****************** LOSE CONDITION ****************** 1) When some buildings are destroyed with the bomb by the enemy. 2) When some buildings are seized at the same time by the enemy. 3) When some outposts are constructed at the same time by the enemy. ****************** HOW TO SEIZE ****************** 1) You invade enemy bunker. 2) Securing the bunker is completed. 3) If the soldier who defends the bunker arrives, the bunker is under our control. * The marker of the bunker is changed into a solid color in map. ****************** REQUEST BY ACTION MENU ****************** The menu is given according to the situation. 1) Actions dialog: A lot of requests can be able to be done here, and to know the condition necessary for the request. 2) Construction of bunker: The bunker can be freely constructed at the position of vantage. 3) Request of rebuilding outpost: The outpost is rebuilt to enemy's ruins. 4) Deactivation of BOMB: The bomb that the enemy set to the building can be released. ****************** DETAILS IN BUNKER ****************** A new bunker can't be constructed until latest bunker is under our control. Defense of bunker Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control. Enemy attack If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure. Recapture When our bunker is seized by the enemy, the team for the recapture is dispatched. Seizure If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control. Ammunition supply in bunker The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks, and if it arrives, the reinforcement force supplies ammunition to the survivor. ****************** HOW TO DEACTIVATING BOMB ****************** 1) The enemy seizes the building. 2) When the seizure is obstructed by the player, the enemy sets the bomb in the building. 3) As for the player, it can know the start of the timer of the bomb. 4) The building where the bomb was set is shown by the map. 5) Search for the bomb. 6) Approach within 1m of the bomb, and deactivate in the action menu. About the enemy who seizes the building - The building where the seizure was completed is shown by the exclamation mark. ****************** COMMANDER MAP ****************** When the soldiers arrives by the concentration force and air assault, it is possible to use it. It opens by the radio command 0-0-1. The operation is selection and click with the mouse. It explains in detail with image file (commander_map_guide.gif). ****************** ADDON LIST ****************** Isla Duala (v1.81) http://www.armaholic.com/page.php?id=9150 [Option] If you hope for fast rope. http://www.armaholic.com/page.php?id=5791 [Option] You can play with ACE2 (US Army) ------------------------------------------------------- Disabling ACE2 groups: To disable ACE group markers, modify a userconfig file. Target file path Bohemia Interactive\ArmA 2\userconfig\ACE\ACE_Tracking Target value to modify MarkersEnabled = 1; Modified result MarkersEnabled = 0; ------------------------------------------------------- ****************** CREDITS & THANKS ****************** - BIS/BIA for their great simulators. - Trench Generator by Benoist - ArmA2 Single Player revive by norrin - All add-on authors Download (2.5MB/ZIP) --------------------------------------------------- Thanks
  5. stiff

    Seize zones Kamenyy (SP)

    Updated V2.1 - Improved: When the transport helicopter took off, behavior that began moving in the low altitude was prevented. - Improved: Re-order when transport helicopter cannot land. - Improved: Cancellation of transport helicopter's landing (Change to dropping). - Improved: The self-destruction timer begins when the transport helicopter doesn't return. - Fixed: The standby time of the bomber and the attack helicopter was corrected. - Improved: When the bomber cannot bomb, the order of another target can be done. The uneasiness to your transport helicopter was removed a little. :)
  6. The first mission of the SEIZE ZONES series for ArmA2. Themes: - USMC VS RFA ABOUT THIS MISSION There is no scenario in this mission. It is a purpose though it enjoys the combat generated at random. Plan tactically if you hope for victory in this mission. Please know some principles to win. TWO PRINCIPLES 1) If the number of construction of bunkers is little, the enemy's raid is also few. 2) The defense of the bunker where the construction position is far from the base is difficult. About one - Please make the construction of the bunker a minimum if it is non Hight-end PC. - Please construct a lot of bunkers if you want the fierce battle. About two - The encounter with the enemy increases when the travel time to the bunker is long. - The probability that the bunker is seized by the enemy increases. - Do everything quickly. THE BASICS OF HOW TO PLAY You will learn basic manners of this mission with some videos. Control the armored vehicle Construct