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stiff

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  1. For VME PLA MOD. * This mission can play by Arma 2 + OA. Chernarus: - USMC VS PLA ABOUT THIS MISSION There is no scenario in this mission. It is a purpose though it enjoys the combat generated at random. Please know some principles to win. TWO PRINCIPLES 1) If the number of construction of bunkers is little, the enemy's raid is also few. 2) The defense of the bunker where the construction position is far from the base is difficult. About one -Please make the construction of the bunker a minimum if it is not Height-end PC. -Please construct a lot of bunkers if you want the fierce battle. About two -The encounter with the enemy increases when the travel time to the bunker is long. -The probability that the bunker is seized by the enemy increases. ***************** FEATURES and RELEASE ****************** It is the same as this. http://forums.bistudio.com/showthread.php?t=118615 ****************** ADDON LIST ****************** VME PLA MOD for ARMA II http://forums.bistudio.com/showthread.php?t=73917 [Option] ADuke's Helo pack - ArmA2 http://www.armaholic.com/page.php?id=7356 ****************** CREDITS & THANKS ****************** - BIS/BIA for their great simulators. - Trench Generator / Script generator by Benoist - ArmA2 Single Player revive by norrin - All add-on authors Download (1MB/ZIP) --------------------------------------------------- Thanks
  2. Updated! The ambush duty was added. You must command an Anti Tank team and destroy the enemy vehicles. It is a good map for the ambush. :)
  3. The method of upgrading the bunker was renewed. And, the design of the upgrading bunker was renewed. The upgrading bunker can be seized if there is fire power more than the enemy. In a new option, the number of bunkers and the number of AI soldiers can be specified. It is helped to find the best setting in your PC. And, Your favorite battlefield will be able to be made. *This mission can play by Arma 2 + OA. Demo movie WqjW4FHKFoM THEMES: - Afrenian VS Molatian - USMC VS Molatia ABOUT THIS MISSION There is no scenario in this mission. It is a purpose though it enjoys the combat generated at random. Plan tactically if you hope for victory in this mission. Please know some principles to win. TWO PRINCIPLES 1) If the number of construction of bunkers is little, the enemy's raid is also few. 2) The defense of the bunker where the construction position is far from the base is difficult. About one - Please make the construction of the bunker a minimum if it is not Height-end PC. - Please construct a lot of bunkers if you want the fierce battle. About two - The encounter with the enemy increases when the travel time to the bunker is long. - The probability that the bunker is seized by the enemy increases. - Do everything quickly. THE BASICS OF HOW TO PLAY You will learn basic manners of this mission with some videos. Control the armored vehicle Construct a tent Reinforce Advance combat (The first stage of Kamenyy) ***************** FEATURES and RELEASE ****************** V3.01 - Fixed: There was no enemy mechanized force. - Improved: Adaptability to different map. - Fixed: Some minor bugs. V3.0 - Added: Setting of number of bunkers. (start up options) - Added: The maximum number of soldiers who occupy building. (start up options) - Added: Switch of soldier's posture control. - Added: Selection of regulated value of lose condition. - Changed: The bunker upgrades by reinforcement.(only once after under control) - Changed: Upgrade bunker of new design. (like maze) - Improved: Anti stuck system. (beta) - Fixed: Some minor bugs. V2.81 - Improved: Management of building and outpost. - Fixed: The first rope point is too far from the destination. (My Duty) - Fixed: Some minor bugs. V2.8 - Added: Duty of Tank gunner and AT helicopter gunner. (My Duty) - Fixed: Some troubles in My Duty. V2.7 - Added: Special forces duty that starts from the first rope insertion. (My Duty) * Sweep away the enemy who occupies the building as a team leader. ADuke's Helo pack Addon required. * This duty is only US side. - Changed: The position and the number of bunkers change at random whenever the mission starts. - Fixed: Some troubles in duty of mechanized infantry. - Improved: Marks used by my duty were united. V2.51 - Added: The building is automatically detected. - Added: The automatic saving immediately before the team switch. (My Duty) *It is possible to revert even if you encounter the trouble after the team switch. - Fixed: After the team switch, the task hint is displayed. (My Duty) - Fixed: Team switch to a dead body. (My Duty) - Changed: Mechanized infantry dispatch timing. V2.5 - Added: Duty of different category. (New experience) - Fixed: BMP doesn't fire. V2.4 - Added: Mechanized infantry. (New tactics) - Added: Steyr Aug A1 for Afrene. - Fixed: Some minor bugs. V2.32 - Improved: Behavior of armored vehicles. - Added: Saab Viggen (Fighter and Bomber) - Fixed: It was not possible to bomb to the bunker. - Fixed: Some minor bugs of armored vehicles. V2.31 - The unit newly added with v1.9 appears. Leopard 1A5 T72 BMP2 Su-24MK Fencer MiG-21MF - The number of vehicles of armored has increased.