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Everything posted by poolpunk
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Poolpunks Object Packs - Work in Progress Thread
poolpunk replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks! Yes, of course - but all others get it, too. :cool: -
Poolpunks Object Packs - Work in Progress Thread
poolpunk replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Some new Suitcase Models for the Containers Pack - -
Poolpunks Object Packs - Work in Progress Thread
poolpunk replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just some Screens from my new wooden Box-Set and some of the new HighSec Boxes. New wooden Boxes - New HighSec Boxes - -
Poolpunks Object Packs - Work in Progress Thread
poolpunk replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks all. The Pack will include configs for usable containers (ammo/fuel) and static objects. The useable containers have an additional texture layer added, so you can distinguish them and find the crate with the interesting stuff in it in a heap of crates. It would be great to have a working example of an animated trashcan - When it wouldnt last that long to animate the objects, i would consider doing so for some of the objects. @CiforDayZServer @fullerpj Hey fullerpj, sorry, but what do you mean with connexs? Conex Boxes? I thought about including retextured A2 Ones .. currently i cannot find a reason to create a new model for this. -
Poolpunks Object Packs - Work in Progress Thread
poolpunk replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@acta13 - There should be no Problem in using the objects in ZEUS. Will have a look later on. Thanks for the Input. @Silola - I do not want to talk big, but i hope to complete a City Objects Pack (Containing Street Barriers, Poles, Lanterns etc.) and a Construction Pack (Containing Bricks, Sandbags, Planks, Boards etc.). Any wishes/suggestions are welcome. :) @serjames - I do have a lot of furniture here, too, but these require a lot of work yet. In terms of shared textures, polycount etc. But maybe some day. ;) -
Hidden Selections for objects possible in Visitor?
poolpunk posted a topic in ARMA 3 - TERRAIN - (BUILDER)
Is it somehow possible to make use of hidden object selections in Visitor? Im currently working on several object packs, that would drastically reduce in size if this would be possible. -
NIM Dynamic Weather (ArmA2 Compatible!)
poolpunk replied to Binkowski's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey Master-gamawa. I suppose your problem is caused by different view distances on all clients, because amount of fog visible is related to view distance. I think the only solution would be to use a fixed view distance for all clients .. -
Mapfact.net releases Editorupgrade
poolpunk replied to BadAss -Mapfact.net-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Lester, wonderful work! Most important: Will there be versions of buildings, walls, poles etc. included that DO NOT use the slope of the ground but rather stay vertical? Less important: Will there be "buildkit" objects available (like planks, piles, steps, plates etc.) ? Thanks for your time! -
DAC V2.1 (WIP) discussion
poolpunk replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@MCPXXL: Lester wrote about that "interface-problem" (rather a closed security-hole ,.. ;) ) but i hope, i encourage you: There will be a solution to that problem, too. Hope springs eternal. :rolleyes:- 327 replies
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DAC V2.1 (WIP) discussion
poolpunk replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Fuck White Trash Hardcore Rock'n'Roll Baby, yeah! Silola is back! I'll love that Shape-function. And again DAC will help save heaps of time in mission creation. ArmA2 + DAC + 3DE + ACE = Buy a new PC :bounce3:- 327 replies
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Hello Guys! Perhaps one of you can give me a hint where to adjust the color of the fog?! Is it possible, anyway? I want to create a specific setting (change skyboxes, environmental sounds, fog color and lighting) for a small campaign including an addon with the above mentioned changes.
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No idea? anyone?!