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Everything posted by PuFu
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Inko would be correct, but not really :) Thing is the static weapons, no matter how those are configed, is not gonna work once you add that to your Ah1. (in fact i am talking about the TOW_lanchers as well as TOW missiles - both weapons and ammo classes) There was an addon though, that did what you are trying to achive, but the name eludes me atm. It was changing the default TAB-click behaviour for the hellfires.
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will this run arma 2 if not any suggestions?
PuFu replied to ptewatson30059785's topic in ARMA 2 & OA - GENERAL
quick answer: get a proper GPU: nvidia 470 or above, ati 5850 or above (i'd go for ATI) http://forums.bistudio.com/showthread.php?t=72181 -
i usually turn the tail around to lose momentum and decrease speed at the same time, while still going forward (got a Logitech ExPro3d with a twist handle): 1. choose where you want to land, bank direction and twist the tail in the same time 2. use an analogue joy for throttle, and keep this around 20-30%. The whole idea is to never push/pull on the throttle too fast, and never use only 2 axis when landing (nose up/nose down) It is hard to explain, but i guess it takes some time to get used to it
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this knife discussion happens everytime a new BI game is released..it's NOT gonna happen
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issue is with BI on this one. Everyone is affected by it in MP environment (more or less). Please go to the CIT ticket and post repro steps, or even better (if your game crashes) RPT and .mdmp/.bidmp crash files
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yeah, i see your point. But i wasn't talking about using the same configs for this weapon, but rather creating a system where those attachments are not part of the p3d, and using those separately: IE: class M4: rifleBase; { model="/bla/M4.p3d raiTop=""; railUnder=""; railSide="'; }; class M4_CCO: M4 hasLaser=1; railTop="/bla/CCO.p3d" }; I know this is not possible within the current engine, but that is ideally how it should be in my head. Then it would be easier to maintain and use certain method for dealing with all those weapons - say at a weaponBox - (by no means i would want on the fly change of attachments). It would also be easier for us modders to add content, and reduce the numerous pack of M4s released, just for the sake of a handgrip, or a new scope
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while myke proof of concept is something i applaud him for (and something i had on my own personal project list - mission wise - for some time), a proper attachment system would be using proxies on the fly Someone said (in this thread or Mikes) that the number of section counts would be increased by such a method (proxy). In fact, every scope, GL, or what have you has been modelled separately, and has its own textures, material and UV space. SO it is already a few section counts more, even if it is inside the same p3d. I guess the game engine would allow it, especially since it allows planes to have different weapons added on the same pods. BUT afaik, for weapons it doesn't work. PROs: * as with hiddenSelection method, you can use the same model for more weapons, reducing the size of the file pack. * additional content (such as scopes, GLs etc) could be easily added my BI or community, without actually needing to redo the whole model, or having access to the MLOD format. CONs * section count? although, as said, i doubt that would be the higher than current.
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http://community.bistudio.com/wiki/Crash_Files
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update video drivers update directx to latest redi version provide arma2.rpt crash content file if you want further assistance
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How to Fully use Gita (Town Generator)
PuFu replied to gossamersolid's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
my bad then..cheers for clearing it up, and updating the wiki -
Custom Faces / Custom sounds , Better control of please
PuFu replied to shadowze's topic in ARMA 2 & OA - SUGGESTIONS
I actually find custom files (being those faces or sounds) as waste of server bandwidth. Having 20 players running around with spiderman faces, batman, kitties or whatever else always makes me giggle inside though. As previously said, there are tons of available channels of communication now, starting with the ingame VON, to ventrilo, TS3, mumble or what not -
Military SciFi Projects Thread
PuFu replied to Zedrein's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
funny addons like we used to have back in the day (OFP-good times) is something i miss nowadays... -
recoil was toned down a bit, yes
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ACE 1.5 Beta (Advanced Combat Environment)
PuFu replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
KH yoma repo is not up yet. When it will be, it's gonna be posted here -
How to Fully use Gita (Town Generator)
PuFu replied to gossamersolid's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
from the very placed you linked: -
Yes. If you really want to, you can always contact bis
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You won't be able to convert the p3d files, since those are "locked" binarized. And without prior consent from BIS (check EULA if you dont believe me) you are not allowed to use any of BI content outside of their games
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ACE 1.5 Beta (Advanced Combat Environment)
PuFu replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
andersson, would you please learn to use six updater or keep off from requesting Yoma repro links here. TY Congrats to all involved -
Modules Official Documentation Links
PuFu replied to comarsky's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
any docu on the environment effects? I am looking over the modules_e pbo content, and i can't find additional info about it..Is it merged with the weather effects now? maybe i am getting to old for this.. -
You doing it on purpose? NO YOU CANT!
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O2 crashed after I click on the Buldozer symbol
PuFu replied to Bullock's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
yes, 32k verts -
WIP: Stuff you are working on 2!
PuFu replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
neph...is ;) -
Importing weapons from armory into the editor
PuFu replied to jamal's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
wrong subforum. -
Binarize: Materials path is relative to what?
PuFu replied to Defunkt's topic in ARMA 2 & OA : MODELLING - (O2)
Remove the ca from your path -
new to arma 2 and he lost his CD key just after he's got the game...lovely :) You got to have some nerve to come on official forums with that sort of attitude, i''ll give him that