rtb
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Posts posted by rtb
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Sure thing,
The command to start the server is ./arma2server start
Here's my arma2server setup:
#!/bin/bash
#
# armaserver: ArmA 2 Linux Dedicated Server Control Script
# © 2009 BIStudio
# ArmA 2 binary version must be 1.04 or later
#
#=======================================================================
#======== CONFIGURATION PARAMETERS ========
#======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ========
#=======================================================================
ARMA_DIR=.
CONFIG=server.cfg
PORT=2302
PIDFILE=${ARMA_DIR}/${PORT}.pid
RUNFILE=${ARMA_DIR}/${PORT}.run
LOGFILE=${ARMA_DIR}/log.${PORT}.txt
SERVER=${ARMA_DIR}/server
PROFILE=${ARMA_DIR}/host/host.arma2profile
NAME=host
MOD=@cba\;@ace\;@acex\;beta
#=======================================================================
ulimit -c 1000000
case "$1" in
start)
if [ -f ${RUNFILE} ]; then
$0 stop
fi
echo "Starting ArmA 2 server..."
# file to mark we want server running...
echo "go" >${RUNFILE}
# launch the background watchdog process to run the server
nohup </dev/null >/dev/null $0 watchdog &
;;
stop)
echo "Stopping ArmA 2 server..."
if [ -f ${RUNFILE} ]; then
# ask watcher process to exit by deleting its runfile...
rm -f ${RUNFILE}
fi
# and terminate ArmA 2 server process
if [ -f ${PIDFILE} ]; then
kill -TERM $(< ${PIDFILE})
if [ -f ${PIDFILE} ]; then
rm -f ${PIDFILE}
fi
fi
;;
status)
if [ -f ${RUNFILE} ]; then
echo "Server should be running..."
else
echo "Server should not be running..."
fi
if [ -f ${PIDFILE} ]; then
PID=$(< ${PIDFILE})
echo "PID file exists (PID=${PID})..."
if [ -f /proc/${PID}/cmdline ]; then
echo "Server process seems to be running..."
fi
fi
;;
check)
echo -n "ArmA 2 directory: ${ARMA_DIR} "
if [ -d ${ARMA_DIR} ]; then
echo "OK"
else
echo "MISSING!"
fi
echo -n "Server executable: ${SERVER} "
if [ -x ${SERVER} ]; then
echo "OK"
else
echo "ERROR!"
fi
echo "Port number: ${PORT}"
echo -n "Config file: ${CONFIG} "
if [ -f ${CONFIG} ]; then
echo "OK"
else
echo "MISSING!"
fi
echo "PID file: ${PIDFILE}"
echo "RUN file: ${RUNFILE}"
;;
restart)
$0 stop
$0 start
;;
watchdog)
# this is a background watchdog process. Do not start directly
while [ -f ${RUNFILE} ]; do
# launch the server...
cd ${ARMA_DIR}
echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Starting server (port ${PORT})..."
${SERVER} >>${LOGFILE} 2>&1 -server -config=${CONFIG} -port=${PORT} -pid=${PIDFILE}
if [ -f ${RUNFILE} ]; then
echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server died, waiting to restart..."
sleep 5s
else
echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server shutdown intentional, watchdog terminating"
fi
done
;;
*)
echo "$0 (start|stop|restart|status|check)"
;;
esac
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Allrighty,
Fresh server install, updated ace, cba, etc,installed keys (didn't see that one coming), and fired up that bad boy up and I see the server and join it. I get the welcome MOTD then..
...waiting for host...
If i login as admin and selct a mission it starts and goes to the map screen, but will boot me out to the lobby when i hit the continue button..
maybe a server.cfg error??
here's the log if I dont login as admin and select a mission:
WATCHDOG (1696): [sat May 22 01:55:17 EDT 2010] Starting server (port 2302)...
Warning Message: No entry '.\ArmA2.cfg.3D_Performance'.
Warning Message: '/' is not a value
Warning Message: No entry '.\ArmA2.cfg.adapter'.
Warning Message: '/' is not a value
Warning Message: No entry '.\ArmA2.cfg.Resolution_Bpp'.
Warning Message: '/' is not a value
No entry '.\ArmA2.cfg.3D_Performance'.
