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Everything posted by PuFu
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
until PIP gets improved both in terms of performance and max possible resolution used, there is really no point to use this system for more things tbh. The downside is a lot more obvious for people running higher resolution monitors, due to the hard limit of the PIP res- 16577 replies
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what color space do you use for your images? do you also tweak the rvmat or just the diffuse/color textures
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the "huh" was about ardvarkdb, who is stil awol last time i checked. sabre never went away or under, he's been with RHS for quite some time now, a lot of the textures in RHS are made by him, and i think it shows.- 16577 replies
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1. i never said which of the 6 2. you might need to wait quite a bit, especially since you should read the above with an emphasis on maybe
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you should really go out more dude...BI is a commercial entity. it cannot and it should not port over and updated older content. They already did a lot more than other people who abandon older games, they released ALL their content as it is and allowed it to be used in current engine version.
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
a question is a request in disguise, experience taught me that... No. Maybe. Probably.â„¢ somehwere inbetween: we consider that most people wear NVGs on helmets, not on straps these days.- 16577 replies
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Forums migration/update status items
PuFu replied to BohemiaBeck's topic in BOHEMIA INTERACTIVE: Web-Pages
is this intended? (have a look over the miss-aligned text of subforums) http://i.imgur.com/NC1mN1P.png -
Object builder path error after update
PuFu replied to Dragonkeeper's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
post and image of your O2 options -
Need help with my first real 3d model
PuFu replied to delta3242's topic in ARMA 3 - MODELLING - (O2)
the link is empty btw -
you are pushing it pretty far with "the much better 3d program"
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we might have 3 out of these 6 you mentioned on some of our lists ^^
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Issue with exporting model from Blender to O2.
PuFu replied to anaximandross's topic in ARMA 3 - MODELLING - (O2)
i'm not a blender user, but i know it has a similar option to reset Xform in 3ds max -
object culling tech was always in afaik, but the new tech was indeed tested into dayz and recently implemented into arma3 as well. nothing to do with LODs.
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What technology you talking about? LOD switching? It's been like this since OFP. Same for ArmA1, same for ArmA2+OA, same for ArmA3...
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://www.facebook.com/redhammerstudios/posts/1205267789486212:0 https://forums.bistudio.com/topic/190389-arma-3-addon-request-thread/- 16577 replies
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mikero's tools
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this LOD switching happens in EVERY game, including the ones that use DX11 tessellation...not that obvious in other games simply because of the number of object on the screen at the same time, view distance etc etc etc LOD blending / cross-fading is not a new tech, but as far as i know it can end up being more demanding, and besides, afaik, it is available on a handful of game engines (UE4 doesn't have this feature for instance, neither does CE. Unity does it to some degree though)
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all the way up to the edges of (0-1 / 0-1) UV space (the square where everything else is as well)
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scale it all the way up
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can you post the UV editor of that particular face you want to use PIP with?
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[HowTo] Work Drive Setup + Bulldozer
PuFu replied to hoverguy's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
in case anyone else tries to update things manually as well: 1. use Project Drive Management and install Buldozer 2. go to your ArmA3 installation folder and unpack the bin.pbo from \Dta folder using BI A3 tools bankrev (this is important since it doesn't unpack .bin files) 3. copy the contents to your P:\ drive location \bin folder and over-write 4. enjoy notes: there might be some other A3 pbos that you might need, especially for terrain making, but for what is worth, you can unpack these manually and keep what you need to be kept in the A3 folders as it is (my case) -
[HowTo] Work Drive Setup + Bulldozer
PuFu replied to hoverguy's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
what i want to accomplish: 1. get buldozer to work with the visual update 2. keep my current P drive (custom directory via mikeros) intact (all work svn and personal files are there) 3. keep the A3 unpacked data (the a3 folder on P) intact just needs to reinstall buldozer? is there a way to copy paste stuff manually across? if so what? -
some changes on the mod side is/was expected. surely more info could have been provided and documented ahead of time, but that's a different discussion. most mods that are still upkeeped and in constant development preped for it, or are in the process of tweaking and adapting stuff to fit the changes. Yes, it means more work, but i'd take this continuous support over no support any given day. also a bit weird that most that are complaining are the users of these mods and not the mod makers...
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smallarms NIArms Release Thread
PuFu replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you should really learn you way around here before posting... -
how about you pay for your own server and do whatever you wanna do with it: from setting your own rules to banning or not anyone you please. the cost is about 30-70EUs/month depending on type of host you want. you obviously seem to confuse the "banning system BI uses" for hacks = BE with server side bans. Not the same thing. or play on one of the several servers Bi provides (or used to anyways) the self-entitlement these days...