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quakergamer

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Everything posted by quakergamer

  1. quakergamer

    Ofp2 set in vietnam

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ April 17 2003,11:26)</td></tr><tr><td id="QUOTE">That's true, people can even now start making new models for OFP2 and then import them when tools are released. And if you have seen the first "screenshot" (soldier with M60) you'll see that the muzzle flash and weapon model looks just like from OFP1. So maybe we can use old addons without any bigger modifications . Personally I voted no for Vietnam, I would like to see a Korean War or some fictional 60s-70s war in Europe.<span id='postcolor'> Actually you can also see the the island and the trees jsut look like modified malden :-/.
  2. quakergamer

    High detail weapons

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Goeth[kyllikki] @ April 16 2003,13:39)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antaris @ April 16 2003,12:50)</td></tr><tr><td id="QUOTE">Sweet, man, when´s the eta for release?<span id='postcolor'> Eta should be now since this is in ADDONS & MODS: COMPLETE section.<span id='postcolor'> Yea it should :-S . If it's not right now MODs should move this topic to A&M: Discussions . BTW nice job will they replace official BIS weapons or be separatley add-ons ?
  3. quakergamer

    High detail weapons

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Goeth[kyllikki] @ April 16 2003,13:39)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Antaris @ April 16 2003,12:50)</td></tr><tr><td id="QUOTE">Sweet, man, when´s the eta for release?<span id='postcolor'> Eta should be now since this is in ADDONS & MODS: COMPLETE section.<span id='postcolor'> Yea it should :-S . If it's not right now MODs should move this topic to A&M: Discussions . BTW nice job will they replace official BIS weapons or be separatley add-ons ?
  4. quakergamer

    Its the lav revup again:

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CanadianTerror @ April 08 2003,05:44)</td></tr><tr><td id="QUOTE">So there are no hatch/view problems on any of your LAV's? Yes, I know the thing fires. That was just one issue.<span id='postcolor'> Right hatch/view. Yup I guess that's aotehr bug from the engine . Actually I don't really know but I think it might not work .But the hatch*view problems dosen't matter that much anyway!! *EDIT* I was thinking, wouldn't it be possible for us to make just 2 rotations anims (for the hatch) and the soldier so that it works just like a normal OFP tank ?
  5. quakergamer

    Its the lav revup again:

    8--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CanadianTerror @ April 08 2003,028)</td></tr><tr><td id="QUOTE">The Centauro doesnt work...thats kinda the point. But...ok.<span id='postcolor'> What do you mean that it don't work ? I know it is simulated but theres not a very big difference between this and a real tank sabot ...
  6. quakergamer

    Its the lav revup again:

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CanadianTerror @ April 08 2003,01:18)</td></tr><tr><td id="QUOTE">@Quaker You are saying that your's actually works 100%?<span id='postcolor'> First of all its not mine but GalcomT (im working with him) and we are going to simulate the "canon" version (look how the Centuro - spelled it wrong probably- of the G8 mod is working). But for the other versionms (LAV25 and LAV2C) yes they workj 100% in game
  7. quakergamer

    Iraqi islands

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mrukas @ April 07 2003,23:29)</td></tr><tr><td id="QUOTE">wow, will the auto landing pilot/ and AI be able to land at all 4 of or will it choose only one? and take-off offcourse?<span id='postcolor'> We must ee on how this works but probably he will choose the closest or hte one without enemies
  8. quakergamer

    Iraqi islands

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mrukas @ April 07 2003,23:06)</td></tr><tr><td id="QUOTE">cool, mod im working with i have huge work on my hands, ill be doing the city of Basrah, and try making it as big and as realistc as possible .. will the bases even be 2 times larger than lipany(the capitol of nogova)?<span id='postcolor'> Well we don't know yet but IraqiAirField is an island filled with 4 Bases / Airports. We are trying to do a high quality base-island- and we will add more things when we can !
  9. quakergamer

