Jump to content

stiff

Member
  • Content Count

    255
  • Joined

  • Last visited

  • Medals

Everything posted by stiff

  1. Make someone. :D
  2. There are missions of two maps. - Aliabad-Region - Hazar-Kot Valley (Pending) New features: The game play was made more user-friendly. Probably, some of your pain disappeared. Enjoy! Except for an addition of missions are the same as Seize zones [Takistan]. It ported for a short time. Test time is very short. ;) ***************** FEATURES and RELEASE ****************** V6.0 - Changed: The threat of armor, an AT helicopter, and an airplane can be chosen individually. - Changed: The click range of a tank and a artillery request was extended (500 m). - Improved: Open and close a map automatically in the operation which clicks a map. - Improved: Some action menus can be called by a radio command. - Some bug fixes V5.3 - Fixed: An artillery shell was not able to be fired. - Changed: A temporary stop of a combat engineer's duty.(My Duty) V5.2 - Added: The player can request a combat engineer. (Order in an action menu) *If a combat engineer arrives, a bunker can be built anywhere. V5.1 - Changed: The takeoff interval of the airplane was lengthened. - Changed(CMBTENG): Eight combat engineers. - Added(CMBTENG): A tank and a IFV are accompanied. (Order in an action menu) - Added(CMBTENG): The request of an attack helicopter. (Order in an action menu) - Some bug fixes V5.0 - New duty "Combat engineer team leader" was added. (beta) - Some Bug Fix V4.2 - Initial release ****************** ADDON LIST ****************** Hazar-Kot Valley by McNools http://www.armaholic.com/page.php?id=15840 Aliabad-Region by McNools http://www.armaholic.com/page.php?id=16711 ****************** CREDITS & THANKS ****************** - BIS/BIA for their great simulators. - Trench Generator / Script generator by Benoist - ArmA2 Single Player revive by norrin - All add-on authors Game Front Download Seize zones [Aliabad] (1MB/ZIP) SkyDrive Download Seize zones [Aliabad] (1MB/ZIP) *The Hazar-Kot mission is not ready yet. --------------------------------------------------- Thanks
  3. Updated v6.0 The game play was made more user-friendly. Probably, some of your pain disappeared. Enjoy!
  4. Hi mrcash2009, It is my answer. 1) Radius expansion is possible (tank & arty). 2) Cancellation of message pop-up is possible (tank). 3) The selection with radio is possible (tank & arty). maybe It may challenge by Arma 3 except these.
  5. Hi mrcash2009, Updated v5.3 The artillery shell was fired correctly. You can be destroyed anything. :) It will add to my to-do list. ;)
  6. Updated v5.2 The player can build a bunker anywhere! Enjoy! :)
  7. Thank you, the play of my mission. Distance, a route, and a hostilities situation affect movement of a defense team. There is no God-mode. The player cannot escape the principle of this battlefield. However, the player has much freedom. These missions were made in order to give much pain to a player. Such pain is in an actual battlefield. That expectation and prediction of a player are betrayed is the proof in which this battlefield is working. *The pain by a bug is my responsibility. A bunker position is arranged at random at a missions start. For this reason, it may start in the very disadvantageous situation for a player side. Side missions are the things for enjoying the switch to a different team. Even if it does not choose, a bad influence is not in a player. *This treatment is still under examination. In a next version, if a player requires a combat engineer, a bunker can be built in favorite positions. The stress of a player will decrease by this. *It is progressing, although it is slow. There is no detailed document explaining how to play in these missions. Sorry for this.
  8. I understood well. You will get satisfaction by the next version. Maybe :rolleyes:
  9. Updated v5.1 Support was strengthened and the frequency from which an airplane takes off was lowered. :)
  10. Updated v5.0 Construction of a bunker and a fortress can be enjoyed as a combat engineer. ;)
  11. I have understood. A provisional bunker construction function will be added in next upgrade.:)
  12. Hi, Since this version has not been completed yet, construction of a bunker does not work. However, if it is the past version, a bunker can be made freely. Although some problems may occur, I think that it can play enough. :) I do not understand this situation (meaning). Translation is not wise. :confused:
  13. stiff

