rgreenpc
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Everything posted by rgreenpc
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another issue - for some reason if you have a pilot and gunner in MP games - the gunner can't see Laser designated targets from other helos or fromt he ground. The second he gets out the laser spot reappears... ideas?
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Yeah - WGL mod made this available.... but I wonder if they would be willing to share?
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Yeah that would be cool, but damn AI won't stay still in the scout choppers as soon as they detect a target they move in and attack. Perhaps scripting may help. By way of disarming and only using the laser designator and automatically cycling through the targets untill they are all destroyed. Im amazed no one has attempted it yet to fix this flaw *HINT* Â I wasn't even commenting on AI - we play 16 - 25 player coops and it would be great to get the option for MP missions. SF team with LD or Kiowa LD
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The one thing I would LOVE to see... Lock on after fire for the hellfires. Ie. Pilot hovers behind a hill.. scout designates and calls for lauch... pilot unmasks from behind hill and fires...
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Sure no problem... just pay us back the money you still owe us for all those tanks and planes from WW2 :P j/k
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I see them in the config - and have added them to a mission - but alas I dont see any marking going on..... Are they for AI?
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you do understand what range these rifles were "ZEROed" at?
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This is a very interesting concept... I was a pilot in the USAF and on several occasions I had detachements in my plane... I talked with a sniper one time. He had ( what I think ) was a M24 and he also had a silenced M4.
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@Phaeden Here here... this is my clan's biggest beef with most clans out there. CTF is extremely boring and redundant. There are only so many ways to skin that cat - so to speak. We have been content to have A vs B Company matches in my clan as we have ATTEMPTED to play a few clans - only to watch the opposition charge over a hill at us in a BMP when we had a few hasty ambush spots set up.... Imagine their thoughts when they saw a few AT4s flying at them <G> The one thing I wish you could/would add.... Get permission from BAS/JAM to add a few other weapon classes... and some newer optics. Also an idea for the next version... a tradeoff.... Body Armour vs extra weapon spots? Take a Level 3 Vest with a steal plate and loose 2 ammo spots.
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BlackDeath - Any chance of adding a AGS17 and or Tow Hummer to the pack? Also any chance of an armoured version - like the ones being sent to Iraq?
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@Ziro - thats our clan... We do everything with proper tactics and doctrine all be it US doctrine. Overlapping fields of fire, cover and movement, etc. We just dont want to start using WGL and end up not being able to play many teams. My clan despises CTF and CTI we play proper objective based missions - Defend an objective - stop the convoy, etc. CTF is just UT2004 with more real hardware. I love the mortars but as before - if WGL isnt going to be used then I am getting worked up over nothing. It boils down to this: 1. Can a clan using WGL play on a server that doesn't ( I know the other clan couldn't play on ours if we use WGL) 2. Can the weapons be broken out ie - Hummer pack, Mortar and Compass?
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Angus - Seems my clan have colectivly said they love parts of your pack... Thing is - we are worried we wouldn't be able to play with other clans if we went with your pack. What are you thoughts? Being a military man - I love the Compass and the hummers but other than that we aren't using it much. Any thoughts of breaking the addons out for others to use as well?
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From Angus - Ziro.... getting other units to work with mortars is a function of adding the Eventhandlers for our soldiers, and the User Actions. We define our user actions in the main wgl_men_config config.cpp file and it can be referenced fairly easily. You can do the same with armor values. We setup 3 tiers of armor (or was it 4?) for soldiers and again, it's simple to add. The only trick might be getting the user actions to lower goggles to work after converting to WG. May want to just copy and paste the user actions at that point or make your own defines.
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Ziro - at least for me it doesn't work..... I have tried with your mortar guys and regular guys - only ones it works with are the WGL men - and it works with any of them. Must be something they have in the config.
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@ Damage - Nope.... that didn't work
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@ZIRO We are adding WGL - probably back this week - had some inital 4.0 hiccups - and wanted to do a bit more testing... We have lots of members but an UBER SERVER to handle the load and a boat load of bandwidth.... we average 8 - 12 players a night sometimes 20 on wed ( or training night ) The one thing I still need to figure out - How do I get your ZIROfied BAS guys to use the mortar -I can pick up the mortar from a HUMMER but cant deploy it.
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Do I need to add something to the INIT.SQS to allow me to be able to have the ZIRO_DELTA guy setup a mortar?
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Any chnace you will add the ability to use the USMC pack or BAS Delta Pack ( as those are the 2 packs my clan uses ) Am I correct in assuming that your mod gives the non-egl men the ability to use to carry man portable weapons like the Mortar, etc.?
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WWW.vs-uk.net its my Clan - well I run the OFP BTN We are strict in our tactics and doctrine ( we do have the occasional fun CTF match ) You can't even get out of boot camp with us till you can do orienteering, BRM, and a few other things. I AM over 18 and I was in the military, but I just flew a bunch of marines and dropped them off to go kill people then sat in an AC'ed room.
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@Smoke - basically a smoke round... I know from my experience I have seen a smoke round dropped on the field and it lasted about 2 - 3 minutes before it became translucent.
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I wasn't asking for spot on zero-ed in firing... just wondering if the dispersion level could be a tad lower - when you call round out and its a good splash the observer calls for effect and you then go to town. Also... any ideas on SMOKE rounds? @adding innacuracy - I wasn't asking to tune the system down. Just an option that would change the dispersion a bit for an effect based fire after you have a good zero.
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Has anyone thought about changing the laser animation. I know its based on the AT rockets - but could it be switched so that you can be prone - change it to the PRC77 animation?
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actually I was going to say have the proability of dispersion down a bit.... we ARE assuming a well trained crew here ( maybe make a resistance version with a much higher RoD. I was then suggestioning a second fire for effect option that will skew the settings based on the "zeroed in numbers" Also - why not have the FC auto enter the numbers.... we are assuming a competent crew. A bit of dispersion is fine based on wind and range.<G> <<talking about a 1990s FC setup with the Limeys... This weapon system, which is lightweight, simple to use and flexible has undergone a mid life upgrade (MLU). The inclusion of the new SPGR (Specialised Personal GPS Receiver) and LH40C (Laser) combine to make the new TLE (Target Locating Equipment). This generates a significant enhancement in first round accuracy and the ease, and speed, with which accurate fire missions can be executed. Additionally, the equipment reduces the number of adjustment rounds which will be used and lead to greater dispersal of mortar barrels, thus increasing protection for the mortar crew soldiers.>>> Food for thought....
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How about a Fire For Effect option that slews the azikmuth and elevation a bit for each round ( but only slightly) Also is there a bug in the UI that numbers automatically in there - you have to remove the numbers ( sometimes by scrolling a bit then deleting )
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Has anyone made a group of other rocket types, WP Illum etc.?