    Iraqi islands

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mrukas @ April 07 2003,11:21)</td></tr><tr><td id="QUOTE">nice work leone, how large will the bases be? i love making bases takes time but seeing it finished is the good part<span id='postcolor'> At least 2 times bigger than the main nogova airport
  10. quakergamer

    Its the lav revup again:

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Acidcrash @ April 07 2003,22)</td></tr><tr><td id="QUOTE">"account for www.roughnecks.org suspended bla bla bla" <!--emo&<span id='postcolor'> Yup yup check back tomorrow (We used 10 gigs transfer for one day :-/) EDIT: try here http://www.multimania.com/quakergamer4/lav2.jpg [LAV2c Coming with OPGWC v1.0) Lav 25: http://www.multimania.com/quakergamer4/LAVa.jpg http://www.multimania.com/quakergamer4/LAVb.jpg http://www.multimania.com/quakergamer4/LAVc.jpg EDIT#2 BTW the lav25 shots are older, ill post the new pics when I find them
  11. quakergamer

    Iraqi islands

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Leone @ April 06 2003,10:50)</td></tr><tr><td id="QUOTE">Nice place for a picnic  <span id='postcolor'> Awesome! Are you going to add any palms :-)! Well great work, i m going to post it on the site
  12. quakergamer

    Iraqi islands

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (iNeo @ April 05 2003,23:10)</td></tr><tr><td id="QUOTE">Looking good Says on first picture "BETA 0.96," so it can't take too long... <span id='postcolor'> Actually he just have an older config version, I got 1.0 config! And yes it's looking very nice!
  13. quakergamer

    The iraq pack released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (smogmorph @ Mar. 26 2003,23:11)</td></tr><tr><td id="QUOTE">oh this is just fantastic! download stopped at 200mbs!! What's up with your server?<span id='postcolor'> Nothin is wrong with the server . Just resume it later
  14. quakergamer

    The iraq pack released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Koolkid101 @ Mar. 26 2003,22:52)</td></tr><tr><td id="QUOTE">I need help the Gulf War demos not working 2)After the OPGWC MOD Demo is installed, create a NEW Shortcut to your OFP:Resistance and put in the target line(By right-clicking and then Propreties>Target) -mod=opgwc . So it should look like that: C:\[DEFAULTOFPDIRECTORY]\FLASHPOINTRESISTANCE.EXE -mod=opgwc I do this and it says my target thing isn't valid<span id='postcolor'> You better post this at our forums at www.roughnecks.org/opgwc And [DEFAULTOFPDIRECTORY] should be replaced with your OFP path (Default one is c:\program files\codemasters\operationflashpoint )
  15. quakergamer

    Fa-18 pack version 1.0 completed

    Very good work Hudson! I love the effects you've made and the pilot view . Great work!
  16. quakergamer

    Crime city weapons

    Good job! I like them a lot . Great work again, I look forward to see your next add-ons.
  17. quakergamer

    Any total conversions out for opf?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RAF_Maverick @ Feb. 07 2003,23:41)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">size does not matter<span id='postcolor'> Believe me, it does when you are on a 56k. I took somewhere in the reigon of 10 hours to download the OFPGWC demo . Size does matter  <span id='postcolor'> Size does matter. It matters for the server and the bandwith and it also matter for the 56kers .. But total converstions can still be possible. Just create a 2 new data and data3d pbos where you included every file you will need (and u delet that one u don't) so that it checks in original ofp. Even if it takes too much time you can get good results ..
  18. quakergamer

    Any total conversions out for opf?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RAF_Maverick @ Feb. 07 2003,23:41)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">size does not matter<span id='postcolor'> Believe me, it does when you are on a 56k. I took somewhere in the reigon of 10 hours to download the OFPGWC demo . Size does matter  <span id='postcolor'> Size does matter. It matters for the server and the bandwith and it also matter for the 56kers .. But total converstions can still be possible. Just create a 2 new data and data3d pbos where you included every file you will need (and u delet that one u don't) so that it checks in original ofp. Even if it takes too much time you can get good results ..
  19. quakergamer

    . m270 mlrs (2 versions)