a tent Reinforce Advance combat (The first stage of Kamenyy) ***************** FEATURES and RELEASE ****************** V2.1 - Improved: When the transport helicopter took off, behavior that began moving in the low altitude was prevented. - Improved: Re-order when transport helicopter cannot land. - Improved: Cancellation of transport helicopter's landing (Change to dropping). - Improved: The self-destruction timer begins when the transport helicopter doesn't return. - Fixed: The standby time of the bomber and the attack helicopter was corrected. - Improved: When the bomber cannot bomb, the order of another target can be done. V2.0 The same function as the Arma 2 + OA version 1.95 was added. - Popup message is selectable (enable/disable) at mission start up. - Certain re-request of armored vehicle and IFV. - Landing in destination of transport helicopter. - Fast rope (Optional addon) - ArmA2 Single Player revive - Bomber for player. - Attack helicopter for player - Warning to player in impact point V1.5 (Beta) - Added: After the fortress is completed, IFV can be requested. - Added: Easy request by dialog. (Action dialog) - Added: The situation of the battlefield is notified. (Action dialog) - Fixed: The artillery request was disregarded sometimes. - Fixed: The command map of an air assault cannot be used sometimes. - Fixed: The re-armament was insufficient. - Fixed: Reinforcement doesn't come. - Improvement: Certain diffusion of AI respawn point. V1.3 (Beta) - Added: The number of player's team members can be selected at game starting (3 - 8) - Added: Construction of fortress (Secure the tent for several minutes) - Fixed: Reinforcement doesn't come. V1.22 (Beta) - Added: Random camouflage face - Removed: Unnecessary base marker - Changed: AI respawn at random some places. - Fixed: Setting of FirstAid function V1.21 (Beta) - Changed: The timing of dispatching soldiers to the house and the outpost was made slower. - Fixed: Missing file V1.2 (Beta) - The battlefield was expanded - New rule for conclusion (Rebuilding outpost) - Improvement: movement of AI - Fixed: The enemy artillery did not work - Fixed: etc V1.0 (Beta) - Fixed: Outpost - Fixed: Mortar - Fixed: Bomber - Fixed: Transport helicopter - Fixed: Air assault - Fixed: commander map - Improvement: Marker - Improvement: Going out from a tent - Others V0.1 (Alpha) - initial release ****************** REVIE [selectable at start up] ****************** ArmA2 Single Player revive by norrin. (Addon is not required) ****************** FAST ROPE [Option] ****************** Use addon if you hope for fast rope with the transport helicopter. http://www.armaholic.com/page.php?id=5791 ****************** BOMBER for player ****************** Request it from an action menu in bunker under the control. Process 1) Enter bunker. 2) Choose "Requesting bomber" by an action menu. 3) Transmission of GPS data of target position. * The accuracy of the GPS-Guided bomb is not high. * This function is beta stage ****************** ATTACK HELICOPTER for player ****************** Request it from an action menu in bunker under the control. Process 1) Enter bunker. 2) Choose "Requesting attack helicopter" by an action menu. 3) Order of attack area. 4) The attack helicopter captures and attacks the enemy in the target area. * Change of altitude and speed. * This function is beta stage ****************** ARMORED VEHICLE for player ****************** Request it from an action menu in bunker under the control. Process 1) Enter bunker. 2) Choose "Actions dialog" by an action menu. 3) Click a "Armored vehicle". 4) The Armored vehicle comes to near the bunker. (Wait for a while) 5) "Orders to Armored" is added to an action menu. * This function is beta stage ****************** IFV for player ****************** Request it from an action menu after the fortress is completed. Process 1) The fortress is completed. 2) Choose "Actions dialog" by an action menu. 3) Click a "Request IFV". 4) The IFV comes to the requested position. (Wait for a while) 5) IFV joins the player team. ****************** FORTRESS ****************** The tanks and the soldiers are disposed to the fortress. The possibility that the enemy can destroy the supplying base is extremely low. Process 1) Construct the tent. 2) Secure the regulated time state. 3) The fortress is completed at the position of the tent. 4) Dispatching soldiers from the fortress begins. * The fortress doesn't function when destroyed.(Construct it from the tent again) ****************** ARTILLERY FIRE ****************** The construction of the artillery base starts after the fortress is completed. Request firing from an action menu. Process 1) The artillery base is completed. 2) Choose "Actions dialog" by an action menu. 3) Click a "Artillery". 