rstratton
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Everything posted by rstratton
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there is no physx lod use the latest version of eliteness to study the p3d's
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ive got a vehicle in game using carx simulation and my wheels turn fine but they dont touch the ground like this http://imageshack.us/a/img27/5838/1074102013031000006.png does anyone know what would cause that?
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"Dedicated Server" Turning every player into a seagull?!
rstratton replied to lepletier's topic in ARMA 3 - TROUBLESHOOTING
i don't think the alpha updates should be optional, at least during the alpha stage. -
probably next to impossible
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How to make Animations for A3A
rstratton replied to AmericanFAC's topic in ARMA 3 - MODELLING - (O2)
http://community.bistudio.com/wiki/Arma_2_Weapon_to_Arma_3 -
create a new resolution lod and put this 4e+013 in the resolution box
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Primer for new vehicle simulation
rstratton replied to sakura_chan's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
weight matches the hunter in which i based my config on -
Primer for new vehicle simulation
rstratton replied to sakura_chan's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
does anyone know what would cause my wheels to do this? http://imageshack.us/a/img27/5838/1074102013031000006.png -
use proxies to get it all in
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scope=0 needs to be scope=2 #define private 0 #define protected 1 #define public 2 private means its hidden in the editor
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Why Do You Think Bohemia Interactive Is Holding Back?
rstratton replied to Leaulux's topic in ARMA 3 - BETA DISCUSSION
id say its probably lil of everything u mentioned -
as gnat said the only way to have one gunner control multiple turrets/guns is via script.
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Modeling c5_galaxy probelm with animations (moved parts of model to proxy)
rstratton replied to alexboy's topic in ARMA 2 & OA : MODELLING - (O2)
keep all the animated parts in the main p3d and proxy on the non-animated stuff like the body, etc. -
Steering column rotates with steering wheel
rstratton replied to eagledude4's topic in ARMA 2 & OA : MODELLING - (O2)
make sure the steeringwheel is not attached to the column then delete the selection and re-create it with just the steeringwheel selected. -
make a copy of the wheel and merge its points to find the exact center. then use those points as the axis
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like this? class CfgModels { class Default { sections[] = {}; sectionsInherit=""; skeletonName = ""; }; class d9:default { skeletonName="d9"; sections[]= { "l svetlo", "p svetlo", "pasoffsetL", "pasoffsetP", "zasleh" }; class Animations
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Are the tracks listed under sections in model.cfg?
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Does direct3d load only .tga or can it load .paa too?
rstratton replied to Double Doppler's topic in ARMA 2 & OA : MODELLING - (O2)
o2 will display paa files that have not been saved with the latest texview2 -
Store (sprocket) CD-KEY Email lost
rstratton replied to migz's topic in BOHEMIA INTERACTIVE - GENERAL
you should be able to find your cd keys in your sprocket/bi store acct settings on the website -
Best Practise for BI Model reworks
rstratton replied to shinkicker's topic in ARMA 2 & OA : MODELLING - (O2)
its best to only change paths for textures you intend to edit. -
Please help, UV map distort in bulldozer but fine in oxygen
rstratton replied to Delta Hawk's topic in ARMA 2 & OA : MODELLING - (O2)
do u have any faces with no uv mapping? -
Please help, UV map distort in bulldozer but fine in oxygen
rstratton replied to Delta Hawk's topic in ARMA 2 & OA : MODELLING - (O2)
you've got some messed up uv's somewhere in the model. either way to small or way to big. use check faces under structure menu to find non-linear mapping/non-planar faces then remap/fix selected faces -
good idea markb50k. try to have it in next update
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ai will not move the turrets but will fire at anything in their line of sight
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in one of the beta patches bis changed the code to allow working turrets on planes. the only thing still not working is ai controlled turrets