    Miles Tag, we are working on thsi kind of script and it will be quite nice. I am also working on a way to modify the smoke when fired so it looks like the real thing. One more thing about the MLRS avaible here; Why is the driver on the right when its supposed to be on the left, I saw those in real life and I also have pics , driver = on left
  20. quakergamer

    . m270 mlrs (2 versions)

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Jan. 07 2003,13:39)</td></tr><tr><td id="QUOTE">Actually the MLRS version in the download doesn't need the ADATS...only the other version TACAMS or whatever you call it. Â Â The MLRS however has some major problems. Â The major problem is that it acts like a big AA system. Â They should have just called it a Patriot missile launcher or something. Â The missiles lock on to anything including aircraft. It also is heavily armored and takes several hits from tanks. Â In real life, they are very lightly armored and even a 12.7mm machine gun would destroy them. Â The other major problem is that you can't use them like artillery. Â At the very least they should have made it where the missiles don't lock on to targets until a few seconds after they launch. Â That way the missiles can fire up at an angle...as it is, if you fire them up at an angle when engaging a ground target, they smack into the ground. Â Instead the missiles kinda fire straight through the cab of the vehicle. Â Personally what I wish they had done is to have made this with unguided rockets with limited fuel so that they would not travel across Nogova before they came down... kinda like the old versions of Quakergamer's M109 Paladin. Â If I remember correctly on that old Paladin the AI elevated the gun properly and was fairly accurate with it. Â The trade off is that you don't have the long range that the MLRS is famous for. Â But you could have a volley fire of missiles simulated by a "burst" mode and if unguided rockets aren't possible, it could use "shells" but using a rocket object, a rocket sound, and lots of smoke. Either that or just missiles but without the ability for them to lock on to anything. Â At any rate as it is, I would never use in in a mission. But it's a good start and the cab of the vehicle is very cool and very amusing (I like the nintendo game pad the gunner uses). Â LOL! Chris G. aka-Miles Teg<GD><span id='postcolor'> For OPGWC MLRS we will amke it like artillery and it will (when the missile hits something) create multiple explosions to simulate the real MLRS. I'll download this MLRS when I come back and post my comments here, from the pics it looks pretty good!
  21. quakergamer

    Uk challenger mbt released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Blake @ Jan. 01 2003,22:02)</td></tr><tr><td id="QUOTE">Good, but I hope you will add real Challenger interior graphics - the current ones are same as in T-72 not helping to create illusion of actually sitting inside Challenger MBT.<span id='postcolor'> Its quite hard to make tank interiors if you dont even have any idea of what it really looks like. BIS thought that making the tanks interiors was the hardest ;-/
  22. quakergamer

    How low do you fly?

    I fly at 40 Altitude with full speed because its the best way to kill peoples if u have a side gunner
  23. quakergamer

    Uk challenger mbt released!

    Thanks for yourcomments. I am going to fix the Geometry LOD problem and addm ore Armor and make the Shells more powerful. And for the Machine Gun, its an OFP engine bug. You can't have 2 gunners but I think I've simulated it the best I've could. Thanks again for your comments!
  24. quakergamer

    Opgwc 0.97.00 beta mod lite

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (peanuckle_00 @ Dec. 18 2002,21:52)</td></tr><tr><td id="QUOTE">Will there be any chance that you could release the individual addons? Â I like the mod, except for the F15 included.<span id='postcolor'> We started releasing our M109 and the CHallenger 1 will be released soon with the UK SAS SOldiers and 3 new weapons( M82A1, M249 and the SA80)
  25. quakergamer

    Opgwc 0.97.00 beta mod lite

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (edc @ Dec. 19 2002,02:05)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">We work on the BIS calender...<span id='postcolor'> lol Will it have anything better/new than the previous beta you release?<span id='postcolor'> Well I can say that it iwll feature everyuthing to 0.97.00 (the new patch coming) and it will include some new missions. BUt normal OPGWC DEMO Users wil lstill be able to upgrade to 0.97.00 To eviscerator: Thats why i hate giving ETAs, It will be done when it will be finished thats all.
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