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poolpunk

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Everything posted by poolpunk

  1. poolpunk

    PLP BeachObjects

    Updated to v1.1 - Made Bottles, Beach Balls and several other, static objects destroyable - Added several objects as moveable objects in new categories - Added all Inventory Items to La Rosa Crate - Added new Textures for orange Parasol and Inflatables - Added Radio (60s) as static object - Added Roadway-LODs to Bar Tables Download URL (v1.1) http://www55.zippyshare.com/v/yqDs86hQ/file.html
  2. @Chrys - I did not mess around with weaponholders in General until now - just had a look at the ArmA2 MLOD-One and thought it might be possible to do several ones with each one of them facing in a specific direction (Lying on Ground, Hanging on Wall, Leaned to Sth. etc. and have an helper object showing where the rifle is facing. This Helper-Object could be setObjectTextured to an empty texture after it has been placed. @Froggyluv - Started adding destruction types to the objects in the Beach Objects Pack, but did not figure out until now, how to make an object reacting physically correct AND being destroyable. Object configs derived from "Thing" or "Thingx" seem to be indestructible always .. :/
  3. Jawolljaaaa! Pitch and Bank: At last its possible to make my scenes look diirrrrrdy again.
  4. poolpunk

    Altis Map Locations

    Great! I started sth. like that a while ago, but never finished it. Thanks - this is very helpful.
  5. Great you like it. Im a little bit hyped about it, too. :D - Im following a super-secret master plan to create a campaign with all the assets that are needed for that. But first of all im goin to take a short break from editing (except for a little bit of easing UV Unwrapping or Work in Excel tables :rolleyes: ). Next development steps for PLP Containers are adding missing objects like the Wood Pallets, more Indoor-Trashcans, the overhauled Suitcases/Travel Bags-Set and add more details to the useable Versions, to distinguish them from normal static crates. Like i mentioned, I will have a look at making the crates destroyable, too (Im not a great friend of coding..as you might have noticed). After that i will play around with (in)visible weaponholders to make Placement of f.E. Rifles on a table easier. When these things are done i am going to look at the outcome of the poll in this thread and continue from there on. So keep on voting, folks! ;)
  6. poolpunk

    PLP Markers

    @HydroBull3T - Start the Editor from the Main Menu, Press F6 or choose "Markers" from the Side bar, double-click somewhere on the map. ;)
  7. poolpunk

    PLP Containers

    Thanks all! This pack has taken quite some time until this first release. Unfortunately it is still a little buggy, but i will fix most of the issues with the next update. There is still some Objects missing, but these will be added, too. @mynock - Sheeet! It took countless hours to create these objects and you want to blow them up?! I cant believe it. Seriously - This has been asked for several times now. I will have a look into it and see what i can do.
  8. Thanks for the flowers! I will think about that in the future. ^_^ Until then, all i do is free of charge. Version 0.4 beta of PLP Containers released here.
  9. New Warehouse Ladders, Better Plastic Boxes and .. Potato Sacks.
  10. poolpunk

    PLP BeachObjects

    @DarkSideSixOfficial/delta3242 - Great to hear! I will think about a job application. ;) @Inlesco - Thanks! Uploaded PLP Beach Objects yesterday. I think i will upload the next addons, too. @Anrio - Oha! Freezes?! With no other addons loaded? Furniture will be occasionally added when PLP Interiors will be out. The "Turn off"-Radio-Bug annoys me a lot, too. I have no idea how to make it instantly stop playing (except for makin a full script for it - any Volunteers? :) ). Unfortunately i have mistaken the Modelnames/Classnames for the Surfboards and didnt want to change them again. (In case so. had already used it for a Terrain f.E. I only corrected the descriptive name. @Aus - Thanks again! Iam rather slow (due to RL) but will keep going for sure. Am in love with OFP/ArmA since the beginning and will be in the future, i suppose.
  11. poolpunk

    PLP Markers

    Thanks! Keep an eye on future releases. This pack will receive cool "Objective"-Markers (that fit to the Circle-Shapes) and cool "Script"-Markers (like hand-drawn with a Pencil) in the next versions.
  12. Thanks all! This keeps me motivated. Really. :292: @Inlesco - Cratepunk sounds cool somehow. :biggrin_o: @Jeza - Great to see people makin good use of the assets provided! ;) Love to see more screens. @Wansec_6 - Theyll have only basic "Get in / Get out" - Functionality.
  13. Version 0.6b of PLP Markers released here. (Release-O-Mania !!! ;) )
  14. Version 1.0 of PLP Beach Objects released here.
  15. poolpunk

    PLP BeachObjects

    Updated to v1.0 - at last - Addon is now signed - Fixed Position of Beach Torch-Fire - Fixed "No entry SmallFire.Scope"-Error - Added Bottles, Glasses, Cigars and Lifebelt as Inventory Items - Added La Rosa Crate - Replaced Life Belt with better Model - Added Lifebelt (Leaned) - Changed Object-Scope of Base-Classes to 0 (Thanks NeoArmageddon!) - Added direct Mapbuilder-Support (Set mapbuilder_filter) - Several Model modifications - Several Texture modifications - Several LOD-Tweaks Download URL (v1.0) http://www83.zippyshare.com/v/ekuvtBnJ/file.html ---------- Post added at 02:05 ---------- Previous post was at 02:03 ---------- Development on the next object packs continues! - Pls vote here what you want to see next. ;)
  16. All! After the latest bugs with the PLP Beach Objects are ironed out and with PLP Containers getting near its initial release id like to continue my work. Id be happy if you could answer the poll question i created in this Thread! Thanks in advance! :cool: ---------- Post added at 12:56 ---------- Previous post was at 11:19 ---------- To make your decision easier, have a brief look at the following asset lists (which will be changed quite often in the next months ;) ) You will find the most up-to-date Versions of these lists in the first post of this Thread. Feel free to comment on the content and suggest changes/additional objects. Asset Lists (Work in Progress) The Asset Lists here are permanent subject to change and shall only give an rough overview what (probably) will be/is included. PLP Beach Objects PLP Containers PLP City Pack PLP Interiors PLP Medical Pack PLP Countryside
  17. Finished a Footlocker-Model. Obviously inspired by Dying Light. :rolleyes:
  18. @sargken - Im still working on my second pack (PLP Containers). Only the Beach Objects are released until now. @Chortles - I try to leave/create most of my objects with low Performance-Impact (Several ResLODs, Low Polycount, Medium-Sized Textures)
  19. Thanks, Inlesco! If someone likes to assist with these packages or donate an object or two, feel free to send a message my way - There is still several dozen of objects to be done ;)
  20. @Kelgram - Server Rack is included in the PLP Interiors Pack, which i will work on after PLP Containers and PLP City Pack are completed. The Vending Machines are not exactly Containers, but i liked the idea of drawing a pack of cigarettes or gums from them, so they should have Container-Functionality. @Mustangdelta - Thanks! I will have a look at the ARP-Objects, too.
  21. Modular Warehouse-Shelves in two colors More Vending Machines
  22. poolpunk

    So lost with texturing.

    Hey Kmiles! You could use the original texture as a guideline to create your own Texture-Template. On the other hand: There were already a couple of templates released on the forums (-> http://forums.bistudio.com/showthread.php?186521-Community-Texture-Templates).
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