(max 4) V2.3 - Bunker upgrade If an initial bunker is secured for ten minutes, it upgrades. * AI operates the machine gun. * The ammo of the machine gun is an automatic supply. * When securing collapses, it downgrades. - Fixed: The standby time was too long. - Fixed: Bug in assault team movement. - Fixed: Bug in defense team movement. V2.2 - Integration of MBG Creationism 1) Request the supply truck. 2) The arriving truck does join to your team. * 80m in effective range * Three trucks can be used at the same time. V2.1 - Improved: When the transport helicopter took off, behavior that began moving in the low altitude was prevented. - Improved: Re-order when transport helicopter cannot land. - Improved: Cancellation of transport helicopter's landing (Change to dropping). - Improved: The self-destruction timer begins when the transport helicopter doesn't return. V2.0 The same function as the Arma 2 + OA version 1.95 was added. - Certain re-request of armored vehicle and IFV. - Landing in destination of transport helicopter. - Fast rope (Optional addon) - ArmA2 Single Player revive - Bomber for player. - Attack helicopter for player - Warning to player in impact point and.. - Fixed: The standby time of the bomber and the attack helicopter was corrected. - Improved: When the bomber cannot bomb, the order of another target can be done. V1.21 - Fixed: The assault armored doesn't come. (Complete cure) V1.2 - Added: Revival of ammo box of fortress - Improved: Control of the AI which occupied the building. - Improved: Re-armament (Prevention of ammo truck destroying) - Improved: Countdown of victory - Improved: The direction is wrong in the bunker - Fixed: The assault armored doesn't come. V1.1 - Added: The request of the armored vehicle - Added: The control of the armored vehicle(position / speed) - Improved: Control of the AI which occupied the building. - Fixed: Frame rate down at the firing of the armored. - Removed: Armored support to player that gives priority. V1.0 - initial release, The test is insufficient. ****************** ABOUT A NEW OPTIONS ****************** It is information on an optional setting to enjoy the battlefield that you like. Condition of low FPS 1) A lot of AI 2) A lot of controls 1), 2) can be adjusted as follows. - The number of bunkers is decreased. - The maximum value of the building occupation soldier is decreased. - All soldier's posture controls are invalidated. - The time to the result is shortened.(a) You can adjust (a) by selecting the lose condition in options. In a tight setting: the number of AI that appears at the same time in the battlefield is little. Frequency in which it is repeated is high. And, the condition for the enemy to win is not difficult. In a loose setting: there are a lot of numbers of AI that appears at the same time in the battlefield. Frequency in which it is repeated is low. And, the condition for the enemy to win is difficult. *The outpost construction and the building occupation are the duties for the enemy to win. The number of AI in this doesn't relate to the number of bunkers. My advice: Please choose the tightest setting if you hope for a light combat. The possibility of low FPS falls. However, it might be difficult for you to win. About the number of bunkers: The feature of this mission will be lost by decreasing the number of bunkers. You can enjoy various events if there are a lot of numbers of bunkers. :) ****************** My Duty (Beta) ****************** You can accomplish the duty of a different category. There are four kinds of duties. - AT helicopter gunner. - Tank gunner. - Mechanized infantry - Special forces (Fast rope insertion) 1) Notification by task hint of duty. 2) There is target information in a detailed task list. 3) The duty selection dialog pop ups if the marker in the target place is clicked. * The function to evaluate the duty result has not been provided yet. ****************** INTEGRATION OF MBG CREATIONISM ****************** You can use $1500 worth of materials within 80m of the supply truck. If three trucks (max) are used at the same time, $4500 can be used. * Requirements: MBG Creationism (Add-on) * MBG Creationism has been optimized to Arma 2. (Overwrites) * The vehicle damage is automatically repaired (slowly). ****************** REVIE [selectable at start up] ****************** ArmA2 Single Player revive by norrin. (Addon is not required) ****************** FAST ROPE [Option] ****************** Use addon if you hope for fast rope with the transport helicopter. http://www.armaholic.com/page.php?id=5791 ****************** BOMBER for player ****************** Request it from an action menu in bunker under the control. Process 1) Enter bunker. 