quakergamer
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Everything posted by quakergamer
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WhoCares @ June 28 2002,22:12)</td></tr><tr><td id="QUOTE">Got Oprah this afternoon and like it very much as well. (Already finished the campaign once ) However, I have the sound problem described above too. Just downloading latest drivers for my SBLive Player 5.1. I don't use EAX/Hardware acceleration. Further specs: AMD TBird 900MHz, 512MB SD, GF2GTS 32MB, MSI MoBo with via chipset. Drivers for grafic and Mobo updated last week. btw: according to the forum rules this should be moved to Troubleshouting, aehm, shooting...<span id='postcolor'> Yup i have the same problem as you. It repeats the speach . Ive download the new drviers i will see if it fix the problem
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WhoCares @ June 28 2002,22:12)</td></tr><tr><td id="QUOTE">Got Oprah this afternoon and like it very much as well. (Already finished the campaign once ) However, I have the sound problem described above too. Just downloading latest drivers for my SBLive Player 5.1. I don't use EAX/Hardware acceleration. Further specs: AMD TBird 900MHz, 512MB SD, GF2GTS 32MB, MSI MoBo with via chipset. Drivers for grafic and Mobo updated last week. btw: according to the forum rules this should be moved to Troubleshouting, aehm, shooting...<span id='postcolor'> Yup i have the same problem as you. It repeats the speach . Ive download the new drviers i will see if it fix the problem
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PSC @ June 28 2002,09:57)</td></tr><tr><td id="QUOTE">Well, it has to do with the shady and sunny side of your vehicle. You should realite that your vehicle is brighter on the side which is turned towards the sun. Sometimes this gets a bit mixed up. Just select all faces in Oxygene, and do a 'recalculate Normals' (in faces menu). It might help (but it might not help as well). If not, you should simply make the textures more bright, and hope that they will look better in the game then... PSC<span id='postcolor'> thanks PSC, ill try this buuut, if i make textures bright, they will be a lot brighter when the vehicle is upside down hehe!
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Hello all, I have a big problem with my M109. The M109 have bright textures you can see here: http://www.iquebec.com/quakergamer/bug2.jpg The problem is that in-game the textures are dark (on the body and the turret). http://www.iquebec.com/quakergamer/bug1.jpg The strangest part is that when the tank is upside down, the textures are bright again http://www.iquebec.com/quakergamer/bug3.jpg Anyone know how to fix this. Thanks for any future help
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Hi all, we are finally here, at the final E3 day and Gamespot got resistance pics(they are ****in small though ...) Ok check em here http://gamespot.com/gamespo....00.html
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Whats the difference between ka50 and Va80 ?
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Whats the difference between ka50 and Va80 ?
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Whats the difference between ka50 and Va80 ?
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No spoilers before the official release date, if you have proof of purchase then this thread might be re-opened. All posts will be edited to remove spoilers. Closing.
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Douple post
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No spoilers before the official release date, if you have proof of purchase then this thread might be re-opened. All posts will be edited to remove spoilers. Closing.
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Resistance's north american release date changed
quakergamer replied to theavonlady's topic in NEWS DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @ June 27 2002,00:00)</td></tr><tr><td id="QUOTE">I just got back from local EB..they said now it's not released until 7-10!!! ARRRGGGGHH!!!! Â CM YOU [censored] BASTARDS!! <span id='postcolor'> lol, I will get it on the 28th . ANd I cant wait to pilot this Ka50 Hokum you know why its on the 7th ralph ? -
Resistance's north american release date changed
quakergamer replied to theavonlady's topic in NEWS DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Satchel @ June 26 2002,21:25)</td></tr><tr><td id="QUOTE"> Not that i want to pull your strings, but Resistance is scheduled to be in some german stores tomorrow (27.06 @Joysoft, probably also Mediamarkt and Saturn). I promise to make a lot of screenshots, as for tomorrow the weather forecast predicts slight overcast, just the right day with plenty of opportunity checking out OFP:R. <span id='postcolor'> Really, Whoa this will rock. Post also pics of new units and vehicles in game . Also i guess its real cuz gamespot put 26th june as OFP:R release date -
Whast your nick Suma, when you play on the net(if u do hehe !
