quakergamer
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Everything posted by quakergamer
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mrukas @ April 24 2003,23:00)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jinef @ April 24 2003,16:42)</td></tr><tr><td id="QUOTE">Balaclavas in the desert! It's like when we were issued these big flight suits and insulated helmets in Belize, come on it's 140 degrees f mate! Oh well, maybe they have just got off the plane from the UK where they need them. If they are meant to be a Shemagh? If it is you need to make it baggier and more roughly textured.<span id='postcolor'> come on, its not like you have to dress up like the guy and turn the heat up on the radiator when playing. its very cool anyways.. very nice work qg<span id='postcolor'> Ive didn't make them, just the weapons. Thanks galcomT for his awesome work!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jinef @ April 24 2003,16:42)</td></tr><tr><td id="QUOTE">Balaclavas in the desert! It's like when we were issued these big flight suits and insulated helmets in Belize, come on it's 140 degrees f mate! Oh well, maybe they have just got off the plane from the UK where they need them. If they are meant to be a Shemagh? If it is you need to make it baggier and more roughly textured.<span id='postcolor'> Everythign is fine and trust me the soldeirs there WERE like that: http://www.heritagestudio.com/stormuni.htm Look yourself at the US Marines uniforms
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Hey, Here a site that has scans of US PC Game (June) that shows some nice (awesome should I say) half life 2 pictures. Enjoy http://home.socal.rr.com/inevitability/HL2/
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Nah, I hope IT WILL BE at least December 2004. I don't want to wait too much you see . But who knows it happens to a lot of games to become delayed :-S. That's it, see ya
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Well the SA80 held by the magazine is fixed, it's jsut that GalcomT don't have the latest version. Here are 2 new pictures of the UK SAS: As you can see the SA80 and L86 is not held by the magaazine
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Very nice, I like it a lot . And about the Tomorrow Forum Structure change anyone thinks that they will add an OFP2 Forum !!!
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Very nice, I like it a lot . And about the Tomorrow Forum Structure change anyone thinks that they will add an OFP2 Forum !!!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ April 23 2003,00:28)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (quakergamer @ April 22 2003,03:14)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sgt. Milkman @ April 22 2003,23:41)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ April 21 2003,11:30)</td></tr><tr><td id="QUOTE"><span id='postcolor'> It can take over 8 hours to install the Snorkel Kit. Unless you have an action that speeds up the game until 8 hours pass when you enable the "snorkel" feature, it would be pretty unrealistic.<span id='postcolor'> Great then NO snorkel kit<span id='postcolor'> Did I say that?<span id='postcolor'> No but you guys want a realistic add-on right ? Unless you want me to put it for 7 hours ...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sgt. Milkman @ April 22 2003,23:41)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ April 21 2003,11:30)</td></tr><tr><td id="QUOTE"><span id='postcolor'> It can take over 8 hours to install the Snorkel Kit. Unless you have an action that speeds up the game until 8 hours pass when you enable the "snorkel" feature, it would be pretty unrealistic.<span id='postcolor'> Great then NO snorkel kit
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Soul_Assassin @ April 22 2003,23:10)</td></tr><tr><td id="QUOTE">OR you can wait for both  ...seriously guys ur t62 looks great. Do not let us put u off doing it. There is still loads to do for us to release it so while time goes on ill be happy to ride urs around. T62 is NOT amphibious like all tanks. However LIKE some tanks it can cross over shallow waters (up to 4 meter i think but not sure) using special snorkle for the engine (othervise the exaust fumes won't be able to escape). Now this can be done with some clever scripting but what exactly are you going to cross with a t62 in OFP? To summarise: IT CANNOT SWIM, IT CAN RIDE OVER THE BOTTOM OF THE SHALLOW PARTS.<span id='postcolor'> Who knows we might use soem scripting . And we can wait for yours too but we got a T62 to finish for the OPGWCv1.0 coming soon. ...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (rouge1 @ April 22 2003,20:15)</td></tr><tr><td id="QUOTE">I have one quesition how well does it face up to a Abrams? <span id='postcolor'> Well T62 is older (much older) than an abrams anyway. And yes the T62 CAN BE AMPHIBIOUS. Tell me what you see on this picture http://www.ifrance.com/ArmyRec...._32.jpg Isnt it a T62 that is in the water
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CanadianTerror @ April 22 2003,06:02)</td></tr><tr><td id="QUOTE">If you want honesty, from looking at the pics...the textures look low rez, bland, and unfinished. Compare it to Sigma's Iraqi T-72 side by side to see what I mean.<span id='postcolor'> Yea Ill post a pciuture and you'll see yourself
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (pathfinder @ April 21 2003,18:01)</td></tr><tr><td id="QUOTE">Looks very nice, if I may ask what engine sound will it use? T72 T55 or custom? Â Will it be amphibious like the pic shows? Â And also I know it's way late but your Humvees are cool and helped me out allot with making armed convoys. <span id='postcolor'> Probably custom sound and yes it will be amphibious if I manage to fix the bug :-/. Thanks for your comments
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Leone @ April 21 2003,07:32)</td></tr><tr><td id="QUOTE">So to clarify the sky thing a little bit  The Skybox (Obloha.p3d) has a texture path to Obloha.pac, which acts like a "proxy". Flashpoint.exe then replaces Obloha.pac with which of the four (Jasno.pac, Obloha.pac Oblacno.pac Zatazeno.pac) skybox textures is appropriate to the overcast setting. And since the .exe is looking only for those four textures (and the floating clouds I guess) then the pathing to those textures can't actually be changed without changing something in the .exe. I guess my question is would BIS ever be interested in making a modifyed .exe that looks for those same four textures with a .jgp extension rather that .pac......or at least .paa? Since the sky at any one time takes up roughly half the field of view why not make them look a little bit better? They wouldn't even have to be high-res .jpgs, it's just that .jpgs have so many more colours to draw on = nice blended skies. Oh well, it's just a thought  <span id='postcolor'> I see why you told me you'll have to use only .PAC textures, that's why :-/! But maybe it's a config thing(even if I don't think it is ...)
