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Everything posted by ruff
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i havent tried csla mod except for their FIA pack but the units are so good my mind is about to experience it for the first time with the update do i need csla 1?
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RHS releases: GRU, SOBR, RFMI, GAZ66, Weapon Pack
ruff replied to raedor's topic in ADDONS & MODS: COMPLETE
progress of update? -
id rather have them without it another week no way just for glasses
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i was thinking the same thing ive been editing addons just for that mib by agent smith vilas mod is a good one although only two vip
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make the blackop a little less fat then its perfect. Imean the ankles and quads a bit smaller, the body armour i reckon would look better if it was thicker all over like bas or lsr units,then perfecto finally a proper blackop waited 2 years for this
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thanks but seals on hold but better head model
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armour=5 structural=2.0 i prefer bas delta armour cpp settings i changed all laser armour values to bas +0.5 to the structural
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finally some quality UK SAS ct cqb gear love that stuff can now play clandestine sas CT missions
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percentage of conversion? so excited about these
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any updates really waiting for the final
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i just want this released you got 100 weapons +200 outside this addon
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to make it international make it so that they all wear masks and make a night versions also for blackops (fixed nvg so itll be only used at night)
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i just did more research on sound suppressors and effect on muzzle velocity and it seems suppressors increase muzzle velocity but lessens accuracy dammage also stays the same (normal ammo) is there a chance for the sd ammo to increase muzzle velocity make it same damage as normal weapons but less accurate using dispersion? heres the article http://www.surefiresuppressors.com/suppressor_science_intro.html edit i ve been doing some test on dispersion and for the nato 5.56 round dispersion of sd ammo of 0.0015 and 0.003 for full auto is pretty good, as long as muzzle velocity is taken up to +30ms (simulta extra barrel length of suppressor). at long ranges it gets harder to shoot but still very posiible. and for the east ammo 0.002 and 0.004 are also good. since russian weapons are less accurate than m4s all long range shots are still possible but youll have to let off around 3 or 4 rounds close range you almost cant see any effect which is good edit did more tests i think audible fire is the best bet on simulating suppressed weapons with supersonic ammo, combined with a slight increse on dispersion from 0.0002 increased to 0.001 and full auto from 0.0008 to 0.0015 etc. for suppressed supersonic ammo
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use the new head model @Llauma @sjb
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elite stuff!!!!!!!!!!
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elite stuff!!!!!!!!!!
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noice!!! also with the new head model, if it can use bis faces and it looks good then use it. but it ends up being weird like lasers delta heads i think stick with standard. just my 2 cents. either way itll be downloaded and used
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rhs got that covered already and those russian sf are still top notch
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i hope they never incorporate anything with ghost recon 2 or 3 in this game they totally wrecked ghost recon with ghost recon 2. its lost its sim feel. ghost recon stay with ghost recon and as for FSW its a different game. Your squad members in that game are pretty dumb. wont shoot unles u tell them even though their lives depended on it. in the end the gameplay became pretty boring.
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true that with jam3 coming up sounds should improve aswell
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thanks man so the closer the target gets the quicker the airateoffire
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can someone pls explain what this means aiRateOfFireDistance=500; // "at shorter distance delay goes lineary to zero"
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wow nicer stuff cant waitr for those israeli SF and that terrorist pack!!!!!! more views plz! wow we got new emotions
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hooray hopefully itll be 2 weeks since its my last day of uni exams!!!!!! CAN I SEE PICS OF THE CQB m4 pls!!!
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pls make the barret m468LE its a modified m4 to take in 6.8 ammo http://www.barrettrifles.com/rifles.htm#m468le or the mrp cqb http://www.dsarms.com/item-de....mrp.gif