    I want a trigger module

    I like operating it in TILT mode. In TILT mode, I want an up-and-down reverse option. I think that a muzzle of a gun should also be raised if an arm is raised. ;)
  14. stiff

    I want a trigger module

    It is good touch if it is a realistic grip. :D
  15. stiff

    I want a trigger module

    Abs, It is just right. :) However, it does not match military. Then, operation and structure were made simple. It will have better experience, if there is HMD.
  16. For JSDF MOD. * This mission can play by Arma 2 + OA. Chernarus: - JSDF VS RFA / PLA (Option) ABOUT THIS MISSION There is no scenario in this mission. It is a purpose though it enjoys the combat generated at random. Please know some principles to win. TWO PRINCIPLES 1) If the number of construction of bunkers is little, the enemy's raid is also few. 2) The defense of the bunker where the construction position is far from the base is difficult. About one -Please make the construction of the bunker a minimum if it is not Height-end PC. -Please construct a lot of bunkers if you want the fierce battle. About two -The encounter with the enemy increases when the travel time to the bunker is long. -The probability that the bunker is seized by the enemy increases. ***************** FEATURES and RELEASE ****************** It is the same as this. http://forums.bistudio.com/showthread.php?t=118615 * Fast rope insertion (ADuke's Helo pack) is not supported in this version. ****************** ADDON LIST ****************** JSDF MOD (v1.31) http://www.armaholic.com/page.php?id=14301&highlight=JSDF [Option] Asia MBT Last Collections [OA] http://www.armedassault.info/index.php?game=1&cat=addons&id=1831 * JSDF NEW MBT Type 10 [Option] VME The Chinese People's Liberation Army (Final Version) http://www.armaholic.com/page.php?id=14099 * You can enjoy JSDF vs PLA. :) ****************** CREDITS & THANKS ****************** - BIS/BIA for their great simulators. - Trench Generator / Script generator by Benoist - ArmA2 Single Player revive by norrin - All add-on authors Download (1MB/ZIP) --------------------------------------------------- Thanks
  17. New duty "Pursue and Achieve" was added. You can select this new duty as a task. *The task is called "My Duty" in Seize Zones. Overview Your team lurks near the enemy force that pursues it. Pursue them and destroy the target in the destination. Achievement condition Destroy the target in the bunker. Sweep away garrisons in the bunker and secure the site. Kind of duty - Request the bomber and destroy the barracks. (done) - Destroy the radar by the satchel charge. (done) - Destroy the HQ by the satchel charge. Capture the enemy commander. (WIP) Limitation The enemy infantry actually moves and constructs the bunker. Time until preparing of the duty might be long. If you achieve this duty, it is repeated in a different place. * There might be a strange position because it composes dynamically of the situation of the battlefield. Evolution of Seize Zones Some of a past specification are abolished. However, the principle doesn't change. * This mission can play by Arma 2 + OA. Takistan: - US Army VS Takistan Army ABOUT THIS MISSION There is no scenario in this mission. It is a purpose though it enjoys the combat generated at random. Please know some principles to win. TWO PRINCIPLES 1) If the number of construction of bunkers is little, the enemy's raid is also few. 2) The defense of the bunker where the construction position is far from the base is difficult. About one -Please make the construction of the bunker a minimum if it is not Height-end PC. -Please construct a lot of bunkers if you want the fierce battle. About two -The encounter with the enemy increases when the travel time to the bunker is long. -The probability that the bunker is seized by the enemy increases. ***************** FEATURES and RELEASE ****************** V4.2 - Added: Destruction of HQ. (My Duty) *"Capture the enemy commander" is not working yet. - Added: Disposition of two or more armor vehicles. (My Duty) *Tips, Deprive the enemy of AT weapons. - Added: Transfer weapons. (My Duty) *Weapons newly equipped by the duty are stocked. (Each duty) - Added: Notification of hint that helps pursuit when delay of duty selection. *Number two of your team will talk about the hint of the target discovery. - Improved: The initial placement of the SF team changes every time at random. *The case where