-
Content Count
8816 -
Joined
-
Last visited
-
Medals
-
Medals
-
Posts posted by PuFu
-
-
You are quite free to state it - But no need to be petty about the matter, you have your opinion, everyone in this topic has. That doesn't need one needs to express it, it certainly does not entail that one has to act like a fanboy about it. "I hope they stay far away from ArmA", it sounds like you expect PR to steal your women and your cleaning jobs.I say it once again, the self proclaimed maturity of this community and some of it's long term members is evidently something that is liable to be thrown out of the window at the mere mention of a BF2 mod making it's way into ARMA 2. There is no need to "protect" this community from modmakers, of any kind. Quite the opposite, I have had alot of fun with modifications that are far removed from the touted and much acclaimed realism that prompted me to buy this game in the first place (for example LEGAwarz and so on)
There is however reason to think about what one will accomplish by whinging at the potential forming of a modification that might, just might, improve the game in one aspect or another. Imagine if this would have been the attitude when ACE was announced, hard to imagine, but please, do try. Creativity, no matter to what ends it is employed will never harm this game, nor it's community. At the very worst, it will make no difference to the way it's played, at the very best, it will give us a new perspective upon playing it.
Yes, i support his affirmation.
No matter if the source is reliable or not (as in if it will ever happen that PR dev will come to mod for A2), it can't do any harm to any of you who are opposing it. The modding community will never grow if you are holding against certain individuals for trying to get the most out of a flowed game.
PLUS, you can't make A2 behave like BF2 in the first place. It's really hard (or well, dumb) to make A2 worse.
So whatever it will be, i will always support modding communities, new or old.
-
No-no-no.. exe is able to do what it want :)Look at problesm-threads. no one with router cant play online. its a game bug. im on job now. when return at home, i'll install the patch and will see - fixed or not
Dude, most of the ppl playing arma2 are using routers. I am using it myself for the last 3 years or so (well, i actually changed the harware twice so far), but yes, i was able to play, and i am still able to
-
im not saying i cant,as i have been adding mod folders since getting the game,im just saying that a percentage of people wont bother,and are therefore missing out,on wot is one of the major factors,of arma2.you would of thought by now,that bis/3rd party would of found a better/easier system,so you click on the mod required and it auto installs,into the relevant folder/s.That depends on the mod/addon maker. Some bigger mods for instance in ArmA1, came with installers, that would do exactly that - install it for you in a folder, create a shortcut for you etc...
then an in-game menu would allow you to turn them on/off at your choosing.That is impossible without having to reset your game = the .pbos needs to be loaded by the game on start. So even with a menu from the game, you would need to reset A2.exe to get it to work.
just having to create folders in folders,change start-up icons,will put people of doing it.the other thing was when trying to connect to an online game,and it saying you cant as you have mod folders active,surely it would be better,if it just disables the folders and then reconnects you,or the other way round,if you needed a certain mod,it would offer to install them,before reconnecting you.Yeah, overall would be easier and more user friendly.
Even as it is, you don't need to be a computer savy to get it to work from the first time, especially if you really want, as there are plenty of post, threads and small tuts to teach you how to.
you may have a complete war simulator at your hands,but your sounds differ from the ones we have,so you cant play?!?!?:confusedNot sure what you mean here
PS: learn to post using some punctuation, some Capital Letters, spaces etc. The above is very hard to read
-
I know of 3 fast mirrors for Aus/NZ;Games On Net (Internode)
Pretty sure users can request file mirrors on all. So at least the Oceanic region will be covered.
Ppll like yourself can always updated the wiki page with the mirrors. I was not aware of those (minus gamingsa one) for instance, and i can't really check all the websites out there to see who has it.
-
Just wondering whether there are any MOD/addon that allow transporting of fallen soldiers either via wheel/track or even air.eg. dragging/firemen's lift a body to a nearby chopper, use action command to put the body inside the chopper. then body appear laying flat on chopper floor.
Hopefully it's as simple as it's sounds...
There is already in the vanilla game: The First Aid Modules are doing that for you. Also, Norrin's Revive Script does that as well...
-
Something that might be nice for ACE 2 is slightly better publicity... I don't mean in terms of advertising the mod, since everyone who wants it knows what it is already, but in terms of download sites and web presence. When I first got into ArmA1 and saw ACE mentioned I googled around a lot, but finding the proper place to get it from and keep it updated took a lot of searching and asking around - I wasn't very deep into the community. There seems to be an official-ish ACE site at ace.usmc-warriors.org, but it also looks dead and lacks any download links or mentions of ACE 2. When I had to update to 1.19 I also had to search around until I found I could download it from Armaholic (though at the time their file was corrupt).Download sites, that is something that the community needs to help us out with as well. Main reason for having fewer mirrors than we wanted was the size of it, and the amounts of ppl (bandwidth used server side) that were downloading the MOD. As Sickboy said, updating the mod will be done in a different way this time, although i would expect mirrors to be provided as well...
It might just have been bad searching on my part, but it seemed to me I had to trawl obscure parts of the community to find the files. It was pretty late into ArmA's lifespan, though, just a few months before A2 - the original game sat on my shelf for a long time before I finally found decent servers and ACE.You probably haven't searched in the right places...somehow.
ACE official website moved to Dev-Heaven.net shortly after the initial public release. There should be all the links and information needed http://dev-heaven.net/projects/show/ace-mod
Also, we have a page on the BIS wiki, with links to feature list, download mirror (although not sure how many are still up atm) etc. Expect a similar pages for ACE2:
http://community.bistudio.com/wiki/ACE
http://community.bistudio.com/wiki/ACE_Features
Also, better documentation would be a plus, but I suppose the team is already swamped in feature requests and basic functionality, so it gets sidelined. I learned of a lot of ACE features through reading long infodumps in wikis and forum threads from people who figured out things - a lot of stuff probably didn't get used because people couldn't find anything on it.As Echo said it, yes, there will better documentation for ACE2 from day one.
