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rtb

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Posts posted by rtb


  1. Getting closer Hitman,

    still need to login as admin and select the mission however there are ACE specific test missions listed now..and as before i get kicked back to lobby.

    Log file:

    WATCHDOG (2014): [sat May 22 16:04:31 EDT 2010] Starting server (port 2302)...

    Warning Message: No entry '.\ArmA2.cfg.3D_Performance'.

    Warning Message: '/' is not a value

    Warning Message: No entry '.\ArmA2.cfg.adapter'.

    Warning Message: '/' is not a value

    Warning Message: No entry '.\ArmA2.cfg.Resolution_Bpp'.

    Warning Message: '/' is not a value

    Updating base class Turrets->Turrets, by x\acex_sm\addons\c_sound_veh_armor\config.bin/CfgVehicles/BMP2_Base/Turrets/

    Updating base class MainTurret->MainTurret, by x\acex_sm\addons\c_sound_veh_armor\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/

    Updating base class Turrets->Turrets, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/BMP2_Base/Turrets/MainTurret/Turrets/

    Updating base class MainTurret->MainTurret, by x\ace\addons\c_vehicle\config.bin/CfgVehicles/AAV/Turrets/MainTurret/

    No entry '.\ArmA2.cfg.3D_Performance'.

    16:04:43 Dedicated host created.

    File server.cfg, line 70: '/Missions/Mission_01.param1': Missing ';' at the end of line

    File server.cfg, line 77: '/Missions/Mission_02.param1': Missing ';' at the end of line

    File server.cfg, line 70: '/Missions/Mission_01.param1': Missing ';' at the end of line

    File server.cfg, line 77: '/Missions/Mission_02.param1': Missing ';' at the end of line

    File server.cfg, line 70: '/Missions/Mission_01.param1': Missing ';' at the end of line

    File server.cfg, line 77: '/Missions/Mission_02.param1': Missing ';' at the end of line

    File server.cfg, line 70: '/Missions/Mission_01.param1': Missing ';' at the end of line

    File server.cfg, line 77: '/Missions/Mission_02.param1': Missing ';' at the end of line

    16:04:44 BattlEye Server: Initialized (v1.069)

    16:04:44 Host identity created.

    ArmA 2 Console version 1.05 : port 2302 - Sockets

    16:10:04 Player WildBob connecting.

    16:10:12 Player WildBob disconnected.

    16:10:22 Player WildBob connecting.

    16:10:25 Player WildBob connected (id=47431).

    16:10:58 Admin WildBob logged in.

    110/04/22, 16:11:36 Mission mp_whendiplomacyfails.chernarus: Number of roles (24) is different from 'description.ext::Header::maxPlayer' (16)

    16:11:43 Roles assigned.

    16:11:43 Reading mission ...

    110/04/22, 16:11:54 443.141 (0) XEH: PreInit Started

    110/04/22, 16:11:57 446.32 (0) XEH: PreInit Finished

    16:11:58 Mission read.

    110/04/22, 16:11:58 447.089 (0) XEH: PostInit Started

    110/04/22, 16:12:01 449.744 (0) XEH: PostInit Finished

    110/04/22, 16:12:02 0:07:30.476 (0:00:00.000) [x\cba\addons\common\init.sqf:4] MISSINIT: missionName=mp_whendiplomacyfails, worldName=chernarus, isMultiplayer=true, isServer=true

    110/04/22, 16:12:03 Cannot create non-ai vehicle Misc_Cargo1Bo,

    110/04/22, 16:12:03 Cannot create non-ai vehicle Misc_Cargo1Bo,

    110/04/22, 16:12:03 Cannot create non-ai vehicle Misc_Cargo1B,

    110/04/22, 16:12:03 Cannot create non-ai vehicle Misc_Cargo1B,

    110/04/22, 16:12:04 Cannot create non-ai vehicle Misc_Cargo1Bo,

    110/04/22, 16:12:04 Cannot create non-ai vehicle Misc_Cargo1B,

    110/04/22, 16:12:04 Cannot create non-ai vehicle Misc_Cargo1Bo,

    110/04/22, 16:12:05 Cannot create non-ai vehicle Misc_Cargo1B,

    110/04/22, 16:12:05 0:07:34.390 (0:00:00.000) [x\cba\addons\versioning\versioning.sqf:5] : cba_versioning_versions=["#CBA_HASH#",["cba","ace","acex","acexpla"],[[[0,4,0,98],-1],[[1,1,1,359],-1],[[1,1,1,239],-1],[[1,1,1,19],-1]],[[0,0,0],0]]

    16:12:36 Player WildBob disconnected.

