rstratton
Member-
Content Count
650 -
Joined
-
Last visited
-
Medals
Everything posted by rstratton
-
WIP: Stuff you are working on 2!
rstratton replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
if so how come other directx 9 games i make mods for handle half a million poly models no problem -
they have their server config set to autoban when mis matched data is encountered
-
WIP: Stuff you are working on 2!
rstratton replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
you'd make 2 diff cockpit models. low detailed cockpit would be for the external view lod's. high detailed for pilot view lod -
Using the "Super" Shader (RVMAT material)
rstratton replied to rocket's topic in ARMA 2 & OA : MODELLING - (O2)
u can sign a pbo without binarizing it. ive unrapped the binarized rvmats and they are the exact same as the original -
Anyone need a Control Tower?
rstratton replied to Wynthorpe's topic in ARMA 2 & OA : MODELLING - (O2)
http://sharecg.com/ good site here -
why not try fixxing some of the 391 issues on the issue tracker. http://dev-heaven.net/projects/cis/issues im sure quite a few of them could be fixxed in a few minutes or less
-
turn your video memory and antialiasing down some
-
Anyone need a Control Tower?
rstratton replied to Wynthorpe's topic in ARMA 2 & OA : MODELLING - (O2)
upload all your unwanted models to a file hosting site im sure somebody will find something useful -
Sentinel AH-1Z Pack for Arma2
rstratton replied to [SEN]Baraban's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
make a shiny black one plz -
Dedi: HowTo setup Difficulty Level?
rstratton replied to BCA Cat Toaster's topic in ARMA 2 & OA - MULTIPLAYER
try putting this into your servers arma2profile version=1; blood=1; singleVoice=0; gamma=1; brightness=1; shadingQuality=3; shadowQuality=3; soundEnableEAX=1; soundEnableHW=0; activeKeys[]= { "BIS_IAmBeingNaughty1", "BIS_IAmBeingNaughty2", "BIS_IAmBeingNaughty3", "BIS_IAmBeingNaughty4", "BIS_IAmBeingNaughty5", "BIS_IAmBeingNaughty6", "BIS_IAmBeingNaughty7", "BIS_IAmBeingNaughty8", "BIS_IAmBeingNaughty9", "BIS_IAmBeingNaughty10", "BIS_IAmBeingNaughty11", "BIS_IAmBeingNaughty12", "BIS_IAmBeingNaughty13", "BIS_IAmBeingNaughty14", "BIS_IAmBeingNaughty15", "BIS_IAmBeingNaughty16", "BIS_IAmBeingNaughty17", "BIS_IAmBeingNaughty18", "BIS_IAmBeingNaughty19", "BIS_IAmBeingNaughty20", "BIS_IAmBeingNaughty21", "BIS_IAmBeingNaughty22", "BIS_IAmBeingNaughty23", "BIS_IAmBeingNaughty24", "BIS_IAmBeingNaughty25" }; class Difficulties { class recruit { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; HUD=1; HUDPerm=1; HUDWp=0; HUDWpPerm=0; HUDGroupInfo=0; AutoSpot=0; Map=1; WeaponCursor=1; AutoGuideAT=0; ClockIndicator=1; 3rdPersonView=1; Tracers=1; UltraAI=0; AutoAim=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; }; skillFriendly=1; skillEnemy=0.65000004; precisionFriendly=1; precisionEnemy=0.65000004; }; class regular { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=0; AutoSpot=0; Map=1; WeaponCursor=1; AutoGuideAT=0; ClockIndicator=1; 3rdPersonView=1; Tracers=1; UltraAI=0; AutoAim=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; }; skillFriendly=0.75; skillEnemy=0.75; precisionFriendly=0.75; precisionEnemy=0.75; }; class veteran { class Flags { Armor=0; FriendlyTag=1; EnemyTag=0; HUD=1; HUDPerm=1; HUDWp=0; HUDWpPerm=0; HUDGroupInfo=0; AutoSpot=0; Map=1; WeaponCursor=1; AutoGuideAT=0; ClockIndicator=1; 