Jump to content

raynor

Member
  • Content Count

    137
  • Joined

  • Last visited

  • Medals

Posts posted by raynor


  1. Arméns Jägarbataljon is a North American unit emulating the Swedish Rangers. We are actively seeking applicants interested in leadership positions. Our focus is immersion/roleplaying in a milsim environment. The ideal player for our group is motivated, highly active, and consistently seeks to improve their skills. Our composition, training, and tactics are all based around gaining a high amount of effectiveness from each and every one of our members.

     

    If you are interested please join us in our Discord: https://discord.gg/pghrtAF

    You may also contact me directly on Steam: https://steamcommunity.com/id/Nakko


  2. Internally, yes. But all depends on how much time we find to work on things, so it tends to change a lot, and therefore we don't share it officially anymore in order to avoid disappointing people.

    I can however say that our next patch (0.1.1) won't have any new content, just fixes, polish and further support for other popular mods like ACE and Alive, just to ensure that our base is solid and that we don't leave anything half-finished. Following that one however should be 0.2.0, which will have quite some new content. Can't say exactly what yet, but your request of a rail on the MG3 is noted ;)

    That's how things look right now anyway. Fingers crossed for a rainy Swedish summer :p

    Good to hear that the next patch is working on what you already got in game. In regards to the ACE3 support are there any plans to make the soldiers immune to the ACE3 hearing effects due to all the soldiers using the Peltor Comtac headsets?


  3. I liked the real modularity of agm. Not that it was imposible to disable features in CSE but you never were able to get rid of unwanted config entries and unecessary stuff which was covered by other mods you prefered over CSE. The AGM style keeps your repository clean and reduces potential problems and side-effects when someone preferes to use other mods for which reason whatsoever. You know that you still have modules which you can place on the map to disable certain features? I would suggest you create a ticket in the ace bug tracker for missing modules to temporarily disable features.

    I believe you have the two mixed up. As of the last time I built a mission with either mod CSE was far more modular by enabling/disabling specific functions through the actual modules function in game. AGM came as is, meaning if you didn't want a specific function you had to remove the PBO built for it. The unofficial ACE seems to lend from CSE heavily so far, though it is obvious some core functions (such as the interaction system) are built right into the framework with only a single module in place as of this writing to enable/disable team functions.


  4. The Red Berets

    The Red Berets is a North American based unit specializing in unconventional warfare as Spetsnaz GRU. We are looking for two helicopter pilots as dedicated transport/air support flying the MI-24V Hind. Any interested pilots will have to conduct a series of tests in AFM.

    We are also looking for any groups interested in having an milsim roleplaying group as an adversary. And we are looking for any person wishing to join the unit itself. Just like our pilots we expect you to come prepared and skilled. Testing for entry consists of the following:

    1. 2KM Forced March

    2. Weapons Precision Test

    3. Timed infiltration

    Interested parties are welcome to join on TS3 @ ts.tactfrag.com ( IP 72.5.102.163 )

    You may also add me on steam: http://steamcommunity.com/id/Nakko

    Alternatively you may add Fresco: http://steamcommunity.com/profiles/76561198069191069

    Thank you for your time and consideration.


  5. We were about to try out the buddy system and refueling mid air on our dedicated MP server, but we ran into the strangest problem with the F-model. When we tried to switch to a four tank with a buddy pod, the hold layout switched back during rearming to the default one after a few seconds. We even got the "Rearming complete" message.

    After that we couldn't rearm to any custom layout at all, it just kept switching back to default really fast. We tried reloading the mission but it kept reverting back to default no matter what we tried. E-model worked like a charm during the whole test.

    We used MCC at the time of testing, could that affect anything perhaps?

    Has anyone else had this issue? :)

    When using the F/A-18F model it is advised you only have one person in the cockpit and that they first jump into the gunner seat and then the pilot seat. If you experience the quick swap issue again get out and try jumping in the gunner seat and then pilots seat once again. If anyone jumps into the gunner seat while the loadout is running there is a fairly high probability it will break who owns the plane (locality) and therefore break proper operation of the script.


  6. Have you made sure your description.ext doesn't have a hidden extension on it? Default windows will allow you to change the filename without messing with the extension unless you show known extensions in your folder options. For example a file may show up as description.ext but in the background is actually description.ext.txt. Also the file type should show up as EXT File when in details view.


  7. brigade_logo.jpg

    After a period of internal restructuring 4thIB is back looking for new blood. Our approach to ARMA 3 is intended to establish immersion into the game and give our members a clear path to deciding their own actions in the field. We call our approach "Leadership At All Levels" as we allow for all of our members to take initiative to accomplish both in-game and out of game goals.

    Our missions are oriented to cater to our playstyle as cavalry scouts. We focus on a milsim approach to everything we do while refraining from other military ceremonies.

    Leadership At All Levels

    Leadership exists throughout the command structure but always starts with the individual soldier. Members initially progress through a simple but vital Basic Combat Training (BCT) course of approximinately one hour. This course emphasizes critical personal skills to communicate, move, shoot, and adapt as an integrated team. This course is also an opportunity for evaluation of various skills and tendencies to better align operational roles to overcome deficiencies and amplify strengths.

    Course graduates are assigned to a Buddy Team (BT) designed to aid the soldier's development. Senior members of the buddy team impart their battlefield expertise to junior members while simultaneously beginning to tackle the rigorous challenges of battlefield command. Experience has shown personal interaction of this type to be the most effective for rapidly and effectively improving both Buddy Team members.