AI is sometimes stuck in the building is helped. - Improved: AI soldier's behavior. - Fixed: There was a mistake in the handling of Z value of the location. *The problem that occurs by the bomber request and the target destruction will disappear. V4.1 - Added: Destruction of radar site. (My Duty) - Improved: The bunker construction force is mechanized. (My Duty) - Fixed: The destruction duty of the barracks did not occasionally end. (again) V4.01 - Fixed: Dropping the bomb was not occasionally detected. - Fixed: The destruction duty of the barracks did not occasionally end. - Changed: The building occupation and the outpost construction interrupt temporarily when the My Duty is selected. V4.0 - Added: Pursue and Achieve. (My Duty) - Changed: Some menus that were able to be requested in an original team were deleted. A basic specification is the same as the following. http://forums.bistudio.com/showthread.php?t=118615 Please read this page if you play Seize Zones for the first time. http://forums.bistudio.com/showthread.php?t=113971 ****************** My Duty (Beta) ****************** You can accomplish the duty of a different category. There are five kinds of duties. - Pursue and Achieve. (New) - Anti Tank team leader. - AT helicopter gunner. - Tank gunner. - Mechanized infantry - Special forces (Fast rope insertion) * It is not in this map. 1) Notification by task hint of duty. 2) There is target information in a detailed task list. 3) The duty selection dialog pop ups if the marker in the target place is clicked. * The function to evaluate the duty result has not been provided yet. ****************** ADDON LIST ****************** Addon is not required. ****************** CREDITS & THANKS ****************** - BIS/BIA for their great simulators. - Trench Generator / Script generator by Benoist - ArmA2 Single Player revive by norrin - All add-on authors Download (1MB/ZIP) --------------------------------------------------- Thanks
  18. Updated! The duty achievement became difficult a little because it had reinforced enemy's fire power. As for the pursuit when the selection of the duty is delayed, the hint helps the discovery of the target. :)
  19. This version can freely make the bunker. http://forums.bistudio.com/showthread.php?t=104108
  20. Updated! The destruction of the radar site was added. The bunker construction force has been mechanized. Enjoy :)
  21. Updated! Some problems were corrected. :)
  22. Yes! Yes! The mission description was updated. Thank you. :)
  23. The ambush duty was added. You must command an Anti Tank team and destroy the enemy vehicles. * This mission can play by Arma 2 + OA. Chernarus: - USMC VS RFA ABOUT THIS MISSION There is no scenario in this mission. It is a purpose though it enjoys the combat generated at random. Please know some principles to win. TWO PRINCIPLES 1) If the number of construction of bunkers is little, the enemy's raid is also few. 2) The defense of the bunker where the construction position is far from the base is difficult. About one -Please make the construction of the bunker a minimum if it is not Height-end PC. -Please construct a lot of bunkers if you want the fierce battle. About two -The encounter with the enemy increases when the travel time to the bunker is long. -The probability that the bunker is seized by the enemy increases. ***************** FEATURES and RELEASE ****************** V3.1 - Added: Duty of Anti Tank team. (My Duty) - Fixed: The armor vehicle doesn't sometimes move. V3.01 - Fixed: There was no enemy mechanized force. - Added: Construction based on location. (Bunker, Outpost etc.) - Added: Long distance movement support system for vehicle. (beta) - Improved: Adaptability to different map. - Fixed: Some minor bugs. A basic specification is the same as the Duala edition. How to play mission is on this page. *Updated v3.01 Duala and Fallujah too. ****************** ADDON LIST ****************** [Option] ADuke's Helo pack - ArmA2 http://www.armaholic.com/page.php?id=7356 ****************** CREDITS & THANKS ****************** - BIS/BIA for their great simulators. - Trench Generator / Script generator by Benoist - ArmA2 Single Player revive by norrin - All add-on authors Download (1MB/ZIP) --------------------------------------------------- Thanks
  24. Congratulations on release!
  25. Hi, The work of Takistan progresses. The duty that searches for the hidden bunker will be added in this map. :)
×