rufusmac
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Posts posted by rufusmac
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I think the biggest problem you have right now is the AI not engaging in the air. Either than that, its great. One thing that bugs me though, is when you from 0 to 2000 when you take off. This leaves you with 0 time to react in rocky areas.yes.. it is a bit of a fault there.. i guess the scripter became the mad hatterand got carried away.. in the update it will be shorten down
say istead of being 0 - 2000 it will be instead 0 - 200
although not 100% on that as we will test different speeds to see what suits it
Hey! I really like the 1000. Â It "blasts off" Â
 Just be careful about your azimuth when placing them! You could make the script levitate the plane a little higher (like to 50, or 100).  or, make it if the script could turn on and off, so the plane won't start or stop by accident.Furthermore, the blasters need serious tuning, I've tested this addon for the past 2 hours, and couldn't get the AI to hit squat in the air and only rarely hit targets on the ground.  Lee Oswald is right about the explosions, they could be quieter, and the blaster projectile and the green "tracer" dont match up at distances over 400m; the projectile is too slow.
These other bugs may have been mentioned before, but
1: Â Wrong pilot pos in cockpit (all planes, except tie fighter)
2: Â Bomber can't bomb (bomber)
3: Â Imperial Pilot.p3d not found error
Anyhow, this beta preview is REALLY cool, and the coming X-wings look amazing. Â I am really impressed with this first showing by your team, good luck and keep it up. Â

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Yeh I just dled it, its "ok". Much better than most of his earlier work, but has room for improvement. Shashman and Acidcrash are right, USAF markings on an IAF camo scheme... weird. Still a pretty nice addon, just not DKM/BAS caliber.
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this addon shows alot of promise... Â The bomber's bombs wont fire though Â
 Cant figure it out.Also, the pilot is in the wrong place in the cockpit in all the models.
lastly, the cannons lock too easily, leading the AI to miss wildly with them. Â I also wouldn't mind slightly higher velocity on the cannons.
Â
Aside from these bugs, awesome, i mean, awesome addon.
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That color scheme is used by the israeli airforce (at least for air-shows).
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Can someone put up some new mirrors? I checked the thread and couldn't find any links that work...
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the people cried textures,and you listened...
those are breathtaking. This will be a top ten aircraft addon...
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Quote[/b] ]I dont think thats the version they were using, as that models got to be at least 100,000 faces, not really suitable for ofp. I remember seeing a lower poly version on their site somewhere.Yeh,obviously... Â The mig too, I just couldn't find the ingame shot on their site. Â What I posted is a small sample culled from the hundreds of screenshots on the site, everyone should give it a browse.
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in the hopes of keeping this thread alive, is it in any way possible for even a minor update? Â We've been waiting for months, so these may jog the communties collective memory (all pre-oxygen!)



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Great news

Quote[/b] ]Last but not least a good map would be needed. Â The Mogadishu map would work temporarily, but hopefully someone will create a really cool "Gaza Strip" map that perhaps could double as a Baghdad map as simulating a neighborhood of a typical Arab city.I think that the mod should focus on what the flashpoint engine can handle best, high intensity conflict (not low intensity). Â The fighting in the territories is great for a CT game, but a fictional war with syria (or anyone for that matter) would take full advantage of the IDF's deadly armor and Air Force. Â In addition, any major war would likely feature major action in the territories as well, with the various militant factions sure to play a major role.
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didn't mean to sound so rough before...

um, my comp is actually not bad (1.5ghz, 64mbGeforce3) and the level still lagged quite a bit. Â What I meant to say was, IHMO
1: Â if you don't start the pilots in the jets (which still makes sense), why dont you have them at least [this setbehaviour "safe"] or something.
2: Â Either have the music stop playing after the intro, or have it kick in when you zoom into combat. Â Taxiing is not all that exciting, and the music gets repetitive after a few times.
3: Â The tomcat addon is not really that great, and it fires HARM missiles (I think) which are anti-radar missiles... Â sadly, OFP does not know the difference between a HARM and a Maverick...
Otherwise, the most important part of the mission, the action, is exciting! Â I eagerly await the campaign.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">That would be awesome. Â Throwing back the entire Arab world (outnumbering you in armor at least 9 to 1) off of your doorstep and saving Israel... destroying the Syrians in the Golan Heights and beating the Egyptians back across the Sinai... (God, I hope I'm talking about the right war...)<span id='postcolor'>
Yeh, you got the war right...
 73' is a better choice than 67' because it wasn't so one sided.  Both sides had a good chance of winning.  The major drawbacks...  1:  it won't "tie-in" to both european or african conflicts (although I cant think of any 60s-70s conflict that does)
2: Â the air battle was mostly IAF jets shooting down EAF and SyRAF jets and Russian SA-6s shooting down israeli jets...
3: Â The terrain (sinai) was too big (or rather open) for a game of flashpoint's kind.
The battle for the golan on the other hand was very intense, and featured some of the best combined arms demonstrations from both the syrians and the Israelis. Â Tank hunter-killer teams prowling the mountainside while jets flew CAS. Plus, the golan heights do not look that different from Nogova Â