    16:12:36 Admin WildBob logged out.

    16:12:36 All users disconnected, waiting for users.

    16:13:23 Player WildBob connecting.

    16:13:27 Player WildBob connected (id=47431).

    16:13:51 Admin WildBob logged in.

    16:14:15 Roles assigned.

    16:14:15 Reading mission ...

    110/04/22, 16:14:16 585.192 (0) XEH: PreInit Started

    110/04/22, 16:14:19 588.222 (0) XEH: PreInit Finished

    16:14:20 Mission read.

    110/04/22, 16:14:20 588.796 (0) XEH: PostInit Started

    110/04/22, 16:14:22 591.211 (0) XEH: PostInit Finished

    110/04/22, 16:14:23 0:09:51.861 (0:00:00.000) [x\cba\addons\common\init.sqf:4] MISSINIT: missionName=MP_WarWelcome, worldName=utes, isMultiplayer=true, isServer=true

    110/04/22, 16:14:23 Cannot create non-ai vehicle Misc_Cargo1B,

    110/04/22, 16:14:23 Cannot create non-ai vehicle Misc_Cargo1B,

    110/04/22, 16:14:24 Cannot create non-ai vehicle Misc_Cargo1Bo,

    110/04/22, 16:14:25 0:09:54.056 (0:00:00.000) [x\cba\addons\versioning\versioning.sqf:5] : cba_versioning_versions=["#CBA_HASH#",["cba","ace","acex","acexpla"],[[[0,4,0,98],-1],[[1,1,1,359],-1],[[1,1,1,239],-1],[[1,1,1,19],-1]],[[0,0,0],0]]

    16:14:57 Player WildBob disconnected.

    16:14:57 Admin WildBob logged out.

    16:14:57 All users disconnected, waiting for users.

    WATCHDOG (2014): [sat May 22 16:16:41 EDT 2010] Server shutdown intentional, watchdog terminating


  2. Sure thing,

    The command to start the server is ./arma2server start

    Here's my arma2server setup:

    #!/bin/bash

    #

    # armaserver: ArmA 2 Linux Dedicated Server Control Script

    # © 2009 BIStudio

    # ArmA 2 binary version must be 1.04 or later

    #

    #=======================================================================

    #======== CONFIGURATION PARAMETERS ========

    #======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ========

    #=======================================================================

    ARMA_DIR=.

    CONFIG=server.cfg

    PORT=2302

    PIDFILE=${ARMA_DIR}/${PORT}.pid

    RUNFILE=${ARMA_DIR}/${PORT}.run

    LOGFILE=${ARMA_DIR}/log.${PORT}.txt

    SERVER=${ARMA_DIR}/server

    PROFILE=${ARMA_DIR}/host/host.arma2profile

    NAME=host

    MOD=@cba\;@ace\;@acex\;beta

    #=======================================================================

    ulimit -c 1000000

    case "$1" in

    start)

    if [ -f ${RUNFILE} ]; then

    $0 stop

    fi

    echo "Starting ArmA 2 server..."

    # file to mark we want server running...

    echo "go" >${RUNFILE}

    # launch the background watchdog process to run the server

    nohup </dev/null >/dev/null $0 watchdog &

    ;;

    stop)

    echo "Stopping ArmA 2 server..."

    if [ -f ${RUNFILE} ]; then

    # ask watcher process to exit by deleting its runfile...

    rm -f ${RUNFILE}

    fi

    # and terminate ArmA 2 server process

    if [ -f ${PIDFILE} ]; then

    kill -TERM $(< ${PIDFILE})

    if [ -f ${PIDFILE} ]; then

    rm -f ${PIDFILE}

    fi

    fi

    ;;

    status)

    if [ -f ${RUNFILE} ]; then

    echo "Server should be running..."

    else

    echo "Server should not be running..."

    fi

    if [ -f ${PIDFILE} ]; then

    PID=$(< ${PIDFILE})

    echo "PID file exists (PID=${PID})..."

    if [ -f /proc/${PID}/cmdline ]; then

    echo "Server process seems to be running..."

