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Everything posted by PuFu
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Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
PuFu replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Should be "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -nosplash -cpuCount=4 -mod=@CBA;@ACE;@ACEX; -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
PuFu replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
yes, there is one provided for version 1.0 on the front page (no 6updater required) -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
PuFu replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
RC10 = Stable 1.0. -
Unintuitive addon release trends
PuFu replied to LeftSkidLow's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Easy for you to say that Mod makers are doing it for free, and it has been said several times before: 1. they do it for themselves before anything else 2. the rest of the community is welcome to use it No, you shouldn't and that is because PR is not: 1. a beta or RC for a long time 2. does not have 3 updates per week It has been said in a number of threads that when ACE2 reaches version 1.0 stable, there will be a normal 7zip archive file to download as an alternative.. Not really sure what is the purpose of this though... -
excitement!
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Whatever is last, is the one inhering from the rest, and adding to them (if new values are added to new class). So always use the base ones first (such as CBA)
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All A2 models are binarized. So you won't be able load them in O2 and then export them to any other software. That said, look for A1 MLODs, a lot of the content is the same in A2.
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it is pure specualtion either way, but what i was able to gather from bis dev posts: * it is standalone expansion pack (as in works on an improved version of A2, with new features, new content) * it will have a lower retail price than a normal game would, but a bit higher than the average expansion pack * if you have A2 already, you will be able to use that with the AO engine (just as it was an addon for it), taking advantages of the newly created features where possible (the IR will not work properly on A2 units since they have no special IR map assigned)
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http://lmgtfy.com/?q=.dae+file http://lmgtfy.com/?q=.dae+to+3ds then https://collada.org/mediawiki/index.php/COLLADA_-_Digital_Asset_and_FX_Exchange_Schema took me under 1 min
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You won't be able to unbinarize the p3ds. But you could look over the MLODs released with A1, the acogs and aims are the same.
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Chat, parties, and addon download list/automatic
PuFu replied to tacticalnuggets's topic in ARMA 2 & OA - SUGGESTIONS
BTW, you have now misread my posts more than once. (talking about the addons list responsibility) I am not gonna continue this discussion here anymore because: 1. you are living in your own world, that has not relation to a real one 2. you are comparing apples with pies. Being able to do one thing in FSX engine does not mean you can do it in Virtual Reality Engine. How old are you LAD? i read you are 19 or so? What are the languages you can "code" in? What are your previous modding or developing experience with games? We are all knowledgeable on the internetz.... STOP being so sure, just because you said so. I have asked you before to give me examples from the same industry about things you are putting on the table. Even then, as i previously said it, being able to do it in one game, doesn't mean you will see it happening here. LOL on that bolded part. As said, not gonna bother anymore. Go ahead and live in your own small box -
That is NOT a very good advise, is it? Guess he needs the colors changed in the game, not in a general way for his PC....
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Oh noes, where your competition spirit SA? ;)
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Space Hulk / Stations Interiors?
PuFu replied to AmnesiacJack's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
requests should go here, no matter if one is requesting a new model, or if it requesting a for info about an existing one http://forums.bistudio.com/showthread.php?t=74039 -
Chat, parties, and addon download list/automatic
PuFu replied to tacticalnuggets's topic in ARMA 2 & OA - SUGGESTIONS
I never questioned what you like, or if you do. I couldn't care less tbh. It is not the matter of this thread either. That's a very common way of seeing things from a lot of game community members unfortunatly. You first need to understand that there are certain limitations. I have already described, with details and technical facts what are those, but you keep on ignoring the logical part of this thread, and come back with things like the bolded part above...Pity Are we talking about changing the interface for what? For OA (which is an stand alone EXPANSION pack) or for A2, through a future patch(which is suppose to be fixing and addressing BUGS, rather than changing core mechanics and adding more features?) Either way, it is not gonna happen. Told you before: i am not disagreeing with you. I am just saying that this is futile discussion because, without bringing ideas which can work, no one will ever take it seriously into consideration. I understand some of your frustration, but you see, i have been part of this community since OFP1 was released(dif forum name back then), i know how it works, and although i never had a problem playing the game, or finding a MP server, or even finding the game so hard that the average FPS gamer will not comprehend it, i feel that the friendly user-nes and accessibility of this game have a long way to go until perfect. Nevertheless, i don't see a proper way of doing it, minus similar approaches to Yoma Addon Synk, which would be adopted by BIS and integrated as a standalone game launcher(have seen it before with other games and developers), or a overhaul of the core engine(which is not gonna happen either way). -
Hey I need help with skinning..