1:55:20 Dedicated host created.
File server.cfg, line 70: '/Missions/Mission_01.param1': Missing ';' at the end of line
File server.cfg, line 77: '/Missions/Mission_02.param1': Missing ';' at the end of line
File server.cfg, line 70: '/Missions/Mission_01.param1': Missing ';' at the end of line
File server.cfg, line 77: '/Missions/Mission_02.param1': Missing ';' at the end of line
File server.cfg, line 70: '/Missions/Mission_01.param1': Missing ';' at the end of line
File server.cfg, line 77: '/Missions/Mission_02.param1': Missing ';' at the end of line
File server.cfg, line 70: '/Missions/Mission_01.param1': Missing ';' at the end of line
File server.cfg, line 77: '/Missions/Mission_02.param1': Missing ';' at the end of line
1:55:21 BattlEye Server: Initialized (v1.069)
1:55:21 Host identity created.
ArmA 2 Console version 1.05 : port 2302 - Sockets
1:56:37 WildBob uses modified data file - CA;@CBA;@ACE;@ACEX;@ACEX_PLA;@ACEX_SM
1:56:37 Player WildBob connecting.
1:56:40 Player WildBob connected (id=47431).
Here's the log if I do:
2:33:30 All users disconnected, waiting for users.
2:33:48 WildBob uses modified data file - CA;@CBA;@ACE;@ACEX;@ACEX_PLA;@ACEX_SM
2:33:48 Player WildBob connecting.
2:33:51 Player WildBob connected (id=47431).
2:34:45 Admin WildBob logged in.
2:35:20 Roles assigned.
2:35:20 Reading mission ...
2:35:30 Mission read.
110/04/22, 2:35:31 Cannot create non-ai vehicle Misc_Cargo1B,
110/04/22, 2:35:32 Cannot create non-ai vehicle Misc_Cargo1Bo,
110/04/22, 2:35:32 Cannot create non-ai vehicle Misc_Cargo1B,
110/04/22, 2:35:33 Cannot create non-ai vehicle Misc_Cargo1Bo,
110/04/22, 2:35:33 Cannot create non-ai vehicle Misc_Cargo1B,
110/04/22, 2:35:33 Cannot create non-ai vehicle Misc_Cargo1B,
110/04/22, 2:35:34 Cannot create non-ai vehicle Misc_Cargo1B,
110/04/22, 2:35:34 Cannot create non-ai vehicle Misc_Cargo1Bo,
2:36:13 Player WildBob disconnected.
2:36:13 Admin WildBob logged out.
2:36:13 All users disconnected, waiting for users.
here's my server.cfg
/*
Example ArmA2 server configuration file
by [KH]Jman, 3rd July 2009. http://www.kellys-heroes.eu
*/
// Password for private servers. Uncomment this if you wish to run a private server
// password = "my password";
/*
Password to protect admin access
type: #login mypassword
in ingame client chatbox to login as admin
type: #missions
in ingame client chatbox to display the mission list
*/
passwordAdmin = "xxxxx";
// The name of the server that shall be displayed in the public server list
hostname="Wild Bob's server";
/*
Message of the day. It can be several lines, separated by comma
empty messages "" will not be displayed at all but are only for increasing the interval
*/
motd[]=
{
"Welcome to Wild Bob's ArmA2 server",
"Kill 'em with the shooty-thing..",
};
// Time interval (in seconds) between each message of the day
motdInterval=50;
/*
25% or more players need to vote for mission to become effective
set to 1.5 to turn off missions voting
*/
voteThreshold=0.25;
/*
Maximum amount of server slots
server will always display 64 slots if maxPlayers is >64 and server is empty
*/
maxPlayers=80;
/*
Gamespy reporting url for public server list inclusion
use 127.0.0.1 for LAN server
*/
reportingIP="arma2pc.master.gamespy.com";
/*
If specified player connects/disconnects and player id are written to file.
log file is persistant and appends data on server restart.