    fi

    fi

    ;;

    check)

    echo -n "ArmA 2 directory: ${ARMA_DIR} "

    if [ -d ${ARMA_DIR} ]; then

    echo "OK"

    else

    echo "MISSING!"

    fi

    echo -n "Server executable: ${SERVER} "

    if [ -x ${SERVER} ]; then

    echo "OK"

    else

    echo "ERROR!"

    fi

    echo "Port number: ${PORT}"

    echo -n "Config file: ${CONFIG} "

    if [ -f ${CONFIG} ]; then

    echo "OK"

    else

    echo "MISSING!"

    fi

    echo "PID file: ${PIDFILE}"

    echo "RUN file: ${RUNFILE}"

    ;;

    restart)

    $0 stop

    $0 start

    ;;

    watchdog)

    # this is a background watchdog process. Do not start directly

    while [ -f ${RUNFILE} ]; do

    # launch the server...

    cd ${ARMA_DIR}

    echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Starting server (port ${PORT})..."

    ${SERVER} >>${LOGFILE} 2>&1 -server -config=${CONFIG} -port=${PORT} -pid=${PIDFILE}

    if [ -f ${RUNFILE} ]; then

    echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server died, waiting to restart..."

    sleep 5s

    else

    echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server shutdown intentional, watchdog terminating"

    fi

    done

    ;;

    *)

    echo "$0 (start|stop|restart|status|check)"

    ;;

    esac


  3. Allrighty,

    Fresh server install, updated ace, cba, etc,installed keys (didn't see that one coming), and fired up that bad boy up and I see the server and join it. I get the welcome MOTD then..

    ...waiting for host...

    If i login as admin and selct a mission it starts and goes to the map screen, but will boot me out to the lobby when i hit the continue button..

    maybe a server.cfg error??

    here's the log if I dont login as admin and select a mission:

    WATCHDOG (1696): [sat May 22 01:55:17 EDT 2010] Starting server (port 2302)...

    Warning Message: No entry '.\ArmA2.cfg.3D_Performance'.

    Warning Message: '/' is not a value

    Warning Message: No entry '.\ArmA2.cfg.adapter'.

    Warning Message: '/' is not a value

    Warning Message: No entry '.\ArmA2.cfg.Resolution_Bpp'.

    Warning Message: '/' is not a value

    No entry '.\ArmA2.cfg.3D_Performance'.

    1:55:20 Dedicated host created.

    File server.cfg, line 70: '/Missions/Mission_01.param1': Missing ';' at the end of line

    File server.cfg, line 77: '/Missions/Mission_02.param1': Missing ';' at the end of line

    File server.cfg, line 70: '/Missions/Mission_01.param1': Missing ';' at the end of line

    File server.cfg, line 77: '/Missions/Mission_02.param1': Missing ';' at the end of line

    File server.cfg, line 70: '/Missions/Mission_01.param1': Missing ';' at the end of line

    File server.cfg, line 77: '/Missions/Mission_02.param1': Missing ';' at the end of line

    File server.cfg, line 70: '/Missions/Mission_01.param1': Missing ';' at the end of line

    File server.cfg, line 77: '/Missions/Mission_02.param1': Missing ';' at the end of line

    1:55:21 BattlEye Server: Initialized (v1.069)

    1:55:21 Host identity created.

    ArmA 2 Console version 1.05 : port 2302 - Sockets

    1:56:37 WildBob uses modified data file - CA;@CBA;@ACE;@ACEX;@ACEX_PLA;@ACEX_SM

    1:56:37 Player WildBob connecting.

    1:56:40 Player WildBob connected (id=47431).

    Here's the log if I do:

    2:33:30 All users disconnected, waiting for users.

    2:33:48 WildBob uses modified data file - CA;@CBA;@ACE;@ACEX;@ACEX_PLA;@ACEX_SM

    2:33:48 Player WildBob connecting.

    2:33:51 Player WildBob connected (id=47431).

    2:34:45 Admin WildBob logged in.

    2:35:20 Roles assigned.

    2:35:20 Reading mission ...

    2:35:30 Mission read.