2) Choose "Requesting bomber" by an action menu. 3) Transmission of GPS data of target position. * The accuracy of the GPS-Guided bomb is not high. * This function is beta stage ****************** ATTACK HELICOPTER for player ****************** Request it from an action menu in bunker under the control. Process 1) Enter bunker. 2) Choose "Requesting attack helicopter" by an action menu. 3) Order of attack area. 4) The attack helicopter captures and attacks the enemy in the target area. * Change of altitude and speed. * This function is beta stage ****************** ARMORED VEHICLE for player ****************** Request it from an action menu in bunker under the control. Process 1) Enter bunker. 2) Choose "Actions dialog" by an action menu. 3) Click a "Armored vehicle". 4) The Armored vehicle comes to near the bunker. (Wait for a while) 5) "Orders to Armored" is added to an action menu. * This function is beta stage ****************** IFV for player ****************** Request it from an action menu after the fortress is completed. Process 1) The fortress is completed. 2) Choose "Actions dialog" by an action menu. 3) Click a "Request IFV". 4) The IFV comes to the requested position. (Wait for a while) 5) IFV joins the player team. ****************** FORTRESS ****************** The tanks and the soldiers are disposed to the fortress. The possibility that the enemy can destroy the supplying base is extremely low. Process 1) Construct the tent. 2) Secure the regulated time state. 3) The fortress is completed at the position of the tent. 4) Dispatching soldiers from the fortress begins. * The fortress doesn't function when destroyed.(Construct it from the tent again) ****************** ARTILLERY FIRE ****************** The construction of the artillery base starts after the fortress is completed. Request firing from an action menu. Process 1) The artillery base is completed. 2) Choose "Actions dialog" by an action menu. 3) Click a "Artillery". 4) Order of target point. * The enemy also constructs the artillery base. ****************** REBUILDING OUTPOST ****************** After enemy's outpost is neutralized, player can request to rebuild the outpost. If the player requests a lot of rebuilding, victory will be obtained. Process 1) neutralization of enemy outpost 2) Player goes to the ruins. 3) Select "Rebuilding this outpost" in action menu. 4) Soldiers are sent for rebuilding. * When the regulation time is passed, the enemy rebuilds it. * Ruins are marks of the map. (Actual ruins are not seen) ****************** SEIZE ZONES ****************** The enemy seizes the building of neutral zone and tries the suppression of the entire area. You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building. ****************** WIN CONDITION ****************** - Seize all bunkers of enemy side. - Exclude all enemies who seize the buildings. - Exclude all enemy outposts. * This mission recommends veteran mode. ****************** LOSE CONDITION ****************** 1) When some buildings are destroyed with the bomb by the enemy. 2) When some buildings are seized at the same time by the enemy. 3) When some outposts are constructed at the same time by the enemy. ****************** HOW TO SEIZE ****************** 1) You invade enemy bunker. 2) Securing the bunker is completed. 3) If the soldier who defends the bunker arrives, the bunker is under our control. * The marker of the bunker is changed into a solid color in map. ****************** REQUEST BY ACTION MENU ****************** The menu is given according to the situation. 1) Actions dialog: A lot of requests can be able to be done here, and to know the condition necessary for the request. 2) Construction of bunker: The bunker can be freely constructed at the position of vantage. 3) Request of rebuilding outpost: The outpost is rebuilt to enemy's ruins. 4) Deactivation of BOMB: The bomb that the enemy set to the building can be released. ****************** DETAILS IN BUNKER ****************** A new bunker can't be constructed until latest bunker is under our control. Defense of bunker Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control. Enemy attack If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure. Recapture When our bunker is seized by the enemy, the team for the recapture is dispatched. Seizure If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control. Ammunition supply in bunker The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks, and if it arrives, the reinforcement force supplies ammunition to the survivor. ****************** HOW TO DEACTIVATING BOMB ****************** 1) The enemy seizes the building. 