    This philosophy continues all the way to the top of our command structure to ensure that when one person improves, the entire group does as a result.

    If you are interested in obtaining more information or joining you are free to chat with us on Teamspeak 3 at ts.4thib.com. You may also find more information at our website: http://4thib.com. Finally you may also add me to steam by adding Nakko (Look for Grumpy Cat enjoying her birthday party).


  8. What I find very odd in the first two minutes of watching is that these tech enemies they've created jam the goggles that directly connect to your face via some form of magic. But the same tech enemies cannot jam the signal between you and a UAV. You can retrieve this UAV with your telekinetic powers as well.


  9. the 6.5mm is a little overdramatized in this game in my opinion, Ive never shot one, but ive shot a lot of .223(5.56) and 7.62s.

    6.5 Grendel has roughly half the felt recoil of 7.62. On an off topic note I find it odd that in a futuristic setting with an ACR style weapon they didn't go with the 300 blackout as a round of choice. 7.62mm slug in a necked down 5.56 casing that can be loaded into any magazine that holds .223/5.56. It would seem the logical choice for a futuristic force wanting to make cost effective measures in swapping to a new round type.


  10. Arméns Jägarbataljon is a Coop/PVP milsim group. Our main focus is in providing a friendly environment with a strong emphasis in game immersion and teamwork. We are based in North America and schedule our playtimes for EST - PST times. We play as an Air Mobile Ranger force and are looking primarily for people interested in play as infantry as well as a few people interested in piloting.

    You may find us at http://jagarcorps.com

    Or you may join us on Teamspeak 3

    Hostname: ts.jagarcorps.com:4222

    Password: SemperFortis


  11. Dan;2101760']You have done your maths wrong' date=' if it cost roughly $92,000 to make this, then WALLE cost $1.8m per minute to make whereas this file costs less to make the whole thing then 1 minute of WALLE.[/quote']

    I don't think you understand. My example was just my favorite Pixar movie but the principle remains the same. On a scale between the two movies factoring the budget as a percentage more points were spent per minute of the The German than a typical hollywood flick. If your figure of $92K is more accurate then mine then the amount is even greater. If you would like to go into the math behind it further I'd be happy to send you all my calculations via PM.

    But just for giggles if you solve for x:

    180,000,000 / 98 = 70,000 / x

    Of course we all know that The German lasts approximately 10 minutes however substituting for X will show you (theoretically) how long the film could have been based on a hollywood budget scale. Like I said before if your figure of $92,000 is more precise then the solution for x will be even higher.


  12. Back in my day special effects included green screen captures. For as much hype you put on this the film wasn't as efficient as some of the bigwig hollywood movies are. Let's take for instance WALL-E which was budgeted on 180 million (estimated). For that 180 million you got 98 minutes of heart throbbing robot action. While this film on it's budget should have been at least 25 minutes long to get the same budget efficiency dollar for dollar. So the budget may have been drastically lower but the cost per minute of finished product was significantly higher.


  13. Raynors Raider's is still recruiting for ArmA 2 Combined Ops.

    In game we operate as "players with personas" with rough personality colorings as opposed to complete characters with detailed backgrounds. Come join us for some light roleplay action!

    Below is 7 minutes of unedited action from "In Country", a mission in which we arrived on CLAfghan and proceeded to link up with our higher unit at FOB Kinno. Highlighted is the firefight that took place just outside Mandigara while in transit.

    kPUP52P9hpk

    We are looking for one or two competent people to fill pilot roles.


  14. Doesn't matter, ED still have enough mindless sheep to greed on.

    So did Codemasters series of products. Once enough people get sick of it the sheep do not outweigh the individuals who want value for money. And they have the benefit of a multi-platform release.

    Hi guys, just found this thread after joining up to speak about Take on Helicopters, however can I just say something.

    I am Cowboy10uk over at the DCS forums as well as many others, sadly this forum wouldn't let me register hat name for some reason.

    I see you have used my question as a example of why BS2 sucks, nothing could be further from the truth, yes I was disappointed at first that BS1 wouldn't get all the bugs fixed, however to be realistic they hadnt realised how hard it would be to intergrate, BS1 with A10.

    Now I did purchase and upgrade to BS2, and I for one Do Not feel for one moment I have been conned. BS2 is a great edition to the DCS hanger and flying it with A10 is stunning.

    While I agree the way it was announced to us all, could have one with some work, it is certainly worth the money. In this day and age, we have to appreciate that sometimes we will have to pay extra for continued support, it's the only way to keep our niche sim makers going.

    I will also be purchasing combined arms when it comes out.

    Likewise I purchase all ROF aircraft, not because I fly them all but because I support the genre.

    I see how you can react nonchalantly to having support dropped for Blackshark as you have Blackshark 2 but for the rest of us that won't be paying money to get patch support it's equivalent to buying a beta DCS product and never getting an update again until the full version comes out which has to be paid for again to access the full product.

    In that way BS2 really doesn't suck. ED does and if they continue down the path they are started on they will continue to lose an otherwise loyal customer base.


  15. One of these again, eh?

    I thought first it's yet another rip-off from asian movies like

    Space Battleship Yamato but I guess it's not?

    I'll choose the Yamato over this one...

    :rolleyes:

    @Raynor:

    You must be thinking of Gary Oldman, who is the greatest actor?

    ;)

    In your dreams, there is a reason his last name is old man :P. Though the plot is cliche in that there is an underachieving officer who could be so much more (almost an ode to Behind Enemy Lines) I am sure the action scenes will make up for it. They should have got Michael Bay to direct.

×