rstratton
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Everything posted by rstratton
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i need turret config help please
rstratton replied to rstratton's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
i got all 3 turrets to move. but the 2 cannons will not fire when i use my weapons, but they will when i use m134 as weapon. the gau12 works fine using gau12 or m134. any ideas why my weapons dont work? heres my weapons cfg nevermind i guess u cant fire shellbase ammo from a plane -
configuring models from google sketch up to arma 2?
rstratton replied to wero's topic in ARMA 2 & OA : MODELLING - (O2)
be aware alot of sketchup models have double faces and can contain alot of +4 sided polygons that may not be cut correctly when converting to 3ds or obj for o2 import. its a good idea to import the model into blender as suggested or any other tool like 3d s max,maya,modo and clean it up before importing to o2. -
this thread is gonna be locked for sure. Original author : Ubisoft Reflections Driver San Francisco, PC should have at least ripped the high res interiors
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i need turret config help please
rstratton replied to rstratton's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
ty gnat -
Fixed Wing - Multiple Turrets - Testing - Bug
rstratton replied to [aps]gnat's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
working on that now -
i need turret config help please
rstratton replied to rstratton's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
yes that's the example i mentioned earlier. im aware of the ai issues, the turrets do not move when i get in them. only the gau12 will fire. -
needs a memory point named doplnovani
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heres link to a proper geometry lod http://www.sendspace.com/file/3sb04i
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did u try to convex hull the whole object? u basically need to rebuild the structure using many smaller convex hulls
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you can put turrets on a plane but any ammo fired will exit the nose of the plane
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Get Serials from the [already] installed game
rstratton replied to Benoist's topic in ARMA 2 & OA - TROUBLESHOOTING
u should be able to export those registry keys and re import them later -
what about memory points? will each optics model have its own eyepoint?
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will this be implemented? http://en.wikipedia.org/wiki/APKWS APKWS soups up a standard unguided 70 millimeter rocket into a precision laser-guided one to give warfighters precision capability. Read more: http://www.foxnews.com/tech/2012/08/16/navy-new-advanced-precision-kill-weapon-system-adds-laser-precision-to-ordinary/?intcmp=features
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Scripts.txt - case sensitive?
rstratton replied to Zumbi's topic in ARMA 2 & OA - Servers & Administration
could somebody explain what scripts.txt is and how to use it in a little more detail please? -
Arma 2 OA Server - wrong installed ?
rstratton replied to Ravelux's topic in ARMA 2 & OA - Servers & Administration
tried removing capital letters from all the file names? -
Way to disable auto rudder?
rstratton replied to SeanRamey's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
the aircraft in the game probably performs best with a proper flightstick controller -
ARMA 2: Operation Arrowhead / Combined Operations / Reinforcements update 1.62
rstratton replied to Dwarden's topic in ARMA 2 & OA - GENERAL
no comments about this at all ?. -
Timetable and Content of Arma 2 MLOD release?
rstratton replied to ardvarkdb's topic in ARMA 2 & OA - GENERAL
mlod or not people will always find a way -
Fixed cannon on helicopter refuses to fire from the muzzle.
rstratton replied to max power's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
class 2A42;// External class reference class 2A42_KA50 : 2A42 { scope = public; displayName = $STR_DN_2A42; nameSound = "cannon"; burst = 5; reloadTime = 0.02; autoFire = true; magazines[] = {"150Rnd_30mmAP_2A42", "150Rnd_30mmHE_2A42", "230Rnd_30mmAP_2A42", "230Rnd_30mmHE_2A42", "250Rnd_30mmAP_2A42", "250Rnd_30mmHE_2A42"}; modes[] = {"LowROF", "HighROF", "close", "short", "medium", "far"}; shotFromTurret = 0; canLock = LockYes; cursor = "Air_W_MG"; cursorAim = "Air_W_MG"; cursorSize = 1; }; -
ARMA 2: Operation Arrowhead / Combined Operations / Reinforcements update 1.62
rstratton replied to Dwarden's topic in ARMA 2 & OA - GENERAL
[87640] New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension) i dont see how this could be a good thing "Defending against malicious extensions Establish that the extension writer has reputation on the line. If it's somebody nobody ever heard of, who could just disappear again without a lot of people noticing, then the risk is higher. Even if he were to be exposed, it would happen at no cost to him. Make sure the sources are provided. Even if you can't read them, someone else can, and there is a reasonable chance someone will find any backdoors. This increases the risk of getting the crimes exposed; see above. Whoever compiles the sources into a dll can add whatever they want, last minute, in a separate copy from the sources added. You'll be trusting whoever compiles them for you, trustworthy or not. (They can also be tampered with after the dll has been built, but this is harder. Forensics should be able to tell the difference.) The easy way out is to simply trust the people involved, and take the fall if/when you do get hacked from it. Problem is, you might not know. " -
COWarMod Release
rstratton replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
the slx_melee.pbo causes major rpt spamming on servers that do not have the mod. just over 800,000 lines of the following Warning Message: No entry 'bin\config.bin/CfgMagazines.SLX_OKC3S_Bayonet_Knife_Item'. Warning Message: No entry '.picture'. Warning Message: '/' is not a value Warning Message: No entry '.scope'. Warning Message: '/' is not a value Warning Message: Error: creating magazine SLX_OKC3S_Bayonet_Knife_Item with scope=private -
it can be used to create models but takes 10x longer than purpose built modelling programs
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Error loading "mask_lco.png" - Exact specifications for file?
rstratton replied to jens198's topic in ARMA 2 & OA : TERRAIN - (Visitor)
the resolution isnt the problem. as said by bushlurker it must be 8bit non interlaced. only the heightmap can be 16 bit interlaced -
the scripting has some issues in mp jip. its the best i/we could come up with at the time. if anyone wants to play around with the script feel free
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ive tried that before. getting the correct rounds to be fired from the correct barrel doesnt seem possible. but im working on it. i had the observation turret set as main the other 3 were slaved to the master turret.