PuFu replied to DeclaredEvol's topic in ARMA 2 & OA : MODELLING - (O2)
you have to admit that you question is nontheless worthy of such an answer. to the point. You need BIS tools, and a tool to unpbo the pbo files. I personally use cpbo because it damn easy to use, but there are other options out there. What you need to do is: 1. unpbo the addon.pbo you need 2. open the .paa file you want to retexture with texview 3. save it as tga file 4. open it with whatever editing software you prefer/own You could have used search, it has been covered many times before -
It has been reported over @ CIT The weapon aim returning on mouse position after each fire is hardcoded, and there is no way around it via configs. Plus there is no way to properly simulate back kick of the rifle, opposed to A1, which was possible Here is the difference between A1 and A2 systems. http://dev-heaven.net/attachments/2466/recoilsA1A2_1.avi
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not without an addon, or script. Look here: http://community.bistudio.com/wiki/Post_process_effects
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acog scopes are 2d planes that have a texture assigned to them the scopes such as aimpoint are in the weapon's using it .p3d There was a thread about it, use search function. What is possible with the current engine (and new models of the weapons with an ACOG scope), is to push the zoom to 4x, but that would actually zoom the whole screen, not only the scope. Has been tried before, the results were unsatisfactory
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Chat, parties, and addon download list/automatic
PuFu replied to tacticalnuggets's topic in ARMA 2 & OA - SUGGESTIONS
Don't remember all that well, cheers for information it is possible to use unpacked date in your development workflow: http://community.bistudio.com/wiki/CMA:DevelopmentSetup#Develop_with_unpacked_data further reading: http://community.bistudio.com/wiki/CMB:SimplifyTesting http://community.bistudio.com/wiki/CMA:DevelopmentSetup http://forums.bistudio.com/showthread.php?t=78175 cheers to Q for CMB/A and to Rock and everyone involved for the newb guide -
Chat, parties, and addon download list/automatic
PuFu replied to tacticalnuggets's topic in ARMA 2 & OA - SUGGESTIONS
Let me rephrase that: i don't remember any game where you can choose the mods/additional content without needing a restart. Obviously there are others where you have a tab select from ingame, but them again, the game will be auto restarted in order for the changes to take effect. IRC, STALKER behaves like that. Obviously that is more convenient for the average user that messing with start-up parameters. Never really seen a game where you can just choose content and it will work. Not saying there aren't. But need to understand that A2 is running from the moment you enter the menu, and content has been already loaded. really doubt such thing could be done with any VR engine product -
I'll have a quick look later on. 3dmax2010 has a list of editable presets for exportin obj, never had an issue with missing UVs. talking about this one, yes?
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Chat, parties, and addon download list/automatic
PuFu replied to tacticalnuggets's topic in ARMA 2 & OA - SUGGESTIONS
No offense either, but you are a bit hard headed, since i have tried explaining you, with reasons for it, why what you are suggesting will NOT happen I thought i asked nicely to document yourself how game engine works, especially BIS ones, before coming out and calling names. No, they are not lazy. Please give me an example of another game where you can load addons on the fly without needing to restart your game? I know of NONE. Give it a rest. If you are proposing such a thing, it means you understand nothing about BIS community, and why some are here stuck with BIS games for over 8 years. 1. BIS will never test EACH addon out there, and they will never get INVOLVED (and i want it to stay that way_ 2. in BIS universe, all addons are just as important, mainly because you can't compare 2. LOL.... Why would BIS take responsability for addons or mods that have NOT been created by them in the first place? It will never happen... Who is WE i keep hearing in posts like this? There are servers running vanilla. I do agree that servers running with addons should be marked by their admins Another possibility would be to have a check (like the game version check) between running mods client and server side, then not allowing you to join whatsoever with a reason why, or giving you a list of mods that you would need. Now i understand where you are comming from.... Listen... Arma2 is NOT a MMO. The big difference between a mmo and such a game is that besides its complexity, the servers are not provided by the game developers, in this case Bohemia, but by the commmunity. If there was not a strong community around it that would invest in it (renting servers costs money, colocation cost money, owning your own server costs money - this is something the normal Joe, such as yourself, will not get to grasp at the beginning) there would be no MP environment whatsoever, and all of us would be playing either LAN, or SP. ALL that you have asked so far is based on a MMO, hence why it will NEVER be implemented, and a big reason why it will not work. Please understand that. -
Chat, parties, and addon download list/automatic
PuFu replied to tacticalnuggets's topic in ARMA 2 & OA - SUGGESTIONS
Right, got you know. But what you are saying now would be hard to achieved, as it would mean a sort of IM connection between players who are sitting in the MP list, looking for a server to join. Haven't seen this sort of MP lobby in any other game though With BIS not getting involved further than delivering and supporting the game itself, all the servers, etc etc being provided by the community, i doubt it will change. Told you before: BIS are not getting involved further than releasing and supporting the game. I do NOT agree it would be a good thing having BIS approving or not approving community content, sorry. I will try to explain again what i have wrote before: 1. yes, both missions and addons are in pbo format 2. the size of missions (from 20kbs to 1.5mbs) and addons (from several kbs to 1+gb) is freaking huge 3. You can add missions to your mission folders and the game will read them no problem (SP or MP) without needing to shut down the game. You CAN'T load up addons without RESTARTING the game, since the content is loaded only on startup 3. having ppl connecting to a server running addons having to download from the same server is big NO NO. By all means unfeasable to both parties. I tell you that from a server admin(KH) POV. ____ So while i do agree with you to a certain point, BUT you need to come up with better solutions that what you did until now, KNOWING how the engine works before hand. -
wolle got dem ban hammers ;) Anyhow, my view on this: useless thread, both here and there. What is even worse, is that you want to bring more from this community to "help you" in your "clash", and for what? There is a reason BIS has a certain type of community, and to be honest, i would prefer it to stay that way