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OK look,here's some pictures :-/ as you can see y armor don't decrease when I'm in water, it means that my config is good but my Tank don't appear!
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vixer @ April 21 2003,11:01)</td></tr><tr><td id="QUOTE">i dont think there are any memory points to make it float as there was also a M2A2 released that can float but the model was not edited only the config<span id='postcolor'> Yes there is because my tank don't floats :-/
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Difference between normal data.pbo
quakergamer replied to quakergamer's topic in ADDONS & MODS: DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ April 20 2003,17:43)</td></tr><tr><td id="QUOTE">Only difference I have noticed is that the data3d.pbo in hwtl has soldier models which use different kind of texturing, using large textures from merged.pbo.<span id='postcolor'> Exactly what I've needed, I was wondering why my normal soldeirs didn't had the correct textures. Thanks you Keg, your the best! -
Hey all, Does anyone know what is the difference between data.pbo found in C:\OFP\Dta and the data.pbo found in C:\OFP\Dta\HWTL\ ? Please tell me because it is very important :S! see ya
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Difference between normal data.pbo
quakergamer replied to quakergamer's topic in ADDONS & MODS: DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cheeky monkey @ April 20 2003,03:01)</td></tr><tr><td id="QUOTE">I think the HWTL ones are the models and textures used when HW T&L is on and the others are for when HW T&L is disabled. Not too sure though.<span id='postcolor'> Yes I know this but waht is there 2 Data.pbo and 2 Data3d.pbo that's what im wondering. BTW BlackDog you pics don't work -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Dinger @ April 18 2003,04:20)</td></tr><tr><td id="QUOTE">heh quakergamer, sounds like we're working on the same project. Â Well... sort of. Â The fire control system jotapo and I are developing is exclusively indirect. Â You pick up the radio, and you call up the asset you want, then you give it its instructions. Â the same interface in theory will work for everything from mortars to MLRS to cruise missiles. When the chainofcommand forum gets back up, we'll be able to coordinate our fire a little better .<span id='postcolor'> Yes looks like we are but we aren't that far anyway. We work on other ... most important things ;-)
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ April 18 2003,14:49)</td></tr><tr><td id="QUOTE">Quakergamer... one thing... Â Your model is great, but... PLEASE reduce the size of that .50 machine gun!!! PLEASE PLEASE PLEASE!!! Â I've fired this weapon in real life and it is WAAAAAAAY too big on your M109. Â I beg of you to please make this the same size as the BIS model of the M2. Â If you did that your M109 model would look perfect! Thanks and keep up the excellent work. Â I can't wait to see the improved M109 and MLRS with the arty scripts! I hope that you will make it where you can radio for an entire artillery battery (platoon of artillery) to fire on specific coordinates. Â Chris G. aka-Miles Teg<GD><span id='postcolor'> Its done for OPGWC version 1.0 . Thanks for the "bug" report.
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Hello, I really need some help if anyone can find me pictures of SUSAT sights found on the L86 Enfield or the SA80. I want them to be as realistic as possible for my L86 & SA80. Thanks
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wardog @ April 17 2003,20:52)</td></tr><tr><td id="QUOTE">QG, maybe you should have a word with hawk about his artillery scripting, see if you can package your M109 with it. Your model is more accurate than his. Better still, have words with snYpir; see if you can adapt your model to his support package; rather than use the current marker maybe it would be possible to have arty available if a battery is in place and radios are available.<span id='postcolor'> We already have planned new artillery script and realistic MLRS SCripts that are as follow: -You CANNOT shoot when you are moving -Realistic Smoke -Explosions around a defined range -Indirect Fire (Accurate), I mean by this that you will be able to click on map or say at how many Meters you want the missile/shell to go. We are also planning other things too. And do you have a link to Hawk's artillery scripting ?? Thanks!!
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Tehre is some good M109 add-ons out there . You can find one I've made at my site (Check my sig), but it's only in desert camo
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ April 17 2003,11:26)</td></tr><tr><td id="QUOTE">That's true, people can even now start making new models for OFP2 and then import them when tools are released. And if you have seen the first "screenshot" (soldier with M60) you'll see that the muzzle flash and weapon model looks just like from OFP1. So maybe we can use old addons without any bigger modifications . Personally I voted no for Vietnam, I would like to see a Korean War or some fictional 60s-70s war in Europe.<span id='postcolor'> Actually you can also see the the island and the trees jsut look like modified malden :-/.