</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Yes yes this is more like it except that this time US wont stick its long nose in and Egypt and Syria get Russian tanks and then we play  <span id='postcolor'>
/rant
Ahem! Â Syria and Egypt were the ones with the technological advantage throughout the first week of the war. Â The US airlift, while providing israel with crucially needed supplies (and some say sattelitte recon as well) does not compare to the military aid the soviet union gave the Arab powers. Â It was russian soldiers who manned the SA-6s that shot down 100 israeli planes and russian pilots who defended the skies over egypt. /rant
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thanks crippler (and footmuch)
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can we get a mirror?
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My criteria here doesn't focuses on addons that show incredible technical achievement (like MH-47E or FA/18) but rather a "perfect fit" in OFPs game world. Â Balance.
Infantry:
Â
I44 WWII units (both sides)
 SDOC UCE Russian Infantry Pack
 PFLP addon
Tanks:
 Sigma adversary tank pack
 Ra'anan's merkava?? (just hoping)
 I44 Armor
Fixed Wing:
 DKM Bronco (addon most suitable to OFP gameplay by far, should have been included with game from V 1.0!
)Â Bratz F4U (pending new textures)
 Gimbal's planes
Â
Helis:
 Littlebirds
 MI2-hoplite
 Nam pack's choppers
Islands:
 Dr. No (albeit small)
 Jelahabat
 Cat's Afghanistan
 Hellden (forgot which version)
 Winter Nogojev
Weapons:
Â
 Nam Packs'  HD weapons (i have been waiting for HD weapons for a long time)
 LB pack
 Bas (of course)
Other:
Â
 Anything by GFX707
 Red's weapon pack
 Kegety's sky
 Â

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Israeli Lavi? Â Or Kfir, or phantom, or eagle, or falcon (you get the idea) Â because VIT's addons are, well, Â often sub par



I also really want a good MIG-21 or 19... Â I cant believe it hasn't been modeled to death, it has such a natural role in the OFP enviornment.
and.... Â I think with clever scripted, it would be feasible to make a fully functional camera controlled bomb... Â combine the ideas behind the few UAV addons with some camcreated "vehicles" that have limited mobility and fall onto your hapless target...
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Maybe, maybe, maybe... the october war (1973). Â Some of the largest tank battles in history across the sinai desert. Â Fantastic assortment of western and warsaw pact equipment...
it.. would... be... awesome Â
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sites is down, as are the mirrors

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NICE!! Â
 
(first again)

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Ok...
A: dont have the music playing throughout, it adds even more lag (its already too laggy IMHO) and is distracting.
B: Start the pilots in the jets, unless you are going to give the user different jets to choose. use the this moveindriver "name" command...
C: Too laggy
D: Too laggy
Otherwise looks like it has promise...
and less addons too
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this brings joy to my day



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missing ITA_F16 (this could be a local prob though)
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vanishing bullet holes and shell "craters" are a fact of life in "all" video games.
Why make the computer (or server) remember so many thousands of useless things like bullet holes.
Maybe explosion marks (like grenade and tank shell) should stay, adds to the scarred landscape look.

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Its a balance issue, if everyone ran at different speeds, then the squad would fall apart... sometimes too much realism is just that.. too much.
For example, look at ofp multiplayer, do people wait for one another before attacking? Â No, they just charge ahead... Â and also, I would HATE to see the knife-running effect brought into my beautiful flashpoint like in Vietcong or "you-know-what"-strike. Â

In real life, soldiers are trained to run "together" not "as fast as they can".
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Another thing... what is the "use gun" function for the helldiver tailgunner for?
BTW... this beta is a blast...
Red Hammer Studios
in ADDONS & MODS: DISCUSSION
Posted
IRL, does Arena have an effect on tank shells (sabot or heat)? Â If no, how will you make it so that missiles are blocked but shells pass in game?