*/
logfile="myserver.log";
/*
Specifies the mission rotation and related difficulty settings.
leave blank i.e class Missions {};
to enable player's selection from mission list & difficulty settings
(voted on if no admin logged in)
*/
class Missions
{
class Mission_01 // name for the mission, can be anything
{
template = mymission.Chernarus; // omit the .pbo suffix
/*
difficulty: recruit, regular, veteran & expert
as specified in *.Arma2profile
*/
difficulty = "regular";
/*
The following options are seen in the lobby of a multiplayer game. These
options can be useful for setting time limits and score limits in such games
as Capture the Flag and Death Matches. Other popular uses include
accelerate time, setting the mission difficulty or switching the intro on/off.
*/
param1 =
param2 =
};
class Mission_02
{
template = anothermission.Chernarus;
difficulty = "veteran";
param1 =
param2 =
};
};
// If class missions is blank start voting when 1 players connect.
voteMissionPlayers=1;
// Do not allow players with duplicate ids to connect
kickduplicate=1;
// If set to 1 players must use exactly the same -mod= startup parameter as the server.
equalModRequired=0;
// If set to 1, Voice over Net will not be available
disableVoN=1;
/*
Quality from 1 to 10
refer to:
http://community.bistudio.com/wiki/ArmA:_Multiplayer#VOIP_support
for codec info. 7 is the best.
*/
vonCodecQuality=0;
/*
Set the timestamp format used on each report line in server-side RPT file.
possible values are:
none (default), short & full
*/
timeStampFormat=full;
/*
Enables persistent battlefield
dependent on the mission specifiying persistence, otherwise has no effect.
missions must contain either instant respawn or base respawn options located in the missions description.ext file
*/
persistent=0;
/*
Enables signature verification for addons
this will prevent pbo hacks by only allowing pbos that pass servers public key checks
*/
verifySignatures=1;
// Signature timeout fix
regularcheck="{}";
// See ArmA Biki for additional signature commands
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Hiya Hitman,
Yeah I have it installed but the command seems to be fromdos not dos2unix.. anyway i'm gonna nuke this sucka and start fresh.. thx though..
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Hmmm.. I'm gonna just reinstall everything and start fresh.. I've messed with so many things at this point that I'm farther from the objective than when I started..Plus It'll give me a change to update my @ACE, @CBA, etc..
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lol..ok. I created the file in linux but edited it with ubuntu's notepad maybe thats how it go screwed up.. thx
---------- Post added at 02:15 AM ---------- Previous post was at 02:00 AM ----------
roby@Jagger:~/arma2$ dos2unix arma2server.sh
dos2unix: command not found
possiby is the command "fromdos arma2server.sh"?
..eh..no luck with that either..
fromdos: Unable to access file arma2server.sh
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Right on killswitch,
Thanks for the great advice and quick reply..
---------- Post added at 06:20 PM ---------- Previous post was at 06:10 PM ----------
Eh, still having problems. it wont execute ./arma2server start..
roby@Jagger:~/arma2$ ls
@ace install
@acex keys
@acex_pla launch arma2 beta patch.lnk
@acex_sm missions
addons mpmissions
arma2.cfg player
arma 2_manual_us.pdf readme.txt
arma2server server
arma2server-1.05.62021.tar.bz2 server.cfg
battleye tolower
BattlEye tolower.c
beta un_arma2eng_105_16487.txt
bis.url uninstall.csv
bonus uninstall.log
@cba userconfig
dta
roby@Jagger:~/arma2$ ./arma2server start
bash: ./arma2server: /bin/bash^M: bad interpreter: No such file or directory
roby@Jagger:~/arma2$
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Hi Folks,
I've installed arma2server-1.05.62021 on my fresh Ubuntu 10.4 box. The install seemed to go without problems and the server starts without errors. I get to the map screen but it kicks me out to the lobby after I hit the continue button. This happens when I tried with no mods (pure BIS.. no ACE, CBA, etc..)
or If I try with mods. I've trolled the forum search but I seem to be missing something. The file server.cfg.. Does it get created as part of the install or am I supposed to make it myself? I read a zillion posts on editing this file but none on having to create it. Also, the "server.log" file.. I cant seem to find this log for the arma2 server. I'm not completely new to linux but where arma2server puts this bad-boy I don't know. Here's the text from the terminal window from server start through player log on..
roby@Jagger:~/arma2$ ./server
10:36:48 Dedicated host created.
10:36:49 BattlEye Server: Initialized (v1.069)
10:36:49 Host identity created.