2) When the seizure is obstructed by the player, the enemy sets the bomb in the building. 3) As for the player, it can know the start of the timer of the bomb. 4) The building where the bomb was set is shown by the map. 5) Search for the bomb. 6) Approach within 1m of the bomb, and deactivate in the action menu. About the enemy who seizes the building - The building where the seizure was completed is shown by the exclamation mark. ****************** COMMANDER MAP ****************** When the soldiers arrives by the concentration force and air assault, it is possible to use it. It opens by the radio command 0-0-1. The operation is selection and click with the mouse. It explains in detail with image file (commander_map_guide.gif). ****************** ADDON LIST ****************** Isla Duala (v1.91 Full) http://www.armaholic.com/page.php?id=9447 MBG Creationism (Beta 3) http://www.armaholic.com/page.php?id=12910 ADuke's Helo pack - ArmA2 http://www.armaholic.com/page.php?id=7356 * * The following are not tested in the latest version * * [Option] If you hope for fast rope. http://www.armaholic.com/page.php?id=5791 [Option] You can play with ACE2 (US Army) ****************** CREDITS & THANKS ****************** - BIS/BIA for their great simulators. - Trench Generator by Benoist - ArmA2 Single Player revive by norrin - All add-on authors Download (2.5MB/ZIP) --------------------------------------------------- Thanks
  4. v3.0 was completed. :D The method of upgrading the bunker was renewed. And, the design of the upgrading bunker was renewed. The upgrading bunker can be seized if there is fire power more than the enemy. In a new option, the number of bunkers and the number of AI soldiers can be specified. It is helped to find the best setting in your PC. And, Your favorite battlefield will be able to be made. Demo movie Enjoy!
  5. Invasion 1944 - D-Day 2.5: - Allied VS Axis ABOUT THIS MISSION There is no scenario in this mission. It is a purpose though it enjoys the combat generated at random. Please know some principles to win. TWO PRINCIPLES 1) If the number of construction of bunkers is little, the enemy's raid is also few. 2) The defense of the bunker where the construction position is far from the base is difficult. About one -Please make the construction of the bunker a minimum if it is not Height-end PC. -Please construct a lot of bunkers if you want the fierce battle. About two -The encounter with the enemy increases when the travel time to the bunker is long. -The probability that the bunker is seized by the enemy increases. ***************** FEATURES and RELEASE ****************** V2.81 for WW2 - Optimization to WW2. Some modern functions are invalid. - Added: Request of airborne - Improved: Management of building and outpost. * Your team can get on on the requested player's tank. More detailed information is on this page. * The basis of Seize Zones is all the same. ****************** WIN CONDITION ****************** - Seize all bunkers of enemy side. - Exclude all enemies who seize the buildings. - Exclude all enemy outposts. * This mission recommends veteran mode. ****************** LOSE CONDITION ****************** 1) When some buildings are destroyed with the bomb by the enemy. 2) When some buildings are seized at the same time by the enemy. 3) When some outposts are constructed at the same time by the enemy. ****************** HOW TO SEIZE ****************** 1) You invade enemy bunker. 2) Securing the bunker is completed. 3) If the soldier who defends the bunker arrives, the bunker is under our control. * The marker of the bunker is changed into a solid color in map. ****************** REQUEST BY ACTION MENU ****************** The menu is given according to the situation. 1) Actions dialog: A lot of requests can be able to be done here, and to know the condition necessary for the request. 2) Construction of bunker: The bunker can be freely constructed at the position of vantage. 3) Request of rebuilding outpost: The outpost is rebuilt to enemy's ruins. 4) Deactivation of BOMB: The bomb that the enemy set to the building can be released. ****************** ADDON LIST ****************** Invasion 1944 - D-Day 2.5 http://forums.bistudio.com/showthread.php?t=117585 ****************** CREDITS & THANKS ****************** - BIS/BIA for their great simulators. - Trench Generator / Script generator by Benoist - ArmA2 Single Player revive by norrin - All add-on authors Download (2.5MB/ZIP) --------------------------------------------------- Thanks
  6. stiff

    Seize zones [Omaha] (SP)

