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Everything posted by ruff
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thanks man very much appreciated
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is there any config.cpp changes involved on the updates or just the models and other files? im asking because ive edited the config.cpp for the 4th time and if its not changed i wouldnt have to edit it again. thanks
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If you mean DSAI? It will make OFP slightly more memory hungry and slightly more CPU hungry, but it is not that significant. RED what about dynamic range and radio chatter addons
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i was wondering if the extra addon packs make ecp more cpu hungry?
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Create a trigger Activation :Radio Alpha - Once Condition: this On activation: [vehicle player] exec format ["%1tail_rotor\tailrotor.sqs",ECP_path] Hop into a chopper as pilot, go for a fly. Radio alpha, there ya go. thanks alot man love the this mod even when the first version came out all i ever wanted was just the savebug fixed but i get a whole brand new improved mod thanks
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i just want it to work so i can be inside the chopper crash survive and get attacked by enemy forces is there a condition for it to work like a certain damage?
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the scar we need the scar its going on the field for trials by socom operators http://www.defensereview.com/modules....sid=648 http://www.defensereview.com/modules....sid=750 or this http://www.hkdefense.us/pages/military-le/rifles-carbines/hk416.html http://www.defensereview.com/modules....sid=753
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1 question how do i actually get a single unit helo to perform a tail rotor failure? ive read the read me and it just talks about all units acquiring it. but not making 1 helicopter do it, or how/what to write in in the init of the unit/trigger/waypoint
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both parts? you serious? all these addons getting released, its christmas in july!!!
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i love this even when i just saw effects and ai sharing im already shocked i havent even tried the other stuff good work guys and thanks for your hard work its like "who needs a new game" when you got ecp
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hey sanctuary where in the res config bin do i replace your handgun animation since i think if i edit that bit it will enable me to use it on the locke mod. i have average understanding of config so i guess itll be pretty easy. i looked at the handgun config animation but dunno where to look for the actual config bit to change it in the res config bin. only thing that i think might relate to the config bin is that bit <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class HandGunStand:Default { access=0; }; class HandGunCrouch:Default { access=0; }; class HandGunLying:Default { access=0; }; any help would be great, but if its to hard to explain no worries
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Anyone else think armour values are too weak?
ruff replied to adrenaline red's topic in ADDONS & MODS: DISCUSSION
unpbo the addon u want with more body armour and look for e.g. armour=5 armourhands=0.5 armour body=5 etc. anything that has armour on the config is the armour value of the config. if your after increasing body armour i usually increase armour,armourbody and armour structural its easy once yo start messing with configs youll be addicted and editing all your addons just a warning -
lol
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make them the new iraqi commandos
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anychance if the brg or ammo bearer script to work when loading a saved game? or is it a ofp limitation?
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I LOVE IT its so cool like the ninjas in batman begins
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very true
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its not a mod its an addon
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hell yeah iranian commandos vs us or sas commandos clandestine shit all over
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i love these especially the working back packs!!!!!!!!!!!!!!! you got woodland and desert so awesome only bug found was that you cant pick up the back pack once you drop it but i love these so can make clandestine ops no need for resupply when u got it in your backback!!!!!! i truly love these
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ok
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i mean separate the config.cpp in a separate pbo file so that its easier to edit also i dont really play mp so most my addons are edited in the config if i dont like something in the addon i edit it like sensitivity and camo and accuracy or initspeed etc looking forward to the release
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just requesting anybody ever wanting to make a good quality addon of the ksk with g36 variants reference pics http://www.militaryphotos.net/forums/viewtopic.php?t=48175&start=0
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can you pleae separe the config.cpp file cause i edit almost all my addons
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it works for me aswell but how did they make it work, i wanna do it so it works without the mod i mean the sac pistol anim