ArmA 2 Console version 1.05 : port 2302 - Sockets
Ok, so now I log in as a player..
10:47:42 WildBob uses modified data file - CA;@ACE;@ACEX;@ACEX_PLA;@ACEX_SM;@CBA
10:47:42 Player WildBob connecting.
10:47:45 Player WildBob connected (id=47431).
10:49:25 Roles assigned.
10:49:25 Reading mission ...
10:49:34 Mission read.
Cannot create non-ai vehicle Misc_Cargo1B,
10:50:42 Game started.
10:50:42 Game finished.
Client: Remote object 2:0 not found
Client: Remote object 2:56 not found
Client: Remote object 2:57 not found
Client: Remote object 2:58 not found
Client: Remote object 3:0 not found
Client: Remote object 3:1 not found
Client: Remote object 3:2 not found
Client: Remote object 3:3 not found
Client: Remote object 3:4 not found
Client: Remote object 3:5 not found
Client: Remote object 3:6 not found
Client: Remote object 3:7 not found
Client: Remote object 3:8 not found
Client: Remote object 3:9 not found
Client: Remote object 3:10 not found
Client: Remote object 3:11 not found
Client: Remote object 3:12 not found
Warning: Cleanup player - person 2:0 not found
10:50:42 Waiting for next game.
Creation of object C 1-1-A:<No units> failed, state LOGGED IN
Creation of object C 1-1-C:<No units> failed, state LOGGED IN
Creation of object C 1-1-B:<No units> failed, state LOGGED IN
Creation of object C 1-1-A:<No units> failed, state LOGGED IN
10:50:42 Player WildBob disconnected.
Ok, that was longer than usual usually it just tells me the player disconnected.. Here is my arma2server file..
#!/bin/bash
#
# armaserver: ArmA 2 Linux Dedicated Server Control Script
# © 2009 BIStudio
# ArmA 2 binary version must be 1.04 or later
#
#=======================================================================
#======== CONFIGURATION PARAMETERS ========
#======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ========
#=======================================================================
ARMA_DIR=.
CONFIG=server.cfg
PORT=2302
PIDFILE=${ARMA_DIR}/${PORT}.pid
RUNFILE=${ARMA_DIR}/${PORT}.run
LOGFILE=${ARMA_DIR}/log.${PORT}.txt
SERVER=${ARMA_DIR}/server
PROFILE=${ARMA_DIR}/host/host.arma2profile
NAME=host
MOD=@cba\;@ace\;@acex\;beta
#=======================================================================
ulimit -c 1000000
case "$1" in
start)
if [ -f ${RUNFILE} ]; then
$0 stop
fi
echo "Starting ArmA 2 server..."
# file to mark we want server running...
echo "go" >${RUNFILE}
# launch the background watchdog process to run the server
nohup </dev/null >/dev/null $0 watchdog &
;;
stop)
echo "Stopping ArmA 2 server..."
if [ -f ${RUNFILE} ]; then
# ask watcher process to exit by deleting its runfile...
rm -f ${RUNFILE}
fi
# and terminate ArmA 2 server process
if [ -f ${PIDFILE} ]; then
kill -TERM $(< ${PIDFILE})
if [ -f ${PIDFILE} ]; then
rm -f ${PIDFILE}
fi
fi
;;
status)
if [ -f ${RUNFILE} ]; then
echo "Server should be running..."
else
echo "Server should not be running..."
fi
if [ -f ${PIDFILE} ]; then
PID=$(< ${PIDFILE})
echo "PID file exists (PID=${PID})..."
if [ -f /proc/${PID}/cmdline ]; then
echo "Server process seems to be running..."
fi
fi
;;
check)
echo -n "ArmA 2 directory: ${ARMA_DIR} "
if [ -d ${ARMA_DIR} ]; then
echo "OK"
else
echo "MISSING!"
fi
echo -n "Server executable: ${SERVER} "
if [ -x ${SERVER} ]; then
echo "OK"
else
echo "ERROR!"
fi
echo "Port number: ${PORT}"
echo -n "Config file: ${CONFIG} "
if [ -f ${CONFIG} ]; then
echo "OK"
else
echo "MISSING!"
fi
echo "PID file: ${PIDFILE}"
echo "RUN file: ${RUNFILE}"
;;
restart)
$0 stop
$0 start
;;
watchdog)
# this is a background watchdog process. Do not start directly
while [ -f ${RUNFILE} ]; do
# launch the server...
cd ${ARMA_DIR}
echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Starting server (port ${PORT})..."