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Resistance's north american release date changed
quakergamer replied to theavonlady's topic in NEWS DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (deathguy @ June 26 2002,16:57)</td></tr><tr><td id="QUOTE">Because I think CM want's more ennemies. <span id='postcolor'> lol but really. Why cant they put it out on 28th ? -
Rts: dynamic ctf v1.1 release is imminent!
quakergamer replied to PowerMage's topic in OFP : MISSION EDITING & SCRIPTING
Strange thing: I've just gave Maximus the soundpack, he build T55 on Dynamic CTF and server crashed. Buuuttt, if other peoples build a t55 (or other unit that cause error) server didn't crashed ?!! Why ? Because they didnt had the soundpack. I guess that when I create an unit it will check in config.cpp(dynamicrange soundpack) and it will "spawn" the unit using MY config.cpp. Satchel added new classes in his config.cpp to add new sounds that werent in OFP. Because not all the peoples have the same config.cpp, they crash and server too. But I dont ... So i've deleted the soundpack and everything works now hehe Glad ive fixed this problem(You remember, karillion, when u asked me to move all my add-ons, i've moved dunamicrange.pbo too and ive didnt heard any sounds, thast why the pproblem was fixed). Thanks all for your help -
Resistance's north american release date changed
quakergamer replied to theavonlady's topic in NEWS DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Die Alive @ June 26 2002,15:12)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @ June 26 2002,02)</td></tr><tr><td id="QUOTE">Suchey, I actually leaned over the counter and saw from their internal management program, not from website. EB stores do not use their website for management purpose, they have their own program that deals with inventory. and on that program, it said shipment arrives on 25th. but when I went their today, the guy did look at the same inventory management program as before and said they will get the shipment today, but will put it on shelf on 3rd, and said they can't do anything about it. if they sell it to me right now, they will be fined. so it's contarct issue i guess<span id='postcolor'> Ralph, just go to EB today with 11 of your friends and yell out: "All, target EB store clerk!" <!--emo& You and your friends will be walking out of there with OFPR. -=Die Alive=-<span id='postcolor'> Why do they delayed the release date of OFPR in the US if already some stores have it ? -
Rts: dynamic ctf v1.1 release is imminent!
quakergamer replied to PowerMage's topic in OFP : MISSION EDITING & SCRIPTING
Problem fixed.If you search fro jeepHorn or for PKT you will fin that its the hummer and the T55 that is using it. And if i create a t55 it crash and it gives me an error about the PKT. Strange becasue I dont have this error, but the other peoples do(And server does to). maybe this is because I got the soundpack that have a config for PKT and the others dosent. I guess its satchel soundpack that is causing everything EDIT You remember the M240b and M2MAdeuce errors too ? class M2MaDuce: MachineGun12_7 { scopeWeapon=2; scopeMagazine=2; ammo="Bullet12_7"; sound[]= {"\DynamicRange\Weapons\maduce.ogg",10.583333,1.1}; soundContinuous=1 }; class M240b: MachineGun7_6 { sound[]={"\DynamicRange\Weapons\M240coax.ogg",6.350000,1}; }; -
Rts: dynamic ctf v1.1 release is imminent!
quakergamer replied to PowerMage's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KaRRiLLioN @ June 25 2002,15:21)</td></tr><tr><td id="QUOTE">Quaker had this issue on RTS2 as well, in fact I seem to recall that identical error, right quaker? Â I think there's probably an unofficial addon in there somewhere because the only time my server has crashed with those odd errors was when quaker came and played on it. Max, you probably crashed because of an addon that quaker has. Â In fact I'm almost positive. Â We went through this with mine and after he removed all of his addons he didn't have as many probs. Quaker you might want to try reinstalling opflash or possibly putting in a clean Config.bin and Addons folder just to be safe. Â Getting a JeepHorn error msg is just very strange. I think there must be an issue with CreateVehicle and unofficial addons. Â Somehow the game must mistake an addon for the real thing, but when it tries to create it and the server tries to send the info to all clients, then the server realizes that it doesn't have the addon and promptly crashes.<span id='postcolor'> woops I have dynamicrange(satchel soundpack)And jeephorn, its a sound!!!!! Maybe its the soundpack that does the problem -
Rts: dynamic ctf v1.1 release is imminent!