    110/04/22, 2:35:31 Cannot create non-ai vehicle Misc_Cargo1B,

    110/04/22, 2:35:32 Cannot create non-ai vehicle Misc_Cargo1Bo,

    110/04/22, 2:35:32 Cannot create non-ai vehicle Misc_Cargo1B,

    110/04/22, 2:35:33 Cannot create non-ai vehicle Misc_Cargo1Bo,

    110/04/22, 2:35:33 Cannot create non-ai vehicle Misc_Cargo1B,

    110/04/22, 2:35:33 Cannot create non-ai vehicle Misc_Cargo1B,

    110/04/22, 2:35:34 Cannot create non-ai vehicle Misc_Cargo1B,

    110/04/22, 2:35:34 Cannot create non-ai vehicle Misc_Cargo1Bo,

    2:36:13 Player WildBob disconnected.

    2:36:13 Admin WildBob logged out.

    2:36:13 All users disconnected, waiting for users.

    here's my server.cfg

    /*

    Example ArmA2 server configuration file

    by [KH]Jman, 3rd July 2009. http://www.kellys-heroes.eu

    */

    // Password for private servers. Uncomment this if you wish to run a private server

    // password = "my password";

    /*

    Password to protect admin access

    type: #login mypassword

    in ingame client chatbox to login as admin

    type: #missions

    in ingame client chatbox to display the mission list

    */

    passwordAdmin = "xxxxx";

    // The name of the server that shall be displayed in the public server list

    hostname="Wild Bob's server";

    /*

    Message of the day. It can be several lines, separated by comma

    empty messages "" will not be displayed at all but are only for increasing the interval

    */

    motd[]=

    {

    "Welcome to Wild Bob's ArmA2 server",

    "Kill 'em with the shooty-thing..",

    };

    // Time interval (in seconds) between each message of the day

    motdInterval=50;

    /*

    25% or more players need to vote for mission to become effective

    set to 1.5 to turn off missions voting

    */

    voteThreshold=0.25;

    /*

    Maximum amount of server slots

    server will always display 64 slots if maxPlayers is >64 and server is empty

    */

    maxPlayers=80;

    /*

    Gamespy reporting url for public server list inclusion

    use 127.0.0.1 for LAN server

    */

    reportingIP="arma2pc.master.gamespy.com";

    /*

    If specified player connects/disconnects and player id are written to file.

    log file is persistant and appends data on server restart.

    */

    logfile="myserver.log";

    /*

    Specifies the mission rotation and related difficulty settings.

    leave blank i.e class Missions {};

    to enable player's selection from mission list & difficulty settings

    (voted on if no admin logged in)

    */

    class Missions

    {

    class Mission_01 // name for the mission, can be anything

    {

    template = mymission.Chernarus; // omit the .pbo suffix

    /*

    difficulty: recruit, regular, veteran & expert

    as specified in *.Arma2profile

    */

    difficulty = "regular";

    /*

    The following options are seen in the lobby of a multiplayer game. These

    options can be useful for setting time limits and score limits in such games

    as Capture the Flag and Death Matches. Other popular uses include

    accelerate time, setting the mission difficulty or switching the intro on/off.

    */

    param1 =

    param2 =

    };

    class Mission_02

    {

    template = anothermission.Chernarus;

    difficulty = "veteran";

    param1 =

    param2 =

    };

    };

    // If class missions is blank start voting when 1 players connect.

    voteMissionPlayers=1;

    // Do not allow players with duplicate ids to connect

    kickduplicate=1;

    // If set to 1 players must use exactly the same -mod= startup parameter as the server.

    equalModRequired=0;

    // If set to 1, Voice over Net will not be available

    disableVoN=1;

    /*

    Quality from 1 to 10

    refer to:

    http://community.bistudio.com/wiki/ArmA:_Multiplayer#VOIP_support

    for codec info. 7 is the best.

    */

    vonCodecQuality=0;

    /*

    Set the timestamp format used on each report line in server-side RPT file.

    possible values are:

    none (default), short & full

    */

    timeStampFormat=full;

    /*

    Enables persistent battlefield

    dependent on the mission specifiying persistence, otherwise has no effect.

    missions must contain either instant respawn or base respawn options located in the missions description.ext file

    */

    persistent=0;

    /*

    Enables signature verification for addons

    this will prevent pbo hacks by only allowing pbos that pass servers public key checks

    */

    verifySignatures=1;

    // Signature timeout fix

    regularcheck="{}";

    // See ArmA Biki for additional signature commands


  4. lol..ok. I created the file in linux but edited it with ubuntu's notepad maybe thats how it go screwed up.. thx

    ---------- Post added at 02:15 AM ---------- Previous post was at 02:00 AM ----------

    roby@Jagger:~/arma2$ dos2unix arma2server.sh

    dos2unix: command not found

    possiby is the command "fromdos arma2server.sh"?

