quakergamer
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Everything posted by quakergamer
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What I want to be added is more materials choices: -Chromed Reflective/Refractive materials. We could have the water like that or just use them on planes! -Metallic "Shiny Parts": It is not nmecessary to make it reflect things but it would be great if we could make metallic materials. -Modifying Environnement Material: We should be able to make a material that would modify the environement. An example should be the heat at the jet exhausts. Thats for the materials! Now for other effects: Wind effects for the trees. Let's say we have a Huey landing at an LZ, I would like to see the trees move depending on the direction of the chopper ;0! Finally, the animations. Could it use a bone system like found in 3Ds Studio Max. If not, it would be great if we could use the skeletoon technique that we found in Character Studio. That's it! Later
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It means that you have to post your topic in Addons & Mods: Discussions . You've posted in the wrong forum that's all! See ya!
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It means that you have to post your topic in Addons & Mods: Discussions . You've posted in the wrong forum that's all! See ya!
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Vehicleclass on a script ....
quakergamer replied to quakergamer's topic in OFP : CONFIGS & SCRIPTING
every man unit, even the AIs! -
Hello, I want to know if it's possible to do something like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _player = vehicleClass "Man" ?(_player distance _debris <= 1): [_player,_Debris] exec "\OPGWC_FX\Fire\OPGWC_FireTank.sqs" Basically I can't find a way to make the script execute on EVERYUNIT that is based on the Man Class... Thanks
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It seems that there are many Iraq mods but there actually isnt, and they all do different things about Iraq: Gulf War Crisis:Operation: Desert storm IM:UC: A fictional war seen through the Iraqi side of the war. Cold Blue: Opreation Iraqi Freedom Well OPGWC: We make the 1991 war, older equipement, Kuwait parts etc. IM:UC: Fictional campaign, so maybe different units, islands Code Blue: Newer equipment, different islands. We all have the same subject but its quit different what we make...
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Vehicleclass on a script ....
quakergamer replied to quakergamer's topic in OFP : CONFIGS & SCRIPTING
or for counttype  the syntaxe is : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> "type" CountType array exemple <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _numbpassager = "Tank" CountType _list if I have time I will post a good exemple but maybe that's help you. :S I still have problems. I msutr count every player in the "world" of OFP, not in a specified vehicle!! Any way I can do this ? -
This add-on is awesome! I would suggest everyone downloading it just to check thsoe anims !
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Vehicleclass on a script ....
quakergamer replied to quakergamer's topic in OFP : CONFIGS & SCRIPTING
Well that's what I'm trying to tell you :S. Here is how the script works. A tank executes ANOTEHR script. That script executes this script right here, and I want this script to execute another script on every soldier. But the vehicle that execute this script is a tank and not a soldier :S. Do you know how "Man" countType [_x]>0 this command works ? -
Questions about global variables
quakergamer replied to PicVert's topic in OFP : CONFIGS & SCRIPTING
To answer your first question, yes it works just put COLORT = true in the init.sqs or in any trigger you want. And it doesnt take more memory than a normal variable ... Thanks! -
Vehicleclass on a script ....
quakergamer replied to quakergamer's topic in OFP : CONFIGS & SCRIPTING
Ok so the problem is: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_player = "Man" countType [_x]>0 As you see this is an Boolean and we need an Object for the GetPos and the nearestObject command. Any suggestions on how I can make this script execute on EACH soldier ?? -
Vehicleclass on a script ....
quakergamer replied to quakergamer's topic in OFP : CONFIGS & SCRIPTING
normally it should work let me know ;) Well you see, the script isnt ewxecuted by a soldier but by a tank. So i cant use hte position of the tank as a variable :S -
Creating an .rtm file for a vehicle and running it
quakergamer posted a topic in OFP : CONFIGS & SCRIPTING
Hello, I want to know if ITS POSSIBLE to create an RTM file for a vehicle( right now Ive managed to do it) and define it in game so that with a small script you can activate the anim. The comman shuld be this playMove "xxxxxxx". Thanks for the help! See ya -
You can look at the commented configs v1.91 because they explain every comman. Just look for Plane: and you'll see every command you can use for a plane with a small description aswell! Thanks
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Hello everyone, I wanted to know how does the tank periscope works. I saw a thread a while ago but It still doesnt work. How do I put the textures so you can see trough it ... ? Thanks
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Vehicleclass on a script ....
quakergamer replied to quakergamer's topic in OFP : CONFIGS & SCRIPTING
you have to work a litle with that gimmi a feed back ;) maybe you have to put the all code here to help you better, maybe you just have to make <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> [_player] exec "\OPGWC_FX\Fire\OPGWC_FireSoldier.sqs" PicVert No luck, I have tried your method and heres the error: _detected = NearestObject [_PosPlayer, _Debris]: Error 0 elements provided, 3 expected And the 2 variables ... _debris = _this select 1 _PosPlayer= getpos _player _player = "Man" countType [_x]>0 Well hope you know what it means because im not very familliar with the neatestObject command! -
Creating an .rtm file for a vehicle and running it
quakergamer replied to quakergamer's topic in OFP : CONFIGS & SCRIPTING
Yes yes, I'll check how they done it. Thanks PicVert for the help! -
Vehicleclass on a script ....
quakergamer replied to quakergamer's topic in OFP : CONFIGS & SCRIPTING
Thanks for the help, I've never used the countType command and maybe that's why I am having problems. So let me explain: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _player = "Man" countType [_x]>0 ?(distance _debris <= 1 forEach  _player): [_player,_Debris] exec "\OPGWC_FX\Fire\OPGWC_FireSoldier.sqs" OK that should work but I need something in front of "distance" and the other way I've tried: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _player = "Man" countType [_x]>0 ?(forEach _player distance _debris <= 1): [_player,_Debris] exec "\OPGWC_FX\Fire\OPGWC_FireSoldier.sqs" Then again, I have the same problem, I need something in front of "forEach". I don't know if I am doing this right but anyway Im having problems :S. Thanks -
Does hiddenselections or setobjtexture works on
quakergamer replied to quakergamer's topic in OFP : CONFIGS & SCRIPTING
Thanks deadmeat and airwolf. Ill try to make it work :S. Thank you ! See ya -
Well we saw pics in Independance Lost with a moving Aircraft Carrier. So that mean you WILL be able to move on moving vehicles so shooting out of the chopper would be easy...
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looks aiight, scale is good - this plane is huge in RL - but they gotta fix the way the wings sweep - it'd be great to fly off the deck of a us carrier in ofp It's fixed :P. Also great job on the textures and the model !! Will we be able to get on the building that is on the deck ? Thanks!
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IVe tried myself doing it even with the create vehicle command and the setpos, unless you make the script loop without waiting (And this creates a lot of lag) it will not work correctly...
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You tell that to AIA as they say they have a WW2 bomber complete with moving turrets. Â And where did they say that ? Because turrets on planes are IMPOSSIBLE.
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What exactly is an AA nade ?
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WEll I would ask BIS first. send a PM to suma or any of them and youl lsee yourself!