    Hi Katipo66, Thank you for Japanese. This mission has the following basis. Change all the marker colors of the bunker into solid blue. The building and the outpost occupied by the enemy must neutralize at the same time. The countdown to victory starts when these conditions become complete. The defense team can change the color of the bunker into solid blue. The moved distance of the defense team is a long distance in the initial state. If the moved distance is shortened more than the enemy, it becomes advantageous. If the tent is constructed, the moved distance of the defense team can be shortened. * Soldier's starting point becomes the position of the tent. If two bunkers are made from the short distance, the tent can be constructed. The action menu is used for the construction of the bunker and the tent. More detailed information is on this page. Please try. :)
  7. The method of upgrading the bunker was renewed. And, the design of the upgrading bunker was renewed. The upgrading bunker can be seized if there is fire power more than the enemy. In a new option, the number of bunkers and the number of AI soldiers can be specified. It is helped to find the best setting in your PC. And, Your favorite battlefield will be able to be made. * This mission can play by Arma 2 + OA. Fallujah v1.1: - US Army VS Takistani Army ABOUT THIS MISSION There is no scenario in this mission. It is a purpose though it enjoys the combat generated at random. Please know some principles to win. TWO PRINCIPLES 1) If the number of construction of bunkers is little, the enemy's raid is also few. 2) The defense of the bunker where the construction position is far from the base is difficult. About one -Please make the construction of the bunker a minimum if it is not Height-end PC. -Please construct a lot of bunkers if you want the fierce battle. About two -The encounter with the enemy increases when the travel time to the bunker is long. -The probability that the bunker is seized by the enemy increases. ***************** FEATURES and RELEASE ****************** V3.01 - Fixed: There was no enemy mechanized force. - Improved: Adaptability to different map. - Fixed: Some minor bugs. V3.0 (no release) - Added: Setting of number of bunkers. (start up options) - Added: The maximum number of soldiers who occupy building. (start up options) - Added: Switch of soldier's posture control. - Added: Selection of regulated value of lose condition. - Changed: The bunker upgrades by reinforcement.(only once after under control) - Changed: Upgrade bunker of new design. (like maze) - Improved: Anti stuck system. (beta) - Fixed: Some minor bugs. This details of v3.0 are on this page. http://forums.bistudio.com/showthread.php?t=113971 V2.81 - Improved: Management of building and outpost. - Fixed: The first rope point is too far from the destination. (My Duty) - Fixed: Some minor bugs. V2.8 - Added: Duty of Tank gunner and AT helicopter gunner. (My Duty) - Changed: The position and the number of bunkers change at random whenever the mission starts. - Fixed: Some troubles in My Duty. V2.6 - Added: Special forces duty that starts from the first rope insertion. (My Duty) * Sweep away the enemy who occupies the building as a team leader. ADuke's Helo pack Addon required. * This duty is only US side. V2.51 - Added: The building is automatically detected. - Added: The automatic saving immediately before the team switch. (My Duty) *It is possible to revert even if you encounter the trouble after the team switch. - Fixed: After the team switch, the task hint is displayed. (My Duty) - Fixed: Team switch to a dead body. (My Duty) - Changed: Mechanized infantry dispatch timing. It is the same as Seize zones[duala] ****************** My Duty (Beta) ****************** You can accomplish the duty of a different category. There are four kinds of duties. - AT helicopter gunner. - Tank gunner. - Mechanized infantry - Special forces (Fast rope insertion) 1) Notification by task hint of duty. 2) There is target information in a detailed task list. 3) The duty selection dialog pop ups if the marker in the target place is clicked. * The function to evaluate the duty result has not been provided yet. ****************** ADDON LIST ****************** Fallujah v1.1 http://www.armaholic.com/page.php?id=12315 ADuke's Helo pack - ArmA2 http://www.armaholic.com/page.php?id=7356 ****************** CREDITS & THANKS ****************** - BIS/BIA for their great simulators. - Trench Generator / Script generator by Benoist - ArmA2 Single Player revive by norrin - All add-on authors Download (2.5MB/ZIP) --------------------------------------------------- Thanks
  8. Updated! The performance will improve a little because it rationalized the management of the building and the outpost. :) The Duala edition is also the same.