4) Order of target point. * The enemy also constructs the artillery base. ****************** REBUILDING OUTPOST ****************** After enemy's outpost is neutralized, player can request to rebuild the outpost. If the player requests a lot of rebuilding, victory will be obtained. Process 1) neutralization of enemy outpost 2) Player goes to the ruins. 3) Select "Rebuilding this outpost" in action menu. 4) Soldiers are sent for rebuilding. * When the regulation time is passed, the enemy rebuilds it. * Ruins are marks of the map. (Actual ruins are not seen) ****************** SEIZE ZONES ****************** The enemy seizes the building of neutral zone and tries the suppression of the entire area. You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building. ****************** WIN CONDITION ****************** - Seize all bunkers of enemy side. - Exclude all enemies who seize the buildings. - Exclude all enemy outposts. * This mission recommends veteran mode. ****************** LOSE CONDITION ****************** 1) When some buildings are destroyed with the bomb by the enemy. 2) When some buildings are seized at the same time by the enemy. 3) When some outposts are constructed at the same time by the enemy. ****************** HOW TO SEIZE ****************** 1) You invade enemy bunker. 2) Securing the bunker is completed. 3) If the soldier who defends the bunker arrives, the bunker is under our control. * The marker of the bunker is changed into a solid color in map. ****************** REQUEST BY ACTION MENU ****************** The menu is given according to the situation. 1) Actions dialog: A lot of requests can be able to be done here, and to know the condition necessary for the request. 2) Construction of bunker: The bunker can be freely constructed at the position of vantage. 3) Request of rebuilding outpost: The outpost is rebuilt to enemy's ruins. 4) Deactivation of BOMB: The bomb that the enemy set to the building can be released. ****************** DETAILS IN BUNKER ****************** A new bunker can't be constructed until latest bunker is under our control. Defense of bunker Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control. Enemy attack If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure. Recapture When our bunker is seized by the enemy, the team for the recapture is dispatched. Seizure If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control. Ammunition supply in bunker The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks, and if it arrives, the reinforcement force supplies ammunition to the survivor. ****************** HOW TO DEACTIVATING BOMB ****************** 1) The enemy seizes the building. 2) When the seizure is obstructed by the player, the enemy sets the bomb in the building. 3) As for the player, it can know the start of the timer of the bomb. 4) The building where the bomb was set is shown by the map. 5) Search for the bomb. 6) Approach within 1m of the bomb, and deactivate in the action menu. About the enemy who seizes the building - The building where the seizure was completed is shown by the exclamation mark. ****************** COMMANDER MAP ****************** When the soldiers arrives by the concentration force and air assault, it is possible to use it. It opens by the radio command 0-0-1. The operation is selection and click with the mouse. It explains in detail with image file (commander_map_guide.gif). ****************** ADDON LIST ****************** Basically addon is not required. [Option] If you hope for fast rope. http://www.armaholic.com/page.php?id=5791 ****************** CREDITS & THANKS ****************** - BIS/BIA for their great simulators. - Trench Generator by Benoist - ArmA2 Single Player revive by norrin - All add-on authors Download (2.5MB/ZIP) --------------------------------------------------- Thanks
  7. Updated V2.0 The same function as the Arma 2 + OA version 1.95 was added. - Certain re-request of armored vehicle and IFV. - Landing in destination of transport helicopter. - Fast rope (Optional addon) - ArmA2 Single Player revive - Bomber for player. - Attack helicopter for player - Warning to player in impact point and.. - Fixed: The standby time of the bomber and the attack helicopter was corrected. - Improved: When the bomber cannot bomb, the order of another target can be done. Enjoy :D
  8. stiff

    Seize zones Kamenyy (SP)

    Updated V2.0 The same function as the Arma 2 + OA version 1.95 was added. - Popup message is selectable (enable/disable) at mission start up. - Certain re-request of armored vehicle and IFV. - Landing in destination of transport helicopter. - Fast rope (Optional addon) - ArmA2 Single Player revive - Bomber for player. - Attack helicopter for player - Warning to player in impact point Enjoy! :)
  9. Updated V1.95 - Changed: Popup message is selectable (enable/disable) at mission start up. * The fight doesn't stop even if you are not there if the popup message is disabled. Enjoy!
