

rouge1
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Everything posted by rouge1
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I had the same problem until i uninstalled that dropship
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I have one quesition how well does it face up to a Abrams?
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Toyota hilux with 12.6mm mounted kord machine gun.
rouge1 replied to CuteQA's topic in ADDONS & MODS: COMPLETE
Well just tried it out it is way better then the last one my favuirote one is the sports edtion cos you can catch some major air in thoses nogova hills well done! -
I voted Sniper one shot in the officers head then the rest run around like headless chickens right into my scope
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Larger ai engagement range pack
rouge1 replied to JJonth Cheeky Monkey's topic in ADDONS & MODS: DISCUSSION
Well it is up to you -
Larger ai engagement range pack
rouge1 replied to JJonth Cheeky Monkey's topic in ADDONS & MODS: DISCUSSION
Well i hope it does get hosted over at ofp.info because this pack is good Well you could give the resitance G3's because that way they will look and hopefully act like some form of mercanrys as long as it dos'nt disrupt the balance of things then go for it -
One kick ass chopper!!
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I mange to kill 1 paratrooper once i had him flying into a flack script using laserguidedbombs but that took about 10 and i only worked about 1/10 th of the time using OFP 1.91
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WE love you BAS *Girls screaming!* I like the sound of sniping out the back   What is full destrucion effects something snazzy happens when destroyed
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Does any one know what is happeing with jacobabys Napalm script
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Larger ai engagement range pack
rouge1 replied to JJonth Cheeky Monkey's topic in ADDONS & MODS: DISCUSSION
The ROF of the M4A1 - 700 - 950 rounds per minute M16A2 - 800 rounds per minute -
Well i think that if they have no athoer weapon then they will use grenades and if they have a main gun eg M16 once they getin close they start throwing them rather then shooting but i am not sure how close they have to get (sorry)
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Well you could use the Drop[]= command and a few athoer things i have a script some where the object stays in place and it does all the banking pitching rolling (i may not be able to recover the files because they are on my laptop and it is being upgraded)
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Larger ai engagement range pack
rouge1 replied to JJonth Cheeky Monkey's topic in ADDONS & MODS: DISCUSSION
i am going to go if someone can please tell me where to d/l -
Larger ai engagement range pack
rouge1 replied to JJonth Cheeky Monkey's topic in ADDONS & MODS: DISCUSSION
Whats the ETA sorry for the constant nagging but this sounds so damn cool -
Larger ai engagement range pack
rouge1 replied to JJonth Cheeky Monkey's topic in ADDONS & MODS: DISCUSSION
Bump -
Larger ai engagement range pack
rouge1 replied to JJonth Cheeky Monkey's topic in ADDONS & MODS: DISCUSSION
Probaly over at OFP.info -
Well there was a Fire Dispersion script over ofpec.com in the fourms BETA testing it kinda simulates surpressive fire very well beceause the AI machine gunners cover an area with bullets then indivual pepole and it works with any sort of unit Air,ground,soldiers, possibley ships not sure but you need resitance but everone here has got it right
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That is going to be one kick ass heli (Typical BAS standard)
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Larger ai engagement range pack
rouge1 replied to JJonth Cheeky Monkey's topic in ADDONS & MODS: DISCUSSION
Any one know where it is hosted? -
To LowLevelFunctionary this is how you make the shortcut work you put this at the end -mod=hisky so it looks like this OperationFlashpoint\FlashpointResistance.exe" -mod=hisky
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Larger ai engagement range pack
rouge1 replied to JJonth Cheeky Monkey's topic in ADDONS & MODS: DISCUSSION
Could you post up the full list of changes etc thanks -
United states colonial marines modification
rouge1 replied to der bastler's topic in ADDONS & MODS: COMPLETE
Any updates? -
Simple you add the magazines before the weapon