    ..eh..no luck with that either..

    fromdos: Unable to access file arma2server.sh


  5. Right on killswitch,

    Thanks for the great advice and quick reply..

    ---------- Post added at 06:20 PM ---------- Previous post was at 06:10 PM ----------

    Eh, still having problems. it wont execute ./arma2server start..

    roby@Jagger:~/arma2$ ls

    @ace install

    @acex keys

    @acex_pla launch arma2 beta patch.lnk

    @acex_sm missions

    addons mpmissions

    arma2.cfg player

    arma 2_manual_us.pdf readme.txt

    arma2server server

    arma2server-1.05.62021.tar.bz2 server.cfg

    battleye tolower

    BattlEye tolower.c

    beta un_arma2eng_105_16487.txt

    bis.url uninstall.csv

    bonus uninstall.log

    @cba userconfig

    dta

    roby@Jagger:~/arma2$ ./arma2server start

    bash: ./arma2server: /bin/bash^M: bad interpreter: No such file or directory

    roby@Jagger:~/arma2$


  6. Hi Folks,

    I've installed arma2server-1.05.62021 on my fresh Ubuntu 10.4 box. The install seemed to go without problems and the server starts without errors. I get to the map screen but it kicks me out to the lobby after I hit the continue button. This happens when I tried with no mods (pure BIS.. no ACE, CBA, etc..)

    or If I try with mods. I've trolled the forum search but I seem to be missing something. The file server.cfg.. Does it get created as part of the install or am I supposed to make it myself? I read a zillion posts on editing this file but none on having to create it. Also, the "server.log" file.. I cant seem to find this log for the arma2 server. I'm not completely new to linux but where arma2server puts this bad-boy I don't know. Here's the text from the terminal window from server start through player log on..

    roby@Jagger:~/arma2$ ./server

    10:36:48 Dedicated host created.

    10:36:49 BattlEye Server: Initialized (v1.069)

    10:36:49 Host identity created.

    ArmA 2 Console version 1.05 : port 2302 - Sockets

    Ok, so now I log in as a player..

    10:47:42 WildBob uses modified data file - CA;@ACE;@ACEX;@ACEX_PLA;@ACEX_SM;@CBA

    10:47:42 Player WildBob connecting.

    10:47:45 Player WildBob connected (id=47431).

    10:49:25 Roles assigned.

    10:49:25 Reading mission ...

    10:49:34 Mission read.

    Cannot create non-ai vehicle Misc_Cargo1B,

    10:50:42 Game started.

    10:50:42 Game finished.

    Client: Remote object 2:0 not found

    Client: Remote object 2:56 not found

    Client: Remote object 2:57 not found

    Client: Remote object 2:58 not found

    Client: Remote object 3:0 not found

    Client: Remote object 3:1 not found

    Client: Remote object 3:2 not found

    Client: Remote object 3:3 not found

    Client: Remote object 3:4 not found

    Client: Remote object 3:5 not found

    Client: Remote object 3:6 not found

    Client: Remote object 3:7 not found

    Client: Remote object 3:8 not found

    Client: Remote object 3:9 not found

    Client: Remote object 3:10 not found

    Client: Remote object 3:11 not found

    Client: Remote object 3:12 not found

    Warning: Cleanup player - person 2:0 not found

    10:50:42 Waiting for next game.

    Creation of object C 1-1-A:<No units> failed, state LOGGED IN

    Creation of object C 1-1-C:<No units> failed, state LOGGED IN

    Creation of object C 1-1-B:<No units> failed, state LOGGED IN

    Creation of object C 1-1-A:<No units> failed, state LOGGED IN

    10:50:42 Player WildBob disconnected.

    Ok, that was longer than usual usually it just tells me the player disconnected.. Here is my arma2server file..

    #!/bin/bash

    #

    # armaserver: ArmA 2 Linux Dedicated Server Control Script

    # © 2009 BIStudio

    # ArmA 2 binary version must be 1.04 or later

    #

    #=======================================================================

    #======== CONFIGURATION PARAMETERS ========

    #======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ========

    #=======================================================================

    ARMA_DIR=.