${SERVER} >>${LOGFILE} 2>&1 -server -config=${CONFIG} -port=${PORT} -pid=${PIDFILE} -name=${NAME} -profile=${PROFILE} -mod=${MOD}
if [ -f ${RUNFILE} ]; then
echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server died, waiting to restart..."
sleep 5s
else
echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server shutdown intentional, watchdog terminating"
fi
done
;;
*)
echo "$0 (start|stop|restart|status|check)"
;;
esac
Any ideas???
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Solved my performace problems so far..
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Hi folks,
I'm using a 2009 mac pro 8-core,2.26Ghz dual xenon 6gb ram, gtx285 mac edition, bootcamp vistax64. This game ran great all sliders maxed @2048x1152 until the mission where you had to "kill the sniper in the factory complex" then all the textures would go white and crazy and the game would stutter and CTD. Since build 58926 game is once again playable..will test futher
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Hiya, I'm running arma2 on a mac (2009) macpro w/gtx285 and didn't have any problems running @2048x1152 all sliders full bast until the mission in the campain where a squad is pinned down by a sniper in a factory complex.. no matter what settings i use textures go white, ultra choppy then CTD. Oh, i couldn't even start the game until v1.03 too..OH, bootcamp/vistax64 btw
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Um.. That is unitl I got to the mission where a squad is pinned down by sniper fire from a factory complex.. That mission is unplayably choppy and the textures all go white... Then CTD..:mad:
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In case any other Mac users are looking at this game here's my experience so far. I have a duel xenon (2.27Ghz) 6gigRAM (3 per cpu) and a evga gtx285 and I run Arma2 with rez @ 2048x1152 and settings maxed and without shutting off vsync or anything. However I am getting the occasional CTD. Nvidia driver 8.15.11.9038.. Seems to crash in MP more than the campain. The game wouldn't run at all until patch 1.03..
Ubuntu 10.4 dedicated server problems
in ARMA 2 & OA - MULTIPLAYER
Posted
Getting closer Hitman,
still need to login as admin and select the mission however there are ACE specific test missions listed now..and as before i get kicked back to lobby.
Log file:
WATCHDOG (2014): [sat May 22 16:04:31 EDT 2010] Starting server (port 2302)...
Warning Message: No entry '.\ArmA2.cfg.3D_Performance'.
Warning Message: '/' is not a value
Warning Message: No entry '.\ArmA2.cfg.adapter'.
Warning Message: '/' is not a value
Warning Message: No entry '.\ArmA2.cfg.Resolution_Bpp'.
Warning Message: '/' is not a value
Updating base class Turrets->Turrets, by x\acex_sm\addons\c_sound_veh_armor\config.bin/CfgVehicles/BMP2_Base/Turrets/
Updating base class MainTurret->MainTurret, by x\acex_sm\addons\c_sound_veh_armor\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/
Updating base class Turrets->Turrets, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/Turrets/
Updating base class MainTurret->MainTurret, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/AAV/Turrets/MainTurret/
No entry '.\ArmA2.cfg.3D_Performance'.
16:04:43 Dedicated host created.
File server.cfg, line 70: '/Missions/Mission_01.param1': Missing ';' at the end of line
File server.cfg, line 77: '/Missions/Mission_02.param1': Missing ';' at the end of line
File server.cfg, line 70: '/Missions/Mission_01.param1': Missing ';' at the end of line
File server.cfg, line 77: '/Missions/Mission_02.param1': Missing ';' at the end of line
File server.cfg, line 70: '/Missions/Mission_01.param1': Missing ';' at the end of line
File server.cfg, line 77: '/Missions/Mission_02.param1': Missing ';' at the end of line
File server.cfg, line 70: '/Missions/Mission_01.param1': Missing ';' at the end of line
File server.cfg, line 77: '/Missions/Mission_02.param1': Missing ';' at the end of line
16:04:44 BattlEye Server: Initialized (v1.069)
16:04:44 Host identity created.