  9. Updated! :) Duty of Tank gunner and AT helicopter gunner were added. (My Duty) The Duala edition is also the same.
  10. Updated! The bunker was generated at random, and the area of the battlefield was doubled. You can fight by a new location. :D
  11. The number of soldiers of the building occupation has not been changed. It might be few because it is the same as the Duala. The number of armor vehicles is random. (max 4) The mechanized infantry goes to seize the bunker of the under control. ---------- Post added at 05:28 PM ---------- Previous post was at 05:21 PM ---------- Updated! The duty of the special force was added. (Fast rope insertion) :D If the air supremacy can be secured, it is likely to be begun. There is considerably waiting time.
  12. Updated! The building that can be occupied is automatically detected. :D Duala version is also similar.
  13. I look happy all :) Is there an idea for the position and the number of bunkers? I can do the setting for which you hope.
  14. There are a lot of buildings in Fallujah map. This has a hard time a little. But, I will write this work in the to-do list. :)
  15. Updated! You can accomplish the duty of a different category. There is a duty as the mechanized infantry in this version. (Beta) Enjoy!:D
  16. Updated! The mechanized infantry was added. They quickly seize the bunker. If the aircraft is not covered, it might be difficult to obstruct them. :) *IFV doesn't fire. It is a mystery.
  17. Updated! Saab Viggen was added. Some trouble is corrected, and the behavior of the armored vehicles has been improved. Enjoy! :)
  18. Updated! The number of armored vehicles has been increased. (max 4) A lot of tanks will afflict you. :D
  19. Muahaha, thank you for the reply. There is no trouble in me and my family. However, the radioactivity is scared. One place became safe today though there were two dangerous nuclear plants. The risk condition in another place continues. :(
  20. Fukushima nuclear power plant evaded the worst part of the scenario. The staff seems to have dealt with the best. They will appropriately deal with the next stage and it become safe. I think the thing that the development of this mission (SZ) stops thanks to them to have disappeared. :)
  21. Updated! The plan of the bunker upgrade was illustrated. This completion date is strictly confidential. :D I think continuation until Japan sinks.