3rdPersonView=1; Tracers=1; UltraAI=0; AutoAim=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; }; skillFriendly=0.85000002; skillEnemy=0.85000002; precisionFriendly=0.85000002; precisionEnemy=0.85000002; }; class mercenary { class Flags { Armor=0; FriendlyTag=1; EnemyTag=0; HUD=1; HUDPerm=1; HUDWp=0; HUDWpPerm=0; HUDGroupInfo=0; AutoSpot=0; Map=1; WeaponCursor=1; AutoGuideAT=0; ClockIndicator=1; 3rdPersonView=1; Tracers=1; UltraAI=1; AutoAim=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; }; skillFriendly=1; skillEnemy=1; precisionFriendly=1; precisionEnemy=1; }; }; sceneComplexity=300000; viewDistance=1600; terrainGrid=35; volumeCD=5; volumeFX=5; volumeSpeech=5; -
mike used 3d ripper dx to capture those models
-
from the ca.pbo config skyTexture = "ca\data\data\sky_semicloudy_sky.paa"; skyTextureR = "ca\data\data\sky_semicloudy_lco.paa"; seaTexture = "ca\data\seatexture_co.paa"; clouds[] = {"ca\data\mrak1.p3d", "ca\data\mrak2.p3d", "ca\data\mrak3.p3d", "ca\data\mrak4.p3d"}; skyObject = "ca\data\obloha.p3d"; starsObject = "ca\data\stars.p3d"; pointObject = "ca\data\point.p3d"; horizontObject = "ca\data\horizont.p3d"; haloObject = "ca\data\sunhalo.p3d"; sunObject = "ca\data\sun.p3d"; rainbowObject = "ca\data\rainbow.p3d"; moonObject = "ca\data\moon.p3d";
-
here is how to enable the infinite terrain on an island http://www.ofpec.com/forum/index.php?topic=33661.0
-
viewdistance and other dissapointments
rstratton replied to arma2disapointed's topic in ARMA 2 & OA - SUGGESTIONS
the t90 has missiles -
3Dsmax ArmA2 modding toolset
rstratton replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
what versions of 3ds max will this work on? -
Arma2 dedicated server, allow squadmembers acesses
rstratton replied to granQ's topic in ARMA 2 & OA - MULTIPLAYER
would be nice -
3Dsmax ArmA2 modding toolset
rstratton replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
holy fuck thats somethin i been wishing for -
arma 2 demo Error: Shadder model 2 not supported anymore
rstratton replied to drakolov's topic in ARMA 2 & OA - TROUBLESHOOTING
a gtx 260 216 core model is about 180$ give or take bt its gonna take alot more money than that to play arma 2 smoothly. -
ArmA 1 Maps not showing up in ArmA 2
rstratton replied to OChristie's topic in ARMA 2 & OA : TERRAIN - (Visitor)
missing objects is the cause -
ArmA 2 (Cant finish installing)
rstratton replied to Kandrat's topic in ARMA 2 & OA - TROUBLESHOOTING
if its only missing the uninstaller just use the task manager to kill the installer process -
Vistor 3 and Import Satellite+Mask problem
rstratton replied to -martin-'s topic in ARMA : MAP EDITING (VISITOR)
only the terrain.png can be 16 bit color interlaced -
Can anyone recommend me a good server/community to play with?
rstratton replied to Litos's topic in ARMA 2 & OA - MULTIPLAYER
=SEALZ= arma 2 co op is good to -
Someone up for creating a MICRO UAV?
rstratton replied to Helmut_AUT's topic in ARMA 2 & OA - SUGGESTIONS
how about a 1/4 scale ah6? -
Mod to disable Motion Blur and Running Blur very needed
rstratton replied to Areon's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
u gonna make a "low" plants mod for arma2 as well? -
SDP Shilka and Tunguska cannon fix
rstratton replied to Sudden Death's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
any way to do this with the rockets fired from the tunguska as well?