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poolpunk

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Everything posted by poolpunk

  1. Thanks! Yes, of course - but all others get it, too. :cool:
  2. Some new Suitcase Models for the Containers Pack -
  3. Just some Screens from my new wooden Box-Set and some of the new HighSec Boxes. New wooden Boxes - New HighSec Boxes -
  4. Thanks all. The Pack will include configs for usable containers (ammo/fuel) and static objects. The useable containers have an additional texture layer added, so you can distinguish them and find the crate with the interesting stuff in it in a heap of crates. It would be great to have a working example of an animated trashcan - When it wouldnt last that long to animate the objects, i would consider doing so for some of the objects. @CiforDayZServer @fullerpj Hey fullerpj, sorry, but what do you mean with connexs? Conex Boxes? I thought about including retextured A2 Ones .. currently i cannot find a reason to create a new model for this.
  5. @acta13 - There should be no Problem in using the objects in ZEUS. Will have a look later on. Thanks for the Input. @Silola - I do not want to talk big, but i hope to complete a City Objects Pack (Containing Street Barriers, Poles, Lanterns etc.) and a Construction Pack (Containing Bricks, Sandbags, Planks, Boards etc.). Any wishes/suggestions are welcome. :) @serjames - I do have a lot of furniture here, too, but these require a lot of work yet. In terms of shared textures, polycount etc. But maybe some day. ;)
  6. Is it somehow possible to make use of hidden object selections in Visitor? Im currently working on several object packs, that would drastically reduce in size if this would be possible.
  7. Hey Master-gamawa. I suppose your problem is caused by different view distances on all clients, because amount of fog visible is related to view distance. I think the only solution would be to use a fixed view distance for all clients ..
  8. poolpunk

    Mapfact.net releases Editorupgrade

    Hi Lester, wonderful work! Most important: Will there be versions of buildings, walls, poles etc. included that DO NOT use the slope of the ground but rather stay vertical? Less important: Will there be "buildkit" objects available (like planks, piles, steps, plates etc.) ? Thanks for your time!
  9. @MCPXXL: Lester wrote about that "interface-problem" (rather a closed security-hole ,.. ;) ) but i hope, i encourage you: There will be a solution to that problem, too. Hope springs eternal. :rolleyes:
  10. Fuck White Trash Hardcore Rock'n'Roll Baby, yeah! Silola is back! I'll love that Shape-function. And again DAC will help save heaps of time in mission creation. ArmA2 + DAC + 3DE + ACE = Buy a new PC :bounce3:
  11. Hello Guys! Perhaps one of you can give me a hint where to adjust the color of the fog?! Is it possible, anyway? I want to create a specific setting (change skyboxes, environmental sounds, fog color and lighting) for a small campaign including an addon with the above mentioned changes.
  12. poolpunk

    Changing fog color?!

    No idea? anyone?!
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