rouge1
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Posts posted by rouge1
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.rtm's in the mission directory? i thought Animation addons needed to have an config.cpp and be in pbo format inside the addons folder in order to beable to use switchmove.
that could be the cause of the problems
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yeeeey! you are the man Keg! nice work
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Anybody interested
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Quote[/b] ]DeLiltMon Posted on June 14 2004,16:05What's the name of the music on those videos?
British Grenadiers
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Hi.
  I have for some time been working on an pack for various useages containting an broad range of animations. some more usefel then others. so i am posting for any Critiscims,comments etc. if feeback is generally good an Teaser pack containg several (5 - 6) animations will be released for use ingame.
Napolionic Era Animation (video) (3.8mb)
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to all hard working animaters,addon makers,Mission makers, and Scripters you guys keep OFP alive!
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Try Right Click -> Save as. that's i done, also great work!!
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Usally an EndofFile Error occurs when you have 3 }; in an row under each other to signify that u have ended the file, but infact you haven't beacuse there is still information.
so i think this is your problem, not 100% sure tho
class TFW_M1911Ammo: BulletSingle
{
access=2;
hit=7.9;
indirectHit=1;
indirectHitRange=0.050000;
visibleFire=14;
audibleFire=14;
visibleFireTime=2;
minRange=0;
minRangeProbab=0.100000;
midRange=10;
midRangeProbab=0.700000;
maxRange=100;
maxRangeProbab=0.040000;
cartridge="FxCartridgeSmall";
tracerColor[]={0.800000,0.500000,0.100000,0.040000};
tracerColorR[]={0,0,0,0.005000};
};
};
};
^ Remove the extra };
^
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you copy the text there into somthing like Notepad then Save as this Fired.sqs and then put that in ur Users/Missions/xxxx Mission Name Directory then in the editor (in the Unit init Field) write in the unit you want to have Flak put this.
this addEventHandler ["fired",{_this exec "fired.sqs"}]
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hey good work for an quick script! Looks good and give's the effect of flak
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Does that mean we could have effective cover scripts ? Where the AI moves to the location of the nearest object and ducks/prones ??. and also great work AlexeyZ!
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Sure would... any such chance of this download link? (Bit torrent) and any other Mirrors?
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Ah was an piece of Busted Ram..afterall ... oh well Problem Sorted!
Thanks for the input all!
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well after all this time of Stability it restarted again......Mid MP game... now i have cleaned, recleaned even re re Cleaned all around the Case and Over everything!...Now it can't be heat cos my System hardly goes over 30 degrees.... Overall That includes CPU,Graphics etc Plus the fact it ONLY does it for OFP is just an slight bit annoying
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Very nice island!
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(gunterlund) Â April 14 2004 @ 15:24
Quote[/b] ] Love this pack guys but hate to say it.... the AI guys still cant hit the broad side of a barn with an RPG or Law..... Still shootin high.Hmm that is very strange my AI AT Guys are just fine, miss every now and then. but can hit the target just fine most of the time.
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Yep Also i believe i found 1 Bug nothing major mind u, but When u select (under groups) the M2A1 Bradley Group the Infantry are there, but no Bradley? Minor bug but still one hehe.
Also phaeden Great work on those Manuals well worth the wait
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i never actually got the Error Angus , but thanks for the tips and relavant information for those that didn't know. and the even better news is. i haven't found any Bugs or errors as of yet and shall test exstenively in MP also
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Quote[/b] ]get a error message when i try to load a mission in the mission editor.. "missing wgl_men_400, missing wgl_vehicle_400"I think that's due to the changed Classnames or Filenames not entirely sure tho.
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Quote[/b] ]Is the tech manual included in this installYes it's installed into the WGL Mod folder under Docs
and u guys are stunning! definantly Improved OFP for me by x10 easily. so just like to say.. Thanks!
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Great work liberation crew! love they way the Hand grenades Spin in the air ;) nice touch
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woo! u guys are great
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Sweet!, that's great news
First imported model from pc halo
in ADDONS & MODS: DISCUSSION
Posted
Yes the fourm was down and PR means (Post Restriction)
Anyway back on topic
Looks interesting guys keep up the good work