  22. Updated! The upgrade function of the bunker was added. Hi, Muahaha Thanks :)
  23. Hi, it is after a long time. Please enjoy Seaze Zones even of OA.:) *This mission doesn't support a standalone Arrowhead. Themes: - US Army VS Takistani Army - USMC VS RFA ABOUT THIS MISSION There is no scenario in this mission. It is a purpose though it enjoys the combat generated at random. Plan tactically if you hope for victory in this mission. Please know some principles to win. TWO PRINCIPLES 1) If the number of construction of bunkers is little, the enemy's raid is also few. 2) The defense of the bunker where the construction position is far from the base is difficult. About one - Please make the construction of the bunker a minimum if it is non Hight-end PC. - Please construct a lot of bunkers if you want the fierce battle. About two - The encounter with the enemy increases when the travel time to the bunker is long. - The probability that the bunker is seized by the enemy increases. - Do everything quickly. THE BASICS OF HOW TO PLAY You will learn basic manners of this mission with some videos. Control the armored vehicle Construct a tent Reinforce Advance combat (The first stage of Kamenyy) ***************** FEATURES and RELEASE ****************** V1.96 - Improved: When the transport helicopter took off, behavior that began moving in the low altitude was prevented. - Improved: Re-order when transport helicopter cannot land. - Improved: Cancellation of transport helicopter's landing (Change to dropping). - Improved: The self-destruction timer begins when the transport helicopter doesn't return. - Fixed: The standby time of the bomber and the attack helicopter was corrected. - Improved: When the bomber cannot bomb, the order of another target can be done. V1.95 - Changed: Popup message is selectable (enable/disable) at mission start up. * The fight doesn't stop even if you are not there if the popup message is disabled. V1.94 - Added: Certain re-request of armored vehicle and IFV. - Added: Landing in destination of transport helicopter. V1.93 - Changed: REVIE is selectable at mission start up. V1.92 - Added: Fast rope for transport helicopter (Addon) * This is an automatic detecting.(option) * UH-60M is replaced by MH-60S. - Changed: Increase of the transport helicopter speed. - Changed: Mobile respawn disabled. V1.91 - Added: ArmA2 Single Player revive by norrin * It is effective on all sides. V1.9 - Added: Bomber for player. - Fixed: The aircraft on the West side crashes immediately after generation. - Tweaked: Attack helicopter for player. V1.8 - Added: Attack helicopter for player - Fixed: Takistani army flag - Fixed: The AI team sometimes heads for the edge of the map. - Improved: The identification of the bunker on the radio was clarified. - Improved: The condition of the air strike was clarified. The bomber drops the guided bomb by the GPS data received from the assault team. There is no air strike if the assault team doesn't support it. V1.5 - Added: Static weapons for player (Disassemble and carry) - Added: HMMWV SOV for player - Added: AA vehicle for player - Added: Warning to player in impact point - Added: USMC and RFA (Desert Camo pack is detected) - Fixed: Mistake of number of Stryker crew - Fixed: The air assault helicopter doesn't move - Improved: The bomb is dropped even if there is not add-on * The air supremacy became remarkable V1.0 - initial release, The test is insufficient. ****************** REVIVE [selectable at start up] (NEW) ****************** ArmA2 Single Player revive by norrin. (Addon is not required) ****************** FAST ROPE [Option] (NEW) ****************** Use addon if you hope for fast rope with the transport helicopter. * UH-60M is replaced by MH-60S. (The rope doesn't descend in UH-60M) ****************** BOMBER for player (NEW) ****************** Request it from an action menu in bunker under the control. Process 1) Enter bunker. 2) Choose "Requesting bomber" by an action menu. 3) Transmission of GPS data of target position. * The accuracy of the GPS-Guided bomb is not high. * This function is beta stage ****************** ATTACK HELICOPTER for player (NEW) ****************** Request it from an action menu in bunker under the control. Process 1) Enter bunker. 2) Choose "Requesting attack helicopter" by an action menu. 3) Order of attack area. 4) The attack helicopter captures and attacks the enemy in the target area. * Change of altitude and speed. * This function is beta stage ****************** ARMORED VEHICLE for player ****************** Request it from an action menu in bunker under the control. Process 1) Enter bunker. 2) Choose "Actions dialog" by an action menu. 3) Click a "Armored vehicle". 4) The Armored vehicle comes to near the bunker. (Wait for a while) 5) "Orders to Armored" is added to an action menu. * This function is beta stage ****************** IFV for player ****************** Request it from an action menu after the fortress is completed. Process 1) The fortress is completed. 2) Choose "Actions dialog" by an action menu. 3) Click a "Request IFV". 