  10. Updated! V1.2 - Changed: Popup message is selectable (enable/disable) at mission start up. * The fight doesn't stop even if you are not there if the popup message is disabled. There is no time to doze. :D
  11. You make "Norrin's Revive script" effective. Select it by the dialog when the mission begins. I also think the pop up under the combat to be obstructive. I will enable the selection of effective and the invalidity of pop up.
  12. Updated V1.1 - Changed: The helicopter of the air assault force was changed into CH-47F. - Added: Certain re-request of armored vehicle and IFV. - Added: Landing in destination of transport helicopter. Enjoy :)
  13. For standalone Operation Arrowhead. Themes: - US Army VS Takistani Army ABOUT THIS MISSION There is no scenario in this mission. It is a purpose though it enjoys the combat generated at random. Plan tactically if you hope for victory in this mission. Please know some principles to win. TWO PRINCIPLES 1) If the number of construction of bunkers is little, the enemy's raid is also few. 2) The defense of the bunker where the construction position is far from the base is difficult. About one - Please make the construction of the bunker a minimum if it is non Hight-end PC. - Please construct a lot of bunkers if you want the fierce battle. About two - The encounter with the enemy increases when the travel time to the bunker is long. - The probability that the bunker is seized by the enemy increases. - Do everything quickly. THE BASICS OF HOW TO PLAY You will learn basic manners of this mission with some videos. Control the armored vehicle Construct a tent Reinforce Advance combat (The first stage of Kamenyy) ***************** FEATURES and RELEASE ****************** V1.0 - It is the same as the Arma2 + OA V1.94. The difference point to Arma2 + OA version. - The fighter of US is A10. - Big tent. - There is no music. Download (2.5MB/ZIP) --------------------------------------------------- Thanks
  14. Updated! V1.94 - Added: Certain re-request of armored vehicle and IFV. - Added: Landing in destination of transport helicopter. >Muahaha OK? :)
  15. I think that the bullet hit his vital point maybe.:D
  16. Updated! V1.93 - Changed: REVIE is selectable at mission start up. >Muahaha Try order "stand up". You can choose the invalidity of REVIVE by this version.
  17. >Muahaha The rope doesn't descend in MH-60S (my test) The support to the result of REVIVE is not thought. When the mission begins, REVIVE can be freely selected. (In the upcoming version) Thank you for the suggestions. ;) There is no time that the power balance can be adjusted now. Please play by the current state for a while. *The kind to be able to request the player might be changed according to the result of the duty given to the player. (destruction of radar site , hostage rescue) >Big Thank you for the mirror.
  18. Updated! V1.92 - Added: Fast rope for transport helicopter (Addon) * This is an automatic detecting.(option) * UH-60M is replaced by MH-60S. - Changed: Increase of the transport helicopter speed. - Changed: Mobile respawn disabled. >THEBLITZ6794 A lot of AI acts on this mission at the same time. It is painful for PC though the battlefield is vivid.
  19. Updated! V1.91 - Added: ArmA2 Single Player revive by norrin * It is effective on all sides. >Romanski I found Citizen1. I forgot this.:o However, this is an object of ARMA2. ARMA2 is necessary for this mission.
  20. >Muahaha The bomber uses the GPS-Guided bomb. (fake) Accuracy is not high. >Romanski Class name "Citizen1" is not used in this mission. The cause might be anything else. ?
  21. Nice suggestion! ;) I try it. Thanks Nazul
  22. Updated! :) V1.9 - Added: Bomber for player. - Fixed: The aircraft on the West side crashes immediately after generation. - Tweaked: Attack helicopter for player.
  23. Hi, Vympel999 Is the enemy in the building also excluding it? The countdown starts when it reaches the victory condition. If the state is maintained continuously during the regulated time (for 3~5 minutes), it is your victory. However, there is a bug that the countdown doesn't start according to the condition. (sorry) He becomes enemy's captive if there is an enemy team near the pilot who ejected. If the number of captives exceeds predetermined, the rescue duty is given to the player. The player does the switch to the leader of the special force. The player can refuse this duty. However, when the number of captives increases, the enemy uses them as "Human shield". I am planning like this.
  24. It is my loved mission. ;) The situation that the pilot becomes enemy's captive can be made also in Seize zones. The captive rescue duty is planned just like the destruction of the radar site.
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