ArmA 2 Console version 1.05 : port 2302 - Sockets
16:10:04 Player WildBob connecting.
16:10:12 Player WildBob disconnected.
16:10:22 Player WildBob connecting.
16:10:25 Player WildBob connected (id=47431).
16:10:58 Admin WildBob logged in.
110/04/22, 16:11:36 Mission mp_whendiplomacyfails.chernarus: Number of roles (24) is different from 'description.ext::Header::maxPlayer' (16)
16:11:43 Roles assigned.
16:11:43 Reading mission ...
110/04/22, 16:11:54 443.141 (0) XEH: PreInit Started
110/04/22, 16:11:57 446.32 (0) XEH: PreInit Finished
16:11:58 Mission read.
110/04/22, 16:11:58 447.089 (0) XEH: PostInit Started
110/04/22, 16:12:01 449.744 (0) XEH: PostInit Finished
110/04/22, 16:12:02 0:07:30.476 (0:00:00.000) [x\cba\addons\common\init.sqf:4] MISSINIT: missionName=mp_whendiplomacyfails, worldName=chernarus, isMultiplayer=true, isServer=true
110/04/22, 16:12:03 Cannot create non-ai vehicle Misc_Cargo1Bo,
110/04/22, 16:12:03 Cannot create non-ai vehicle Misc_Cargo1Bo,
110/04/22, 16:12:03 Cannot create non-ai vehicle Misc_Cargo1B,
110/04/22, 16:12:03 Cannot create non-ai vehicle Misc_Cargo1B,
110/04/22, 16:12:04 Cannot create non-ai vehicle Misc_Cargo1Bo,
110/04/22, 16:12:04 Cannot create non-ai vehicle Misc_Cargo1B,
110/04/22, 16:12:04 Cannot create non-ai vehicle Misc_Cargo1Bo,
110/04/22, 16:12:05 Cannot create non-ai vehicle Misc_Cargo1B,
110/04/22, 16:12:05 0:07:34.390 (0:00:00.000) [x\cba\addons\versioning\versioning.sqf:5] : cba_versioning_versions=["#CBA_HASH#",["cba","ace","acex","acexpla"],[[[0,4,0,98],-1],[[1,1,1,359],-1],[[1,1,1,239],-1],[[1,1,1,19],-1]],[[0,0,0],0]]
16:12:36 Player WildBob disconnected.
16:12:36 Admin WildBob logged out.
16:12:36 All users disconnected, waiting for users.
16:13:23 Player WildBob connecting.
16:13:27 Player WildBob connected (id=47431).
16:13:51 Admin WildBob logged in.
16:14:15 Roles assigned.
16:14:15 Reading mission ...
110/04/22, 16:14:16 585.192 (0) XEH: PreInit Started
110/04/22, 16:14:19 588.222 (0) XEH: PreInit Finished
16:14:20 Mission read.
110/04/22, 16:14:20 588.796 (0) XEH: PostInit Started
110/04/22, 16:14:22 591.211 (0) XEH: PostInit Finished
110/04/22, 16:14:23 0:09:51.861 (0:00:00.000) [x\cba\addons\common\init.sqf:4] MISSINIT: missionName=MP_WarWelcome, worldName=utes, isMultiplayer=true, isServer=true
110/04/22, 16:14:23 Cannot create non-ai vehicle Misc_Cargo1B,
110/04/22, 16:14:23 Cannot create non-ai vehicle Misc_Cargo1B,
110/04/22, 16:14:24 Cannot create non-ai vehicle Misc_Cargo1Bo,
110/04/22, 16:14:25 0:09:54.056 (0:00:00.000) [x\cba\addons\versioning\versioning.sqf:5] : cba_versioning_versions=["#CBA_HASH#",["cba","ace","acex","acexpla"],[[[0,4,0,98],-1],[[1,1,1,359],-1],[[1,1,1,239],-1],[[1,1,1,19],-1]],[[0,0,0],0]]
16:14:57 Player WildBob disconnected.
16:14:57 Admin WildBob logged out.
16:14:57 All users disconnected, waiting for users.
WATCHDOG (2014): [sat May 22 16:16:41 EDT 2010] Server shutdown intentional, watchdog terminating