4) The IFV comes to the requested position. (Wait for a while) 5) IFV joins the player team. ****************** FORTRESS ****************** The tanks and the soldiers are disposed to the fortress. The possibility that the enemy can destroy the supplying base is extremely low. Process 1) Construct the tent. 2) Secure the regulated time state. 3) The fortress is completed at the position of the tent. 4) Dispatching soldiers from the fortress begins. * The fortress doesn't function when destroyed.(Construct it from the tent again) ****************** ARTILLERY FIRE ****************** The construction of the artillery base starts after the fortress is completed. Request firing from an action menu. Process 1) The artillery base is completed. 2) Choose "Actions dialog" by an action menu. 3) Click a "Artillery". 4) Order of target point. * The enemy also constructs the artillery base. ****************** REBUILDING OUTPOST ****************** After enemy's outpost is neutralized, player can request to rebuild the outpost. If the player requests a lot of rebuilding, victory will be obtained. Process 1) neutralization of enemy outpost 2) Player goes to the ruins. 3) Select "Rebuilding this outpost" in action menu. 4) Soldiers are sent for rebuilding. * When the regulation time is passed, the enemy rebuilds it. * Ruins are marks of the map. (Actual ruins are not seen) ****************** SEIZE ZONES ****************** The enemy seizes the building of neutral zone and tries the suppression of the entire area. You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building. ****************** WIN CONDITION ****************** - Seize all bunkers of enemy side. - Exclude all enemies who seize the buildings. - Exclude all enemy outposts. * This mission recommends veteran mode. ****************** LOSE CONDITION ****************** 1) When some buildings are destroyed with the bomb by the enemy. 2) When some buildings are seized at the same time by the enemy. 3) When some outposts are constructed at the same time by the enemy. ****************** HOW TO SEIZE ****************** 1) You invade enemy bunker. 2) Securing the bunker is completed. 3) If the soldier who defends the bunker arrives, the bunker is under our control. * The marker of the bunker is changed into a solid color in map. ****************** REQUEST BY ACTION MENU ****************** The menu is given according to the situation. 1) Actions dialog: A lot of requests can be able to be done here, and to know the condition necessary for the request. 2) Construction of bunker: The bunker can be freely constructed at the position of vantage. 3) Request of rebuilding outpost: The outpost is rebuilt to enemy's ruins. 4) Deactivation of BOMB: The bomb that the enemy set to the building can be released. ****************** DETAILS IN BUNKER ****************** A new bunker can't be constructed until latest bunker is under our control. Defense of bunker Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control. Enemy attack If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure. Recapture When our bunker is seized by the enemy, the team for the recapture is dispatched. Seizure If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control. Ammunition supply in bunker The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks, and if it arrives, the reinforcement force supplies ammunition to the survivor. ****************** HOW TO DEACTIVATING BOMB ****************** 1) The enemy seizes the building. 2) When the seizure is obstructed by the player, the enemy sets the bomb in the building. 3) As for the player, it can know the start of the timer of the bomb. 4) The building where the bomb was set is shown by the map. 5) Search for the bomb. 6) Approach within 1m of the bomb, and deactivate in the action menu. About the enemy who seizes the building - The building where the seizure was completed is shown by the exclamation mark. ****************** COMMANDER MAP ****************** When the soldiers arrives by the concentration force and air assault, it is possible to use it. It opens by the radio command 0-0-1. The operation is selection and click with the mouse. It explains in detail with image file (commander_map_guide.gif). ****************** ADDON LIST ****************** Basically addon is not required. [Option] Use the add-on following if you hope for the desert camouflage of RFA. http://www.armaholic.com/page.php?id=10563 [Option] If you hope for fast rope. http://www.armaholic.com/page.php?id=5791 ****************** CREDITS & THANKS ****************** - BIS/BIA for their great simulators. - Trench Generator by Benoist - ArmA2 Single Player revive by norrin - All add-on authors Download (2.5MB/ZIP) --------------------------------------------------- Thanks
  24. Updated V1.3 - Improved: When the transport helicopter took off, behavior that began moving in the low altitude was prevented. - Improved: Re-order when transport helicopter cannot land. - Improved: Cancellation of transport helicopter's landing (Change to dropping). - Improved: The self-destruction timer begins when the transport helicopter doesn't return. - Fixed: The standby time of the bomber and the attack helicopter was corrected. - Improved: When the bomber cannot bomb, the order of another target can be done. The uneasiness to your transport helicopter was removed a little. :)
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