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Everything posted by ruff
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[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
ruff replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
I do have the CUP vehicles addon turned on but were you using the most updated version? Cause I'm using one that hasn't been updated yet to their newest release -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
ruff replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
with the second mission it states i have a missing CUP vehicles addon -
Yup spot on there. I also play MP games and I specifically play Arma 3 for sp missions. I feel like I just payed for a map pack with not so great weapons and breaks half the moded weapons I have dl. I think it's seriously a push for MP = less work. I support these guys but if I see another "dlc" specially for Mp not buying it and wait for a major sale instead and read the threads and better yet boycott this altogether as it will 4 years old next year. Graphics wise it can't compete with the LARGE MP Games out there.
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[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
ruff replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
I really liked mission one i played as sp. Suggestions: I thought maybe have the team blow up the cargo to complete the objectives. Also with the opfor AI maybe have them more aggressive by making them fire more constantly i like the AI opfor accuracy right now. Will play mission 2 tomorrow. -
This is so true. I'm a gamer of OFP-resistance-ARMA-ARMA 3, GHOST RECON -all series, CS, R6-siege, COD, BF, GTA most of the series and other multiple games.I love ARMA 3 the most and this COOP campaign pisses me of the most. It's not Arma 3. Everyone is right that it's too easy and tries to be COD because you can never fail. Even COD is harder and at least you have AI teamates. If I wanted to introduce people into ARMA 3 I'll pick a user made mission which is a lot harder with a few AI team mates. It feels like the game is trying to cater for 12 year olds. I'll stop... Reading posts just reaffirms how I feel about the direction of the campaign. End game was good and I wish there was more of that. Overall the additions of addons was good but it feels like we are now just paying for new addons and not new missions. It's reminding of all the other games that just focus on multiplayer. By the way out of all the games I've played since 2013 this game has clocked the most and no other game comes near. Please listen to the community and not be like the rest of the industry. That's how you got here with a super strong community that no other game can beat or outlast.
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[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
ruff replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
Awesome cant wait! This should replace my disappointment with APEX missions. -
One more thing. Imagine if you were a new player to Arma 3 and just played the Sp campaigns and then got to Apex and played the Sp campaign....... Where is the gameplay continuity there?
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Thank you for this post!! You are a true Arma soldier!
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Was going to write a whole essay why the push for no squad AI team mates is wrong and it opened a can of worms in my mind to where this game will end up going in 2 years. just had to stop my mad self as the future that 'every game' targets is MP. And where the majority of the community is more MP side of the game these days or at least the most vocal. Thank you activision for showing every game company the way. E.g. Ghost recon wild lands and rainbow six siege. By the way the reason why people play your game and why they call it great and if you read game websites and steam comments is because Arma 3 is known as a tactical milsim gameplay. There are no tactics in the single player side of this expansion. The only expansion are the addons (which are great) but the extra missions are highly disappointing. There was a large chance to showcase ARMA 3 gameplay in Tanoa which is now lost because of the push to mp. Even though AI is always the most complained about thing in every game especially Arma do you ever see us OG players asking without them?? Comments in this thread were always used to a squad as this isn't a James Bond type of game. The comments here from users are instilled with milsim gameplay and we were quite shocked that we were to complete objectives Rambo style??!!!! I've had enough I better stop before I start swearing at the 'great idea' to remove AI players and go towards the activision move of 'let's remove sp and and focus on mp so that we'll have less work to do, every company is doing it and the players will just have to cop it because they'll expect a sp the next year and but we wil give them the same Just take their hard earned money anyway because no one is making sp games anymore'. I'll stop there before I ramble on on how pissed off I am.
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General Guba!! Lol I miss that guy! I use to make my missions with him as the HVT back in OFP resistance days! Good call!
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i liked playing the first mission but seriously it needs a SP version with AI squad mates. Please cater for both. Me personally I'm an sp person so please make an sp version as this is really an MP set of missions. Don't like respawning please make an sp mission. Besides that mission 1 was pretty cool.
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As long as the weight affects fatigue and manuvarability of the weapon then its alright but if it doesnt then that's one hell of an advantage
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You couldn't give us shortened suppressors for the Spars???? Please all you have to do is shorten the current model and you have a new and more liked suppressor. Also with the LIM isn't the recoil insanely good being its a machine gun? i mean it has less recoil than the spar16? ;
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thinking of doing the sig MCX or Bren 805? Edit: i just tried them and they are awesome. Yup just a heads up with the suppressors they are not compatible with other mods and only use the vanilla. As mentioned adding vfg on the m4s would be great on both barrel lengths. G36C would look awesome also with vfg and afg with different camos. I think kitted up g36c and k variants dont get modded enough with bells and whistles in this game. Thank you for the addons!
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AFG, VFG and clean should be available for the SPAR-16 rifle. SF use afg, vfg and none. Please make it a mixture.
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[IceBreakr/IBIS] Lingor & Dingor for A3
ruff replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yup really good map but BIS ways wreck the toys. -
[IceBreakr/IBIS] Lingor & Dingor for A3
ruff replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
has this been updated to the new lighting or not yet? -
Australian Special Forces Equipment - Release
ruff replied to BroBeans.'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
These are awesome. Just wanted to know if auscam and multicam combination for the crye is a possibility for the next update. Also maybe ask Cunico for permission to use his G3 uniforms so you'll have the crye, crye G3 and standard uniforms. Vest wise maybe ask warden for permission with his JPC vests for reskins or Roadrunner for auscam versions. Crye Airframe helmets ask warden for permission worn reskin versions. Love this mod as much as Adf uncut but they have gone a bit silent. -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
ruff replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
thank you! -
With the 1.62 update is there anychance of seeing new weapons?
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I think that's why they did that as they don't know how to fix the AI shooting through grass or bushes. Two sided coin as in if the AI is in your team they die and if it's Opfor better so they don't have an unfair advantage.Yup a totally diff matter
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
ruff replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
with the tpw_skirmish_enemyunitstring can i issue more than one? for example i only want to use a certain number of class names. e.g. tpw_skirmish_enemyunitstring = "mas_med_opf" this works and i want to add specific classnames will this work? e.g. tpw_skirmish_enemyunitstring = "mas_med_opf_hd", "mas_med_opfi_hd","mas_med_opfm_hd";- 5767 replies
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NATO SF and Russian Spetsnaz WEAPONS for A3
ruff replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With the SAS units it seems that they are equipped with 556 sd ammo that cannot to be used by their rifles. -
(SMA) Specialist Military Arms
ruff replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
One of the best weapon mods out there! I just wanted to ask with backwards compatibility with your attachments into other weapons not in your mod is that possible? I'm referring more to the flash hiders and some of your suppressors and laser light combos or was that on purpose as you don't want other weapon mods not being able to use some accessories from your mods? Also any chance of seeing more different versions of the M4a1 sbr? Like in od, tan and one with a vfg? -
I love the Bren models and Sa58 models is it possible to have them to be compatible with other supperssors instead of the standard BIS ones? Flash hiders would also be good?