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Everything posted by PuFu
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And who are the ones supporting the mentioned greedy publishers if not the ones who brought the game in German, but expected it to be in English after a while... Why would you be asking BIS to solve YOUR problem, for buying a game in a language you don't speak or you don't want to play in?
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A.C.E. Advanced Combat Environment Mod 2
PuFu replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
There are limitations and performance issues to such a system. As inko said, the amounts of AI on a normal mission usually exceeds 100.. Having a system based on player-part-of-a-group is hardly a solution, and would most likely create more problems than fix...so don't hold your breath on AI being able to access and use as a player would their rucks...although this is not a definite NO answer -
F-117A NightHawk - Alpha Released
PuFu replied to Fortran's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You are one cheeky bastard inko, but you are indeed right ;) -
Arma 2 Addon request thread
PuFu replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
No, you are right, you can only pull ppl OUT from vehicles and not the other way around. But i am sure that using Norrins Revive you can do both (pull out and load in) -
A.C.E. Advanced Combat Environment Public Release!
PuFu replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
OK, will have a proper look over then -
Don't get the point of this...BIS will not include them that is for sure. But if you really want them, go ahead and make your own addon. You only need to: * model the bayonets on the existing weapons (attachTo command doesn't work for weapons, but you could always try using setPos localy for each client if you don't want to do/edit models) * redo the configs, and create some new ones (for animations) * make some animations for the action * pack it all * release it.
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A.C.E. Advanced Combat Environment Public Release!
PuFu replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
just remove the ace_sys_wound.pbo from your @ACE\Addons folder please keep ACE2 comments aside from this thread though -
http://community.bistudio.com/wiki/ACE#ACE_Features
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F-117A NightHawk - Alpha Released
PuFu replied to Fortran's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Outstanding mate! Incredible amount of detail here. Maybe would be a good idea to create either a wiki where you would post the .cfg file, or release the vehicle in the MLOD format (hmmm, i wouldn't. but well...). Might help out future addon makers create working gauges in cockpits with similar amount of detail. Anyways, as scuba said, A2 physics and avionics hardly deserves such an airplane. Looking forward to it. -
Arma 2 Addon request thread
PuFu replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Why would you need a mod for this. It can be scripted. I suggested you take a look over the AAS maps, where there is such a feature in the play -
XAM and ACE are not compatible to each other, especially since XAM is not XEH compatible...
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it is in the server logs.
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hmmm, right now, you can mod everything to be damaged only by certain types of calibers. to do a parallel with the OFP:DR you baking up, right now, if you look really hard at a medical bag, you get patched up...and all by yourself.... SO please, stop comparing grapes with carrots, not gonna work...
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Yes, i support his affirmation. No matter if the source is reliable or not (as in if it will ever happen that PR dev will come to mod for A2), it can't do any harm to any of you who are opposing it. The modding community will never grow if you are holding against certain individuals for trying to get the most out of a flowed game. PLUS, you can't make A2 behave like BF2 in the first place. It's really hard (or well, dumb) to make A2 worse. So whatever it will be, i will always support modding communities, new or old.
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Dude, most of the ppl playing arma2 are using routers. I am using it myself for the last 3 years or so (well, i actually changed the harware twice so far), but yes, i was able to play, and i am still able to
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That depends on the mod/addon maker. Some bigger mods for instance in ArmA1, came with installers, that would do exactly that - install it for you in a folder, create a shortcut for you etc... That is impossible without having to reset your game = the .pbos needs to be loaded by the game on start. So even with a menu from the game, you would need to reset A2.exe to get it to work. Yeah, overall would be easier and more user friendly. Even as it is, you don't need to be a computer savy to get it to work from the first time, especially if you really want, as there are plenty of post, threads and small tuts to teach you how to. Not sure what you mean here PS: learn to post using some punctuation, some Capital Letters, spaces etc. The above is very hard to read
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A.C.E. Advanced Combat Environment Mod 2
PuFu replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ppll like yourself can always updated the wiki page with the mirrors. I was not aware of those (minus gamingsa one) for instance, and i can't really check all the websites out there to see who has it. -
Arma 2 Addon request thread
PuFu replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
There is already in the vanilla game: The First Aid Modules are doing that for you. Also, Norrin's Revive Script does that as well... -
A.C.E. Advanced Combat Environment Mod 2
PuFu replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Download sites, that is something that the community needs to help us out with as well. Main reason for having fewer mirrors than we wanted was the size of it, and the amounts of ppl (bandwidth used server side) that were downloading the MOD. As Sickboy said, updating the mod will be done in a different way this time, although i would expect mirrors to be provided as well... You probably haven't searched in the right places...somehow. ACE official website moved to Dev-Heaven.net shortly after the initial public release. There should be all the links and information needed http://dev-heaven.net/projects/show/ace-mod Also, we have a page on the BIS wiki, with links to feature list, download mirror (although not sure how many are still up atm) etc. Expect a similar pages for ACE2: http://community.bistudio.com/wiki/ACE http://community.bistudio.com/wiki/ACE_Features As Echo said it, yes, there will better documentation for ACE2 from day one. When it is done... -
A.C.E. Advanced Combat Environment Mod 2
PuFu replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
And? did that stopped you from playing without them if those bothered you? I really don't understand when ppl are complaining when they got MORE gear than they need...Do your missions using whatever you want from what it is provided i guess... quoting myself again: -
Updated and add all mirrors that i was able to find, plus added 2 filefront mirrors (1 for server and 1 for the patch): PATCH 1.04 SERVER.EXE 1.04
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if you would have stopped moaning, and would have had some PATIENCE, you wouldn't have looked like an ASS right now...: Dedi server.exe released http://forums.bistudio.com/showthread.php?p=1439040#post1439040
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Please updated this wiki page as you add mirrors. http://community.bistudio.com/wiki/Arma_2:_Patch_v1.04 ArmA2Base.de added by myself
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LOL...Because we can, and myself and Maruk are drinking pals, OK? Jealous? ...learn to use the game start up commands...
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This is a final patch. While you would be able to connect with beta 1.03 to a normal (non-beta server), now you can't connect to 1.03 servers anymore (wrong version)