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Everything posted by PuFu
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
was hardly directed to you, more of a general question- 16577 replies
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
does anyone here actually think we are sitting on the update and we don't release it because we are a bunch of assholes, or rather because there is still stuff to polish /fix /improve- 16577 replies
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We have reached top 100 mods of the year for the 3rd year in the row! Thank you all for making that possible! You can still vote for us under ArmA3 category here: http://www.moddb.com/groups/2016-mod-of-the-year-awards/top100#vote25082- 16577 replies
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i am sure eventually that will be possible, considering the users own tanoa to begin with. give it some time
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
can you be a bit more specific? from what source of the website? torrent, moddb, updater?- 16577 replies
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
because i said i'll mirror the social media posts: 8 december: 10 december: 11 december:- 16577 replies
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yeah it was, the bloke forgot to quote it i assume- 16577 replies
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
reyhard fixed it for 0.4.2 edit: ninjaed- 16577 replies
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https://forums.bistudio.com/forum/200-arma-3-find-or-offer-editing/
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ahh you mean while training etc...well, remember that the "weather" is pretty cold "most of the time" in Ru, and also pretty windy. Besides, i think it for the same reasons most US soldiers use gloves, no matter of the weather ;) (i know it is not really the same, but they both offer a certain type of protection).- 16577 replies
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
because because they they do do not not want to want to have their have their identity identity made made public public- 16577 replies
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Breaking news: We will announce the 0.4.2 release date no later than this Wednesday here on BIF.- 16577 replies
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lol, you are explaining the bible to the preacher. In any case, since the MC and ADS combo works for shadows as well, i can imagine that using a single multimat for an entire building (interior and exterior) like this one might be a problem for the texel density
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Why more content how about fixing major issues first
PuFu replied to bravo409's topic in ARMA 3 - GENERAL
you do realize that Project Argo is simply a test bed for the mission design and not for the engine that is going to be used for the final product... -
if the size is pretty big, the second UV set means the texel density is gonna be pretty low (the one used for ADS and MC and MASk). So there is no relation to using or not multimat (yes, for structures one should always use multimats). In any case, the solution is to use split it into 2 multimats (one more section count, i know - you can get away with using the same 4 textures if really needed, although i would take advantage of the second one and use more textures if possible). MC use example: https://cdn.discordapp.com/attachments/105462541215358976/251864882348032010/mc_example.7z EDIT: read above for reasons why it doesn't matter if you are using a single multimat for a very big structure...if you don't know how multimats work then don't post at all
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is there going to be a text version of the QA?
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does it work: yes. does it mip-map correctly - not really issues is when the game mip-maps that for everyone not using the ultra setting for textures, and the resulted 2k is worse than a directly created textures is. Plus, 4k textures have a tendency of being switched down quite fast by the engine
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#answers #addonrequestthread nope, due to limits of the skeleton
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Ukrainian T-64BV W.I.P. (Help Needed)
PuFu replied to wendyvonbraun's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
are you for real?- 45 replies
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
are you actually asking me to explain a joke?- 16577 replies
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Making models for Arma 3, content for free, still monetizing, somehow (it's a question, ;) )
PuFu replied to 3D_vet's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
you own everything you do, so you can sell it later to whoever you see fit. You still own but you cannot sell content made with BI tools (which are marked non-commercial), but i doubt you would use that for anything else but injecting into the game -
RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i'm not hostile, i am just hard edged :) (pun intended)- 16577 replies
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
not really, we did say after 1.66, but there is no definitive date. PS: next year is still after 1.66, so is 2018 ;) no.maybe.probably. in all seriousness, RHS doesn't "lacks" russian gloves, we simply didn't get to it = time (it brings nothing to the table, so it will happen when one of us will say: "hey, why don't i spend the next few days making gloves" - it also means we need to duplicate .p3d file(s) to get the "gloves uniform" variant(s) ). i hope this answers your "curiosity"- 16577 replies
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RHS Escalation (AFRF and USAF)
PuFu replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nope- 16577 replies
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mods p3d these days are made in other software and exported as .FBX btw... i really don't get the question though...