rstratton
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Everything posted by rstratton
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Product Specifications Media Type: 3D Models Published: Aug 13, 2002 Geometry: Polygonal Polygons: 154,010 not without alot of optimization. would be easier to make a whole new model
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very nice work. fps on the ground is pretty decent but when flying a helicopter the game dies after a awhile
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bad version - Server rejected Connection
rstratton replied to Zhenghir's topic in ARMA - MULTIPLAYER
remove the check files line from the server.cfg and disable equalmodrequired -
i was wondering why nobody has thought to make painting templates for the arma vehicles in order to make re skinning much quicker? u know like a multi layer psd file with body lines , logo's, paint surfaces, and dirt all having their own layer.
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Shawk al Tarif - V0.99 Beta
rstratton replied to OChristie's topic in ARMA - ADDONS & MODS: COMPLETE
tried to run 10k viewdistance and it killed my game -
so im sitting here trying to figure out how in the hell i can get one of the bis sample model to show up in game as a replacement for the default one. its an a10. anyways what i really want to do is get what rksl studios did to the a10 to override the default bis a10. anyone willing to help me out with this>?? i can be contected via msn at rstratton79526@msn.com
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add some more polygons ffs
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It wont work just using the config. it a rework of the geometry that does the "magic" yup im aware of that
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you should use the flight model changes from the rksl studios a10 flight model demo
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it may be possible, but who is gonna take the time to figure it out?
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did u try adjusting the black level on the alpha channel by typing the number values in instead of trying to pick color with ur cursor?
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well if they dont know its coming how can they evade it
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Is possible make a GL animation on M4?
rstratton replied to roberthammer's topic in ARMA : O2 MODELLING
should be possible to make any kind of animation with proper knowledge and tools. -
it would be so awesome if you could have more power over normals n such. the main thing o2 is missing IMo is the abilty to detach a group of polygons to individual elements. trying to get sharp edges in one spot is a huge pain in the ass . its so stupid when u want sharp edges and it breaks all verticies for all polygons selected
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i was gonna suggest u combine this with the slx vehicles
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rear wheels are not aligned. y and z axis abit
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I completely agree with you DM. I only use O2 to make all our models including the UV sets. Its just a matter of getting to know the application well and improving your skills. To make ArmA as well as the Future ArmAII models/addons there is absolutely no need to use any 3rd party applications. I use O2, texview and Photoshop. I think my work speaks for itself. I see you also learned the LOD manipulation basics..... i did not say u cant create models in O2. mearly saying there are way more efficient/less time consuming ways to create models.
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o2 wasnt designed to be the tool to create the models , but more to edit the models and convert them to p3d format
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i swear to god one time i crashed a littlebird into one and it destroyed it
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Custom Island on Dedicated Servers
rstratton replied to -IC-Wedge's topic in ARMA : MAP EDITING (VISITOR)
search for kegety's arma tools. it contains a program called unrap. it will decode the binarized rvmats. just rename the output files to .rvmat after u delete the originals. notepad ++ is a good program but u can only open like 25 files at a time -
why not buy an external hard drive or usb thumbdrive and stick the game on that
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Custom Island on Dedicated Servers
rstratton replied to -IC-Wedge's topic in ARMA : MAP EDITING (VISITOR)
for starters your rvmat files cannot call for .png textures unles your textures are in png format -
the rig model is binarized or else id have fixxed it long time ago
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i had tried maxmem=512 didnt work, later on i tried 1280 and it didnt crash for the hour i played after my post. before 1.11 and 1.12 i have never ever had to use the maxmem command line arguement nor have i had ctd's repeatadly. the mission i was playing was a modified version evolution. i will do more testing later see if i get it workin better