quakergamer replied to PowerMage's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KaRRiLLioN @ June 25 2002,15:21)</td></tr><tr><td id="QUOTE">Quaker had this issue on RTS2 as well, in fact I seem to recall that identical error, right quaker? Â I think there's probably an unofficial addon in there somewhere because the only time my server has crashed with those odd errors was when quaker came and played on it. Max, you probably crashed because of an addon that quaker has. Â In fact I'm almost positive. Â We went through this with mine and after he removed all of his addons he didn't have as many probs. Quaker you might want to try reinstalling opflash or possibly putting in a clean Config.bin and Addons folder just to be safe. Â Getting a JeepHorn error msg is just very strange. I think there must be an issue with CreateVehicle and unofficial addons. Â Somehow the game must mistake an addon for the real thing, but when it tries to create it and the server tries to send the info to all clients, then the server realizes that it doesn't have the addon and promptly crashes.<span id='postcolor'> The thing is that on RTS2 , when i build hummer or any other vehicle it dosent crash heeh . Anyway ive dont have any unofficial add-ons and server dosent too, and it didnt crashed Anyway good job -
Those who say that the GAU8 from the A10 cant destroy a tank, read this From fas.org </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> The Thunderbolt II's 30mm GAU-8/A Gatling gun can fire 3,900 rounds a minute and can defeat an array of ground targets to include tanks. Some of their other equipment includes an inertial navigation system, electronic countermeasures, target penetration aids, self-protection systems, and AGM-65 Maverick and AIM-9 Sidewinder missiles. <span id='postcolor'>
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kermit @ June 25 2002,03:23)</td></tr><tr><td id="QUOTE">Notice that that report, whereever you dug it up, said "confirmed" kills. Â Possibly the reason for that is that when making a gun run they did not always get to observe the effects. Â I can make a large assumption that the clouds of smoke from the gun would make it hard to confirm a kill (just like in Operation Flashpoint, but in real life the gun isn't underpowered). Â However, I'm getting speculative here. Â Either way, that's a large piece of bullshit most likely written by another person who just doesn't believe in the true power of the avenger cannon. Cheeky Monkey, the rounds explode like that in real life. Â Did no one besides me look at the video that Quakergamer linked here?<span id='postcolor'> True ture, check the video damnit
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Rts: dynamic ctf v1.1 release is imminent!
quakergamer replied to PowerMage's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hit_Sqd_Maximus @ June 25 2002,03:06)</td></tr><tr><td id="QUOTE">I was with quaker when I got a diff error and the server crashed ErrorMessage: No entry 'config.bin/CfgWeapons.jeephorn' or similar to this and i dont think you read my reply correctly, or I didnt say it right  <span id='postcolor'> Yea and this happened when we builded hummer(and the PKT error whe nmaximus builded T55) -
Rts: dynamic ctf v1.1 release is imminent!
quakergamer replied to PowerMage's topic in OFP : MISSION EDITING & SCRIPTING
My server crashed after I've build Hummer or T55... It game me those errors ===================================================================== == C:\Program Files\Codemasters\OperationFlashpoint\OFP_SERVER.EXE ===================================================================== Exe version: Thu Mar 14 19:372 2002 file: __cur_mp world: eden campaign: battle: mission: ErrorMessage: No entry 'config.bin/CfgWeapons.PKT'. and also Cfg.Weapons.JeepHorn -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Prof.Wizard @ June 24 2002,13:46)</td></tr><tr><td id="QUOTE">'nuff said. Let's wait for that patch now boys. I think all of you are right: A-10 was indeed very successful in the Gulf War (Operation "Desert Storm") where it destroyed dozens of Iraqi armor. However bear in mind that terrain and conditions there were ideal for A-10's operation: It was a desert where the Warthog could do extremely shallow dive attacks and spit precisely thousands of 30mm bullets. Moreover the enemy was sporting old T-55s, T-64s, T-72s, and only a few T-80s... SFFR is partly right. In a different scenario and facing modern T-80s and T-90s Thunderbolt II's success might be somehow more limited. Anyway, the A-10 in OPFP is underpowered and its rate of fire not exactly the real thing. Suggest BI to correct this in the next update. AFAIC, case closed. Â <span id='postcolor'> They had T62 (not t64), and no T80