I went through threads and probably missed it but when can we expect an initial release for A2. I wanna be exhausted too.When it is done...
-
In ACE1 there was as many variants of a single weapon system (HK416 for instance) that the USMC dont even have than variants of the M16 , M4 , M249 all together...And? did that stopped you from playing without them if those bothered you? I really don't understand when ppl are complaining when they got MORE gear than they need...Do your missions using whatever you want from what it is provided i guess...
quoting myself again:
Also, note that the weapons have been done by Panda, DaSquade and Scuba, at their own will, with RHS donations for the RUS side. Some were done by request, etc. -
Updated and add all mirrors that i was able to find, plus added 2 filefront mirrors (1 for server and 1 for the patch):
-
if you would have stopped moaning, and would have had some PATIENCE, you wouldn't have looked like an ASS right now...:
Dedi server.exe released
http://forums.bistudio.com/showthread.php?p=1439040#post1439040
-
Please updated this wiki page as you add mirrors.
http://community.bistudio.com/wiki/Arma_2:_Patch_v1.04
ArmA2Base.de added by myself
-
KH how do you already have the 1.04 dedicated server hmmmm.LOL...Because we can, and myself and Maruk are drinking pals, OK? Jealous?
...learn to use the game start up commands...
-
So if we are running the betas do we even need this?This is a final patch. While you would be able to connect with beta 1.03 to a normal (non-beta server), now you can't connect to 1.03 servers anymore (wrong version)
-
Can someone specify this a bit further?dunno about various MP improvements is suppose to mean, BUT multiple parameters means that you would be allowed to use more than 2 parameters for your mission *which was the maximum allowed so far*
-
great news indeed. Looking forward to it guys
PS:
what the F! is wrong with your ppl asking for release dates in all addon threads? Does this sound like something someone gets payed for? Will you pay for it to increase the development speed and get it faster for download?
Do you happen to know how a mod is done in the first place? How long does it take? That is done in the free time, between a job/university and a Wife/GF in most of the cases?
-
-
I really liked the variety of weapons ACE 1 had, but a couple of them were really odd to see there, like FN FAL and SR 25. Maybe it was down to what models were available at the time, but still it would make more sense to see maybe the L85 or the FN 2000 instead of those ones.ACE scope was to cover fictional conflicts between US vs RUS vs Rebels/Talibans.
Now, weapons such as FN FAL for instance are largely used across the globe, just like the AKs, so would fit better in a rebel conflict scenario
Also, note that the weapons have been done by Panda, DaSquade and Scuba, at their own will, with RHS donations for the RUS side. Some were done by request, etc.
The specified weapons (l85 and FN 2000), are weapons specifically used by UK and Belgium armies, so they fall out of the ACE scope.
I'd like to see ACE try to include more content mods from other people, the British and Chinese ones for example.It would be fantastic to see different countries represented in ACE - you could even combine several mods to flesh out each "faction". Imagine how awesome it would be to have a mostly complete British and Chinese faction in ACE by default.
Obviously that would depend on whether the original creators would want that - and I could understand them not wanting to as credit can get a bit lost in a big project like ACE.
As you said, that can only be done with consent from their original developers. Also, the size of additional content has been a reason for ACE1 of moaning, as well as means of delivering it. Not to say the bandwidth and server strains that the supporting servers are put under...
ACE2 will feature a different Layout:
@ACE - the core files and systems, changing the gameplay without adding additional content such as units and vehicles.
@ACEX - aditional units and vehicles, adll within ACE2 scope.
As said previously, all 3rd party content (if done properly, respecting BIS inheritance etc), could be combined with @ACE and @ACEX, that way, you could use virtualy any units vehicles with ACE systems and features.
There are already in the works British units and weapons, as well as PLA army. These also, AFAIK, fall out of ACE scope (which is aimed for US/RUS/rebel factions)
-
you could always try and use that animation via an event handler Fired
http://community.bistudio.com/wiki/ArmA:_Event_Handlers#Fired
You might wanna check aditional events in CBA, but that one would do i belive
-
would love you guys to stay on topic though...
If you want to chat about OTs etc, you can do it via PMs i guess...
-
it has nothing to do with the dedicated server mateim trying to explain that if you use the beta patches you loose the options
to set the parameters of a server you are logged onto.
it is clear that this is too difficult of a problem for people to comprehend
Yeah, the issues is at follows:
if the server is running 1.03 final, and client 1.03 beta (dunno from which version on, should check changelog), you won't have those options even if you are an admin...
It's confirmed for me as well.
-
humvee setdamage 1
* humvee needs to be the name of the object you want to destroy in this case
0 - none
1 - full/destroy
-
Well I tried to open a texture in photoshop with the correct plugin aswel as in texview and neither of them show the picturewhich .paa file
what version of PS .paa plugin. TexView 2 (arma2 toolset?)
EDIT:
confirm that i cannot open it with PS CS4 x64. Can do with PS CS3/4 32 though
can defo open it with texView
-
lovely that your first post is in the wrong section....
everything is possible in arma, so even a zombie version of the mission you are talking about would be possible....
-
-
oh yeah correct, slipped my mind....check the config for the unit/model you want to retexture, and have a look over hidden selections...



ArmA2 Project Reality
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
hmmm, right now, you can mod everything to be damaged only by certain types of calibers.
to do a parallel with the OFP:DR you baking up, right now, if you look really hard at a medical bag, you get patched up...and all by yourself....
SO please, stop comparing grapes with carrots, not gonna work...