    CONFIG=server.cfg

    PORT=2302

    PIDFILE=${ARMA_DIR}/${PORT}.pid

    RUNFILE=${ARMA_DIR}/${PORT}.run

    LOGFILE=${ARMA_DIR}/log.${PORT}.txt

    SERVER=${ARMA_DIR}/server

    PROFILE=${ARMA_DIR}/host/host.arma2profile

    NAME=host

    MOD=@cba\;@ace\;@acex\;beta

    #=======================================================================

    ulimit -c 1000000

    case "$1" in

    start)

    if [ -f ${RUNFILE} ]; then

    $0 stop

    fi

    echo "Starting ArmA 2 server..."

    # file to mark we want server running...

    echo "go" >${RUNFILE}

    # launch the background watchdog process to run the server

    nohup </dev/null >/dev/null $0 watchdog &

    ;;

    stop)

    echo "Stopping ArmA 2 server..."

    if [ -f ${RUNFILE} ]; then

    # ask watcher process to exit by deleting its runfile...

    rm -f ${RUNFILE}

    fi

    # and terminate ArmA 2 server process

    if [ -f ${PIDFILE} ]; then

    kill -TERM $(< ${PIDFILE})

    if [ -f ${PIDFILE} ]; then

    rm -f ${PIDFILE}

    fi

    fi

    ;;

    status)

    if [ -f ${RUNFILE} ]; then

    echo "Server should be running..."

    else

    echo "Server should not be running..."

    fi

    if [ -f ${PIDFILE} ]; then

    PID=$(< ${PIDFILE})

    echo "PID file exists (PID=${PID})..."

    if [ -f /proc/${PID}/cmdline ]; then

    echo "Server process seems to be running..."

    fi

    fi

    ;;

    check)

    echo -n "ArmA 2 directory: ${ARMA_DIR} "

    if [ -d ${ARMA_DIR} ]; then

    echo "OK"

    else

    echo "MISSING!"

    fi

    echo -n "Server executable: ${SERVER} "

    if [ -x ${SERVER} ]; then

    echo "OK"

    else

    echo "ERROR!"

    fi

    echo "Port number: ${PORT}"

    echo -n "Config file: ${CONFIG} "

    if [ -f ${CONFIG} ]; then

    echo "OK"

    else

    echo "MISSING!"

    fi

    echo "PID file: ${PIDFILE}"

    echo "RUN file: ${RUNFILE}"

    ;;

    restart)

    $0 stop

    $0 start

    ;;

    watchdog)

    # this is a background watchdog process. Do not start directly

    while [ -f ${RUNFILE} ]; do

    # launch the server...

    cd ${ARMA_DIR}

    echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Starting server (port ${PORT})..."

    ${SERVER} >>${LOGFILE} 2>&1 -server -config=${CONFIG} -port=${PORT} -pid=${PIDFILE} -name=${NAME} -profile=${PROFILE} -mod=${MOD}

    if [ -f ${RUNFILE} ]; then

    echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server died, waiting to restart..."

    sleep 5s

    else

    echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server shutdown intentional, watchdog terminating"

    fi

    done

    ;;

    *)

    echo "$0 (start|stop|restart|status|check)"

    ;;

    esac

    Any ideas???


  7. Hi folks,

    I'm using a 2009 mac pro 8-core,2.26Ghz dual xenon 6gb ram, gtx285 mac edition, bootcamp vistax64. This game ran great all sliders maxed @2048x1152 until the mission where you had to "kill the sniper in the factory complex" then all the textures would go white and crazy and the game would stutter and CTD. Since build 58926 game is once again playable..will test futher


  8. Hiya, I'm running arma2 on a mac (2009) macpro w/gtx285 and didn't have any problems running @2048x1152 all sliders full bast until the mission in the campain where a squad is pinned down by a sniper in a factory complex.. no matter what settings i use textures go white, ultra choppy then CTD. Oh, i couldn't even start the game until v1.03 too..OH, bootcamp/vistax64 btw


  9. In case any other Mac users are looking at this game here's my experience so far. I have a duel xenon (2.27Ghz) 6gigRAM (3 per cpu) and a evga gtx285 and I run Arma2 with rez @ 2048x1152 and settings maxed and without shutting off vsync or anything. However I am getting the occasional CTD. Nvidia driver 8.15.11.9038.. Seems to crash in MP more than the campain. The game wouldn't run at all until patch 1.03..

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